Comments
Kentucky, USAKefka141 year ago

I am running on a modded Wii loading up via USB with Nintendont btw for reference. I saw the forum post saying that everything was retimed to remove load times, but the times on display do not reflect that change best I can tell, so I was just curious. Thanks!

Would I submit such a run as GCN (Emu)? I don't really run on anything modded ever so I also want to confirm that, sorry for all the questions!

Kentucky, USAKefka141 year ago

Hello. I am learning this speedrun and I notice that there is a major time difference between PS2, Gamecube and if you play Gamecube on a Wii. I wanted to ask about how this has been dealt with before or if it has, and if not, would a leaderboard splitting the various consoles be in order? Thanks!

Kentucky, USAKefka141 year ago

Hey guys. You should join the Nightmare Creatures discord server!

https://discord.gg/sjjrTz5X

Kentucky, USAKefka141 year ago

I have started running on N64. Basically, the oob clips do work but they aren't quite as reliable. There are less load times, but some fight properties seem a little bit different.

Unknown
Kentucky, USAKefka142 years ago

I'm not done yet either. Thanks!

GetLow likes this
Kentucky, USAKefka142 years ago

This is awesome.

Kentucky, USAKefka142 years ago

Hey everybody. I remember a time in roughly 2014-2015 where a lot of people suddenly got into this game and grinded it pretty heavily. Upon doing some digging, the runner featured at SGDQ 2015 isn't even on the leaderboard (unless they were banned or have a different username I am unaware of).

Is a lot of the history surrounding this game lost in time? Am I incorrect in the amount of traction the game got back in that time period? Is this a Mandela effect situation?

CainCalifornia likes this
Kentucky, USAKefka142 years ago

As an outsider coming in, I have to agree that having a mode that allows debug is very silly. At the very least, it should not be the default category by any means.

Names more like Any% and Any% Debug make more sense. Furthermore, this would allow other debug features to be used too, as not allowing them makes no sense honestly.

Kentucky, USAKefka142 years ago

Hey all. Some questions regarding rules and things I've noticed.

First, the current Emu WR is listed as a 13:14, but the run ends with a 13:24, is this a mistake or is there some sort of timing discrepancy I am unaware of?

Second, the leaderboard allows for Wii Homebrew, does that include mGBA? Just wanted to clarify. Much thanks!

Zomb_Slays likes this
Kentucky, USAKefka142 years ago

Booming indeed GetLow. I'm the new WR holder for every category in this game. I've been speedrunning for 10 years now.

Kentucky, USAKefka142 years ago

Hey there. I submitted a run yesterday and I plan to submit more, but I specifically wanted to ask if we could get the Japanese region of the game added to the "Region Selection" metric when submitting runs. I have discovered that the JP version has some time saves and I plan to switch over at some point soon to that version, but as it currently stands I can only select US/NTSC region. Thanks!

Kentucky, USAKefka142 years ago

Not a runner of Resident Evil 4, but I've been speedrunning in general since 2012 and have started many leaderboards myself.

Just wanted to chime in and say if I decided to try out running Resident Evil 4 right now and saw the "time limit" rule, I would change my mind and not even bother.

The point of any speed game community beyond the growth of understanding of the game, is the growth of the community and bringing in new runners and competitors of ALL levels. A rule like this is a deterrent for anybody wanting to get involved, let alone runners with disabilities that can't achieve the BS "par time" you've set.

EchoVisor, keiron01 and 9 others like this
Kentucky, USAKefka142 years ago

Hello all.

I have discovered a new route for 100% that saves time, but more importantly the route forgoes having to watch the end cutscenes.

As such, a rule change will be implemented for the category in the coming days.

Time will end when the final boss is defeated, much like any%. All 64 gadgets (there are 67 in total, but three come from the final cutscenes) must be collected before fighting the final boss. As such, all runs will be REQUIRED to record until getting back to file select, to show that all 67 gadgets were collected for verification purposes.

Brobey likes this
Kentucky, USAKefka143 years ago

Sub 3 on US 1.0.

Kentucky, USAKefka143 years ago

Dang. So close to sub 2:30. GG.

Kentucky, USAKefka143 years ago

@bradenexplosion That's a great question man. Yes it does! Ring Outs refers to both of those things.

Kentucky, USAKefka143 years ago

Are there any tutorials of the newest route used for Any% unrestricted (specifically the Moon warp during first cycle etc)? I wanted to run the game a bit back, but was ultimately turned off due to the length (yes 20+ minutes is too long for me personally lol). Now that the category is even shorter, I wanna give it a shot. Thanks!

Kentucky, USAKefka143 years ago

Hello all.

There are some changes about to take place on the leaderboard. I have reached out to all moderators individually as well, but I wanted to outline some of these changes here before moving forward as to not surprise anybody.

  1. Emulator and Console runs will be SEPARATED. This decision is the result of research by several runners (including myself) that have confirmed that Emulator provides a unique advantage that applies to any Tournament Belt run. Specifically, the results screen can be dismissed immediately on Emulator, but not console. This effects the Ring-Outs categories more, but separating all of them makes the most sense. I will leave a function to see all runs compared against each other for reference, but the default, will become console/hardware runs. I know that this may anger some runners of the game, but the advantages provided, short length of runs and the growing community make this more integral now than it was before.

  2. Inactive moderators will be removed, and new moderators are going to be added. Any current moderators that DO NOT want to removed, please respond to my message or here in this forum post.

  3. No-Ring Outs is now the default category for the game. Ring-Outs simply put is very close to being fully optimized (if it isn't already). As such, No Ring-Outs is a better candidate for our default.

  4. Some minor rule changes (that are less changes really, more so clarification). Ring-Outs runs may ONLY be won via Ring-Out. Lastly, TKO runs must ONLY have TKO set as the method of elimination, and all other win conditions must be set to OFF. Any TKO runs that do not display the rules screen with with these conditions met, will be rejected. This will not apply to any TKO runs set before this clarification was made, as those runs have already been verified to have only TKO eliminations, but for the sake of simpler retiming, having the rule set clearly dictate that TKO is the only possible way of elimination makes sense.

bradenexplosion, Megamatt79 and 2 others like this
About Kefka14
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