Comments
New Hampshire, USAMars023 years ago

Hello, I have been curious about the route for doing a New Game All Stages run for a while, and hearing varying responses from a couple moderators, I'd wonder if there could be a little clarification. :)

I'd originally assumed that it was completing 8-4 warpless 8 times and then doing the letter worlds warpless after the 8th warpless completion. However I did hear that you could just do any% 7 times and the 8th run would be warpless 8-4 + a-d warpless (essentially All Stages). Depsite the rules saying "The warpless playthrough can be any of the 8 8-4 playthroughs.", I'm a bit confused.

Sorry if it seems obvious but I'd like to know the most optimal route that is permitted.

Thanks in advance :D

New Hampshire, USAMars023 years ago

You would need to get an adapter that would allow you to play famicom games (which would include being able to hook up the RAM adapter) to the NES. I think I've seen someone use an adapter for a frontloading NES, but you'd be best on getting either a toploading NES or a famicom (preferrably an AV famicom so you can actually use an American TV with it). You could probably find the appropriate adapter on Ebay or Amazon.

New Hampshire, USAMars023 years ago

Time is up!

Results:

Yes: 2 votes, 40%

No: 3 votes, 60%

Total votes: 5

The categories will be removed shortly, a spreadsheet may be created if one pleases, but the community's majory vote is to have no level leaderboards. I will also lock this thread to avoid any chance of unnecessary necros in the future.

New Hampshire, USAMars023 years ago

Hello, recently the addition of IL leaderboards has been created for this leaderboard. While this might be a neat little add-on for some people, others in the community go against the idea of having leaderboards for each level in each game. Both sides have good arguments.

Given the mixed feelings, the moderation team has agreed to allow the community to vote on wether we should have these IL leaderboards, or if they should be removed from this sr.c page.

  • If the vote comes to a tie, I will record a cointoss and upload it in the forums/discord.
  • Moderators may also vote on this matter, they are community members, not just verifying machines.
  • You will have until 4pm ET on Thursday, 6/10 to vote!

Poll: https://www.strawpoll.me/45374603

New Hampshire, USAMars024 years ago

After tinkering around with FCEUX & NEStopia, I can conclude that those emulators can be used for speedruns. I've added those two to the list. As for OpenEmu, I do not have any Mac devices myself, and cannot find a version that will run on Windows. So there's a little hesitance on allowing that emulator since it hasn't been tested yet. If another moderator has found OpenEmu to work well then it can be added.

New Hampshire, USAMars024 years ago

We haven't tried out those emulators to see if they are accurate. This isn't a basic ROM like Mario 1. Due to how more advanced this ROM is, this won't work on all the hardware that SMB1 could. This game doesn't work on a standard Everdrive N8, but works on Everdrive Pro, while SMB1 works on both. That could also mean that this game won't work on all the emulators that SMB1 can accurately. Bizhawk is the only emulator that we've tried out and know that works well. We will add more emulators when we get to testing them out.

New Hampshire, USAMars024 years ago

Unfortunately, no. SM64 must be completed 1 star or 0 star.

New Hampshire, USAMars024 years ago

It is very likely because the TAS plays the level differently than in your runs. You probably despawned the plants in your RTA attempts, but the TAS does the stage differently than how you played so the plants were there like normal.

LDAMAN likes this
New Hampshire, USAMars024 years ago

I think what happened was you were walking towards the left, and started to hold both left and right at the same time (L+R). I used to play on emulator and I'd experience this same thing.

New Hampshire, USAMars024 years ago

You do not save nor lose time by choosing a different route in the beginning of 1-1. As long as you dont slow down, or bump into pipes, etc. it will be the same.

Magically likes this
New Hampshire, USAMars024 years ago

https://somewes.com/frame-count/

Please note that the "console time" part is based off the NES + SNES framerate, so if you're using a platform that's different than that, I wouldn't concentrate on that part, I'd just look at the "video time" part.

New Hampshire, USAMars024 years ago

Hello, many of you probably got the notification that @EthanRTA has broken the Marihour world record, this is not the case.

Since Marihour is one of the few categories that does not utilize the w/o loads process, his time remains as the one that he has submitted. The time was verified as a 55:26 w/o loads, but had to re-edit his time since Marihour does not use the w/o loads column. I've been seeing more Trilogy submissions lately, and it has gotten into my muscle memory to remove the loading times when verifying runs, this unfortunately happened with Ethan's new Marihour PB.

Small error, I apologize for the inconveniece. :)

stewie_cartman likes this
Unknown
New Hampshire, USAMars024 years ago

The owner of the MCMG leaderboard has stated that no more categories should be added. Unfortunately we will not be accepting your request.

