Hey everyone! I'm pretty new to Super Mario 64 Speedrunning, although I've been watching it for a few years at this point. Today I was recording runs with OBS and I noticed that Project 64 crashed almost as soon as I started recording. I restarted Project 64 and did a run, which would have been a PB... if the game hadn't crashed at the last minute. I could still move Mario, but the display completely froze. I've included a video below of the tragedy for all to see. Getting to the point though, is there a setting in Project 64 that I can change to prevent this from happening? My computer should be able to handle recording and playing at the same time, but I'm thinking that there's some setting in the emulator that prevents it from using a certain amount of CPU or something, leading to a crash when more things are going on on the computer, although that's just a theory based on no concrete evidence. I'd be curious to see what you all think, and any feedback is appreciated. Thank you!
Hey everybody, it's been a long, long time. I was practicing Metro 3 today and came upon this. To start, do a one-tap spindash and land somewhere close to the middle of the slope (if you do it where you see in the video it should work consistently). After that, get hit by the projectile. It's important that you don't input anything on the controller before and while you're getting hit. Once you regain control, do a one-tap again and kill the badnick. If your position was right on the slope and Tails was nice (which is helped by not touching the controller while getting hit), then Tails should spindash off to the left. Now you have to make a mad dash for the normal setup spot and position yourself as you would if you were doing the other setup. Tails will run back and trigger the platform to drop, at which point you should be pausing like crazy and be prepared to input right, the same as the old setup. I don't know how much faster it is, but it does eliminate some of the weirdness that can happen with Tails. Let me know if you like it or not, and if you have any questions I'd be happy to help the best I can.
So I don't know if this is well known or not but I've seen a lot of people get stopped by this fan before and just wait for the cycle to end so I thought I'd share a trick I'd found. Today as I was practicing the level I realized that if you get stopped by the fan you can simply roll under the fan and it won't stop you from going through! If done correctly it should save time from just waiting the cycle out. Just be sure to roll for long enough or the fan will suck you backward. It's also important to remember that you won't have very much horizontal momentum when you jump after the roll.