Comments
AustraliaLachurs6 years ago

Idk and also please use the discord if you have any questions

Gaming_64 and R0main like this
AustraliaLachurs6 years ago

for any inquires please do use the discord all the mods are ready to listen and very friendly thank you :)

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AustraliaLachurs6 years ago

Please the discord for any inquiries the mods are alot more active there

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AustraliaLachurs6 years ago

its a bit rough around the edges thats all e.g. the top of the 'new' logo is cut off and the joycons are a bit rough apart from that its fine

Also with any further inquiries please join the discord server: https://discordapp.com/invite/VDfrMe7

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AustraliaLachurs6 years ago

Give it a bit of a polish up and I’ll definitely add it

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AustraliaLachurs6 years ago

I LOVE ANDRE <3

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AustraliaLachurs6 years ago

All levels is just a few levels off all castles which means there is no point in doing all levels then. Plus all castles is a long enough category as it is for the games, if you wanna play all levels why not try 100%.

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AustraliaLachurs6 years ago

If you need any help with anything join the discord everyone there is very knowledgeable of the game and willing to help

https://discordapp.com/invite/ffrZ97m

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AustraliaLachurs6 years ago

Wow, a name I havent seen in a while

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AustraliaLachurs6 years ago

If this were to become a category it would probably be called All exits just due to the nature of what you said. Honestly this category doesnt seem 100% necessary in my mind because it just seems like we are setting up a mid way between All Castles and 100% which idk about you but All Castles was already the mid way between Any% and 100%

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AustraliaLachurs7 years ago

2 controllers 1 person

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AustraliaLachurs7 years ago

Its dependent on what console you play on.

Because the ds is the original console it is played on that is pretty much the middle ground. Coincidentally it is also the slowest of the 3 so times must be added onto any WiiUVC run or emulator run.

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AustraliaLachurs7 years ago

I have a definitive answer. The opening cutscene from file select to first input goes for 1:47.10. The loading time from file select to first input is 5.04 seconds there fore if we were to start from first input I recommend starting from file select with -5.04 on the timer that way you start at 0 when you first move in the over world but if we were to continue having the run start with the cutscene then I recommend starting at file select again but with the timer starting at 1:42.06 that way when you first move in the overworld the timer hits 1:47.10

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AustraliaLachurs7 years ago

Alrighty I did a bit of testing with loading times and here's what I came up with

First: The opening cutscene goes for around 1:47.16 Im still unsure however because it is so difficult to see

Second: The loading time from first selection to first imput minus opening cutscene is about 5.04. I thought this would be useful because in NSMB 2 the game starts on first imput so most people just start the timer on file select with a -3.27 however in our case it would be -5.04

Update: Under closer examination the opening cutscene actually goes for somewhere inbetween 1:46.95 and 1:47.05

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AustraliaLachurs7 years ago

Ill test it a bunch to see what the actual time is

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AustraliaLachurs7 years ago

well I have a follow up to this the timer would need to start at 1:47. something

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AustraliaLachurs7 years ago

Its come to my attention that starting a run at the select screen is very obnoxious because of the cutscene

so I propose we start on first imput idk wether to make the timer start later or not

the timer would start some where near 1:48 if we were to start later

AustraliaLachurs7 years ago

Im starting to run it

Gaming_64 likes this
AustraliaLachurs7 years ago

on what you said the timing is wrong given the fact that yad time and even if it is a fraction of a second it adds up in the long run therefore making it highly favourable to run on wiivc or emu.

Gaming_64 likes this
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