New Hampshire, USAMars024 years ago

LBLJ means lobby backwards long jump. The BLJs done in the endless stairs are not LBLJs since they were not done in the lobby. You just can't do any BLJs in the lobby.

Hopefully that gets rid of some confusion.

TheSecondTry, linny356 and 2 others like this
thread: Bus Driver
New Hampshire, USAMars024 years ago

As I mentioned in my post above yours, I will quote it here.

"The first speedruns of this game did not skip red lights, so due to tradition is has always (and will always) stick to 100%."

Any% was primarily made because people wanted red lights to be skipped, so it was added and it also allowed passengers to be skipped.

thread: Bus Driver
New Hampshire, USAMars024 years ago

Here's my feedback.

I would contact the other moderators but they haven't been active in several months by now. Emerald in particular removed all of this social media accounts so it's hard to reach out to him, and hoodie is generally not online typically. The only other two or three active members of the community (which have been for at least a year) don't have any issues with this new rulechange. We don't need to keep adding different subcategories for different little discoveries. It is necessary to leave out the glitch in 100% because using the glitch in runs would make the run feel as if it weren't being completed in the 100% spirit. Any% means to beat the game in the fastest way possible, I don't see the issue on keeping the glitch permitted in any%.

Re: The names of the categories The objective is to bring the passengers to their stops. 100% forbids skipping the passengers, while any% allows avoiding picking up passengers. The first speedruns of this game did not skip red lights, so due to tradition is has always (and will always) stick to 100%.

"This new trick is ruining existing categories." - From someone who hasn't submitted a run of this game, this is false. This happens a lot in speedruns. Something new is found, and is added to an existing category. Again it is not necessary to keep adding categories for every little detail in a speedrun. I speedrun a lot of games, not one of those games do I see the moderation team consult regular community members about leaderboard changes, it's always in the moderators' discussion.

I hope this is a more clear answer to your questions spanning 2 years.

New Hampshire, USAMars024 years ago

After timing both your gameplay in the video and a test run that I did (starting from control of Mario to the time finishes being counted down during the level completion fanfare), I got 27.80 both times. Given the pattern you got, this BBG could save a framerule over a normal 7-1, tie a normal 7-1, or lose a framerule over a normal 7-1 (it's hard to tell bc the video ends before the next level screen pops up). If you could smh find a way to make the bill shoot out earlier (ex: playing on a different framerule, manipulating the canon to shoot at a certain time), this could likely save time.

LeonD011 and linny356 like this
thread: Bus Driver
New Hampshire, USAMars024 years ago

Earlier this year there was a discovery where you could crash into a stop, and the game would treat it as the final destination. This can save a large amount of time in each mission. I feel that this should be permitted in any%, but not in 100%. Using this glitch in 100% would take away from the feeling of completing the speedrun in a 100% manner.

Have a good day.

New Hampshire, USAMars024 years ago

If we're just comparing Everdrive Pro users, and people who can switch cartridges/load ROMs via emulator at the same speed, then no. But we're taking everyone into consideration, which includes Everdrive n8 users. If anyone is at a disadvantage, then we should at least talk about it and come up with a solution.

New Hampshire, USAMars024 years ago

I think it is fair to remove the loading times in-between games. I don't think it's fair for someone to have a high rank just because their flashcart can boot up games faster, and I'm not anywhere near WR territory in the Trilogy Any% categories anymore like I was in 2019.

The moderation team is discussing possible solutions to this issue.

About Mars02
Classic Mario speedrunner since 2017.
Joined
7 years ago
Online
2 days ago
Runs
233
Games run
Super Mario All-Stars (NES)
Super Mario All-Stars (NES)
Last run 8 days ago
31
Runs
Multiple Classic Mario Games
Multiple Classic Mario Games
Last run 2 months ago
24
Runs
Super Mario Bros.: The Lost Levels
22
Runs
Super Mario Bros. Category Extensions
18
Runs
All Night Nippon Super Mario Bros.
12
Runs
The Lost Levels Category Extensions
11
Runs
Super Mario Bros. 2
Super Mario Bros. 2
Last run 2 years ago
8
Runs
Super Mario All-Stars
Super Mario All-Stars
Last run 9 months ago
8
Runs
Games moderated
Multiple Classic Mario Games
Multiple Classic Mario Games
Last action 26 days ago
218
actions
Super Mario Bros. Next
Super Mario Bros. Next
Last action 3 years ago
28
actions
Super Mario All-Stars (NES)
Super Mario All-Stars (NES)
Last action 2 months ago
26
actions
Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
Last action 13 days ago
12
actions
Super Mario Bros. Gold Edition
Super Mario Bros. Gold Edition
Last action 4 years ago
3
actions
The Lost Levels Category Extensions
2
actions