Threads
New York, USAKumaKhan221 day ago

Concerning the most recent updates:

  • Boards have been retimed to match current (and I would think final) start & end times for this particular game.
  • Category rules have been updated to include sub 7:50 times being the new "pole position" qualifier.
  • What does qualifying for "pole position" mean exactly? See below.

Pole position qualifiers will be granted their Danny Sullivan's Indy Heat License (DHISL) for their exceptional speed, basically granting you bragging rights and a smooth new license to add to your home screen or wherever you like (graphic incoming, either designed by myself or someone with greater skills in that department).

Other forum posts related to this update have been locked just so all replies come to this post and not previous ones.

Please drive responsibly and have fun!!

~KumaKhan22

cytown and SchmidttyGames like this
New York, USAKumaKhan221 month ago

Hello all, quick update here. I have made the start and end times more clear and concise to make it easier for new runners to understand. I will also be doing a retime of each run (skipping obsoletes for convenience but feel free to resubmit your own times for consideration) which will most likely happen slowly over the next week or so with the amounts of runs on the board; this is unlikely to affect any positions on the board as most people mash through the name & driver input after starting their timer.

After I am all done retiming I will make another forum post to let you all know it is done and make one more announcement that will shakes the pillars of the IndyCar series (at least concerning THIS game). See you all on the other side!!

New York, USAKumaKhan225 months ago

Hello everyone, welcome to the SNES board for Boogerman!

The two games are remarkably similar in most every way except the actual contents/layout of every level; the names remain the same but the path you take through the levels plays very different between the two versions.

This board is a work in progress and I am hoping to see some new runners rolling in soon!!

New York, USAKumaKhan225 months ago

Hey all, new mod for the game. I will be splitting the categories by console soon as I can. Let's get some more runs in here!!

*edited for update: after playing both versions I have requested that the board be completely separated by console. This board will remain the Genesis version and the new board will the the SNES port due to the levels themselves being the same in name only; each level is functionally different between the two consoles.

New York, USAKumaKhan229 months ago

Hello, just wondering about an arcade category and if it would be the same goal as NES Single Loop basically. I'm running the game for an event at the end of October and would love to have a coherent run put together by then.

New York, USAKumaKhan2210 months ago

Hello all. Since this game has been selected for the latest Big 20 event I wanted to go through and make sure all the runs included their milliseconds on the board.

Some submissions had not previously included the milliseconds so if you saw your run was re-verified it's because I retimed to get the exact milliseconds.

Exception: those times that are a flat 000 milliseconds will only display as a minute:seconds format, so in these cases we can't show the milliseconds for that run on the board but know that it is a flat 000.

New York, USAKumaKhan221 year ago

Hey all, just wanted to update on the recent deleted WR. The runner was found to be cheating on MANY other runs and after reviewing their run here it was clear they didn't play the game and took advantage of the trust given by others. Don't be like this person, cheaters will always be discovered.

New rules incoming ASAP.

1jovemtr00 likes this
New York, USAKumaKhan222 years ago

Hello all, new mod here. Stepping in for the big assist in frame-counting. One minor edit, but other than that things were looking good. Just a friendly reminder to upload your Twitch VODs to another source like YouTube because Twitch doesn't hold them forever!

grescokit likes this
New York, USAKumaKhan222 years ago

Due to the incredible work that has been done towards this game, I have added the option to record milliseconds. Mods frame count runs anyway, so this is more about settling any future runs that may be close. Thank you everyone who has submitted runs so far and I hope to see many more in the future!

ShinDigPig likes this
New York, USAKumaKhan222 years ago

As a way to keep the categories competitive I have added the milliseconds counter to prevent any ties at higher ranks. While it is still technically possible to have a tie, this will make it much less likely to happen.

Runs already submitted before this ruling was made will be "grandfathered" in, meaning we will not be altering them EXCEPT in the event that someone submits a time that could potentially alter ranks. These will be handled on a case by case basis.

Milliseconds will be required only when a run needs a tie breaker, or if the run qualifies for a time indicated in the category specific rules. Mods will handle the frame counting of these runs as the situation calls for it (mods frame count all runs even before this).

New York, USAKumaKhan222 years ago

Just wanted to congratulate everyone who has joined us from the Big 20. I hope some of you will keep grinding down this game and hopefully we can keep finding new secrets.

Speaking of secrets, FairySimple has been a central part of collecting all the information she can to compile it all into one convenient location.

I am looking forward to more activity on this board.

cytown and theamericandweem like this
New York, USAKumaKhan222 years ago

I have made a very basic walkthrough for new runners to get to understand what this game is, how the mechanics & enemies operate, and a basic explanation of the any% run. Please let me know what you all think if you check it out, I'm hoping we can attract some new runners.

Also, hoping to check out the Commodore 64 version so we can add that to the site as well.

New York, USAKumaKhan222 years ago

Hello! The current link in the rules no longer works, though there is still a link for the information on the site, they just updated it. Now it should read https://www.speedrunslive.com/rules-faq/faq#caniemulate

Hopefully I will start posting some runs soon, thanks for your time!

New York, USAKumaKhan222 years ago

Started up a game this morning (Raspberry Pi v2, lr-nestopia) and mashed through to the game as I usually do.

