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United KingdomManicJamie10 days ago

Yes, if you had a run rejected for a reason that is now legal, you may resubmit.

United KingdomManicJamie2 months ago

You need to use a colo-specific save file, as the wave autosplits rely on the Journal entries being uncompleted for the relevant enemies. You can download a working file here, you will need to use DebugMod or a save editor to add the abilities you need. Also note that this is a 1221 save where Flukenest costs 2 notches instead of 3, so if you use flukenest make sure you're not still overcharmed when you're not supposed to be.

United KingdomManicJamie2 months ago

It is not a speedrun of Hollow Knight, but a different game. This would be better suited on a board for that game if it exists, but would likely be too specific for such a board.

We already need to relegate a majority of odd or infrequently-run categories to a separate spreadsheet to avoid clutter (and verifier load); adding other unrelated games would only make it worse.

United KingdomManicJamie2 months ago

The autosplitter has a separate configuration (Edit Splits > Settings button); you can get splits from hksplitmaker which has autosplit triggers for all splits pre-made.

United KingdomManicJamie2 months ago

As a rule we will not add a new category before we get active interest in running it & at least 3 runs (though fewer is probably reasonable for HKMods) ready to submit; you can post runs in the Discord at #modded-categories so we can register interest.

Cqtastrophe likes this
United KingdomManicJamie2 months ago

Most resources are indeed currently available only on the discord, unfortunately, though some work is underway to remedy this. That said there aren't too many resources I am aware of for 107, but Hksplitmaker contains premade splits and route notes for the category.

BrockPercent likes this
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United KingdomManicJamie3 months ago

Please ignore :)

United KingdomManicJamie3 months ago

If you mean Mound Skip (inventory dropping or otherwise maintaining control during the Vengeful Spirit pickup, and using that to leave the room before being teleported behind the gate), that is banned as it is invisible control.

You can read the full NMG ruleset here.

Term0_0 likes this
United KingdomManicJamie5 months ago

NKG appears in P5 regardless of whether you banish or kill NKG in the overworld. If you let Zote die then GPZ does not appear in P5 (he is the only boss that does this)

emberrais and F5Gabe like this
United KingdomManicJamie8 months ago

IL runs may omit the timestamp, but must still show the Title Screen. In short, if you were submitting ILs with a quitout to show title screen at the end or at the start, you can keep doing that.

The new ruling only affects full game runs, so that if a recording eg. has an unreadable version number at the start due to compression, or simply starts too late, a title screen from a later quitout can be used.

thread: Talk
United KingdomManicJamie9 months ago

the chain

United KingdomManicJamie1 year ago

Stallball is NMG, but to my knowledge this just isn't worth due to the soul used (and needing to gather that soul, and the inconsistencies of stallballs...)

Sardine_Slayer and ZEnryco like this
United KingdomManicJamie1 year ago

No version prior to 1.4.3.2/3 exists on consoles, so the only way to play 1221 (as well as the only way to have load times removed) is on PC.

Note there is a set of console boards for RTA 1432/3 runs, so you can have times compared fairly there.

United KingdomManicJamie1 year ago

Yes, you can use any input method so long as it is single-action to single-action - ie no macros, turbo etc. As long as you assign the paddles to normal keypresses/buttons, it's totally fine.

QuantumDuck likes this
United KingdomManicJamie2 years ago

All of the existing strats use shade soul, and on 1221 I believe the strat top All Skills runners use is preferable since Uumuu's random drift + not getting knocked back on 1221 make the ddark strat less consistent(?)

Regardless, here is the DDark + Shade soul strat for Uumuu on 1221 (Link to HK Speedrunning Community discord) https://discord.com/channels/772964112908156938/822611544231772170/835450427738423316

United KingdomManicJamie2 years ago

For console runs, no. You can measure the time on the video evidence and submit w/ that, and a verifier will check.

United KingdomManicJamie2 years ago

The link provided has a link to download Newgrounds Player, which allows you to play Newgrounds flash games outside despite flash being dead. The same can be achieved using FlashPoint, found here: https://bluemaxima.org/flashpoint/

ArchiTenshi likes this
United KingdomManicJamie2 years ago

Yes; For some context, my 56 minute All Skills CP NMG pb has almost 8 minutes of loads removed - this is on an excellent PC with extremely short loads. Consoles have significantly longer loads, especially the older generation & in particular Switch, where a quitout alone takes 30 seconds that would be around 5s or less on PC.

It's also worth noting the consoles' 60fps cap is probably the second largest factor, as this the game siginificantly harder to play with inputs gaining significant deay, and makes some enemies behave differently too. Overall, an amazing time on Switch wouldn't even reach the top 200 on the main boards, so it makes sense to separate them.

United KingdomManicJamie2 years ago

Inventory drops are patched on 1.4.3.2 (the version switch and other consoles are locked to), so you can no longer open inventory in midair. You can, however, open inventory the physics frame (1/50th of a second) you leave a ledge - this is used as much as possible in Current Patch NMG runs - you can see in this run what it looks like both to fail and get right:

Nakix likes this
United KingdomManicJamie2 years ago

The load remover in HK does not remove time in pause menus, and we can only take the time given by the timer for loadless runs. I may recommend using a long load normaliser, as this will give a brief break in between rooms, a 1221 version of which can be found in #resources in the linked discord server. However, this load normaliser can cause certain room cycles to be different, so that may be something to keep in mind when comparing to other people.

About ManicJamie
See [speedruncompy](https://github.com/ManicJamie/speedruncompy), Hornet and [ByngoSink](https://byngosink.manicjamie.com).
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