Immediately, the screen was flashing as if I had cleared 4 lines and it just kept flashing for about 20 seconds. I tried to open my OBS as fast I could to record it, but before I could it was over.

Not sure if this is known, or even useful. Maybe it's interesting at least, just wondering if anyone else has encountered this before in emulation or actual hardware.

Aside from mashing through the start/option screens like I always do, I'm not sure what could have caused this. My best guess is maybe I pressed start on a frame during the demo when the computer had just completed a Tetris and the game got "stuck" flashing? Happy Friday everyone!

New York, USAKumaKhan222 years ago

I have completed a run without killing any enemies (other than the bosses, of course). Would you mind adding a category so I may submit the run? I am more than happy to talk about my strats, and I look forward to other people running this category as well.

addray, JoePulito and 2 others like this
New York, USAKumaKhan222 years ago

Do the categories allow for you to use the A+Start command to pick up from the level where you game over? Sorry if I missed this information elsewhere, though I did look and could not find any reference to 1cc or anything like it. Thanks, and I look forward to running this mega-classic!

New York, USAKumaKhan222 years ago

Thank you all for your patience! The board is now live with each ending being tracked as Individual Levels, and a full run category for those who want to find the fastest way to get All Endings. We look forward to watching your runs, have a great time and a Happy Halloween!

JoePulito likes this
New York, USAKumaKhan222 years ago

Hey everyone! We will be getting the categories set up very soon, just nailing down a few details over the busy weekend. We will update the board ASAP, thank you for showing so much interest already. We look forward to watching/verifying your runs, and appreciate the suggestions!

wintery_mix likes this
New York, USAKumaKhan222 years ago

This is pulled directly from the SpeedDemosArchive KnowledgeBase, which I feel deserves to be distinctly posted here in the forum. My own thoughts on the matter are presented after.

"There are several differences between the ntsc-u and ntsc-j versions. The difficulty of this game (without a walkthrough) is absolutely ludicrous. My guess is that someone tried to tone down the difficulty a notch or two before releasing the game in the US (it's still ridiculous though). Anyways, some items have been moved around, some blocks take more jumps to destroy in the Japanese version etc. For the best ending category, this means that it's meaningless to compare the two versions. For the normal ending, you have to make five block breaking jumps more in the j-version. These extra jumps also mean that an extra mighty coin is needed in the j-version. This equals roughly an additional 3 seconds or so (depending on how fast one is to break blocks). On the other hand, there is a chest in round 17 (room 17-2 to be more exact) that is visible in the j-version but not in the u-version. That room is roughly 1 second faster on the j-version. So overall, the u-version has a few seconds advantage over the j-version, but one should probably not compare the two versions down to the second."

Although the difference in time seems negligible I feel this is enough to cause runners to alter their approach to each version of the game, thereby necessitating a split in the NES & Japan releases. From what I understand there is a possibility that the Europe releases have even more variables so this is being further explored after the NES/Japan category split is finished.

dante_849 likes this
New York, USAKumaKhan222 years ago

Hello! Stepping in to clean up this board and make it an inviting place for new & returning runners.

Immediate updates include: adding Switch to the platforms as previously requested, and considering new categories specific to the Famicom version as there are significant differences in performance (numbers of jumps to reveal hidden blocks, etc.) which will be further explained in another post here and/or in another section as appropriate.

I will also be adding another mod as I believe every game should have a minimum of two active mods at all times. Let's get this game some more love and everyone have a great time playing it!

dante_849 likes this
About KumaKhan22
Joined
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251
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Top Shop
Top Shop
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11
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Umihara Kawase
Umihara Kawase
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8
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The Little Mermaid
The Little Mermaid
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7
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Dr. Mario (NES)
Dr. Mario (NES)
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7
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A Nightmare on Elm Street
A Nightmare on Elm Street
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7
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Araiguma Rascal
Araiguma Rascal
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Kirby's Dream Land
Kirby's Dream Land
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Milon's Secret Castle
Milon's Secret Castle
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5
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Too Cool To Fool (SNES)
Too Cool To Fool (SNES)
Last visit 5 months ago
2
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Wild Wild Quest (SNES)
Wild Wild Quest (SNES)
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1
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Aero the Acro-Bat
Aero the Acro-Bat
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2
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Zen: Intergalactic Ninja
Zen: Intergalactic Ninja
Last visit 6 months ago
1
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Barbie: Super Model
Barbie: Super Model
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4
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Wizard of Oz
Wizard of Oz
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3
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Lester the Unlikely
Lester the Unlikely
Last visit 4 months ago
2
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Spanky's Quest (SNES)
Spanky's Quest (SNES)
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4
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Games moderated
The Great Gatsby (NES)
The Great Gatsby (NES)
Last action 15 days ago
93
actions
Arkista's Ring
Arkista's Ring
Last action 3 months ago
82
actions
Super Pitfall
Super Pitfall
Last action 7 days ago
48
actions
Bomb Jack (arcade)
Bomb Jack (arcade)
Last action 1 year ago
47
actions
Popeye
Popeye
Last action 15 days ago
33
actions
Danny Sullivan's Indy Heat
Danny Sullivan's Indy Heat
Last action 3 days ago
28
actions
Top Shop
Top Shop
Last action 1 year ago
16
actions