Comments
Texas, USAIanwubby7 years ago

Recently I've been considering transitioning the full-game leaderboards from Real Time (RTA) to In-Game Time (IGT).

On the one hand, the in-game timer is perfectly accurate, and prioritizing IGT would remove any potential problems with loading times. So, using the IGT would seem to work perfectly fine. This would also remove the need to re-time runs afterwards.

On the other hand, the IGT becomes inaccurate if you ever die in a run, because the game doesn't give you centisecond accuracy for your time of death. However, this isn't too bad of a problem.

Along with this, switching to IGT causes problems because of Version 0.0.1.1. Version 0.0.1.1 has very different in-game times from Version 0.2+. The RTA is more or less identical between the two, but switching to IGT would necessitate separating 0.0.1.1 from 0.2+ on the leaderboards.

So, what do you think of potentially switching to IGT?

Texas, USAIanwubby7 years ago

The page is a bit of a mess, but as you said, that's kind of to be expected from a game like this. Granted, I do feel like the IL categories might could use some changing. If anything is to be changed about the leaderboards, my primary suggestion would be to remove the "crash landing" category from the ILs (and yes I know I was the one who added it initially). But, I feel like the main "front page" categories are all fine as they are.

Texas, USAIanwubby7 years ago

I'm glad you approve of the new rules. I tried not to change any of the rules too much, just tried to make them more rigorous/descriptive. Hopefully I achieved that at least somewhat ;)

R0main likes this
thread: The Site
Texas, USAIanwubby7 years ago

Perhaps for games where milliseconds are enabled, give the option for times exact to the second to be displayed with the trailing "000ms" instead of dropping the milliseconds? For example, in a leaderboard full of times following the pattern of "2m 03s 093ms" and "2m 54s 993ms", random times only written as "2m 48s" act as eyesores, and displaying them as "2m 48s 000ms" would fix the issue.

Oxknifer, Quivico and 2 others like this
thread: Undertale
Texas, USAIanwubby7 years ago

That's a known glitch, which goes by the name of "Rock Skip".

Bain8renn, Quivico and 5 others like this
Texas, USAIanwubby7 years ago

Hey CunjoCarl, how did you get version 1.0.5? Whenever I try to roll back to 1.0.5 on steam, it never gets past loading "Squad/Parts/Aero/fairings/fairingSize1/fairingSize1" (apparently it's missing a texture file, based on my troubleshooting).

(also, if nothing else, could you just maybe upload your "aero" folder so I can replace my broken one?)

thread: Undertale
Texas, USAIanwubby7 years ago

The neutral ending would be completed as a part of the True Pacifist ending. I don't really see a need for a separate category with a completely separate neutral ending; it'd just be redundant, since you already play through the entirety of a neutral ending in True Pacifist.

thread: Undertale
Texas, USAIanwubby7 years ago

I think that would literally just be Soullest Pacifist, which is already a misc. category.

Texas, USAIanwubby7 years ago

MechJeb is definitely out of the picture, as it has autopilot features and whatnot. I personally feel that Kerbal Engineer should also be disallowed. I wouldn't consider runs using them as TASes, though, just different categories.

Texas, USAIanwubby7 years ago

But why? A moderator still needs to re-approve the run if you edit it; it’s exactly the same as just deleting your old PB.

Texas, USAIanwubby7 years ago

Well then, I guess it’s time to grind for WR

EDIT: Oh yeah, why do you delete your old personal bests? It ruins the world record history in the statistics.

Texas, USAIanwubby7 years ago

Pfft, the run is gone now. I guess it was removed.

EDIT: My question now still stands, except for the 1:05

Texas, USAIanwubby7 years ago

Considering there is no video or explanation of it, it would be nice to know.

Texas, USAIanwubby7 years ago

No, don't change the timing rules. There's no indication that you actually hit the level 1 button except for the fade transition starting, and it's probable that you don't manually start the timer at the correct time.

Also, before I started implementing 18 skip I did actually check the transition, and the fade transition begins basically as soon as the character walks off of the screen. So, you can use the start of the fade transition instead of leaving the screen and get the same result.

Texas, USAIanwubby7 years ago

Thanks! Unfortunately, it's really difficult to re-time these runs accurately; my re-times could very well be off by a few frames. If it was a hard transition at the beginning and end instead of a fade (or if the fade was a lot faster) it would be so much easier to re-time (but granted, the fade looks better).

Texas, USAIanwubby7 years ago

Ah, could you please enable milliseconds in the game settings? I don't even have the option to use them right now.

Texas, USAIanwubby7 years ago

My presumption is that time starts after the fade-in from the menu is over, and right when you can start to see level 1, and that time ends as soon as your character is no longer visible after walking off the screen in level 18.

Texas, USAIanwubby7 years ago

I've considered doing more runs of this. Might as well check out the discord.

Texas, USAIanwubby7 years ago

Alright, I have uploaded version 0.0.1.1 into the Resources tab. Let me know if there are any problems with it.

Texas, USAIanwubby7 years ago

If you're running any category that involves only World 1, you want to use version 0.0.1.1, because in the later versions: -IGT is slower by slightly more than a second per level -RTA is slower because of lengthy level transitions

In fact, that's the major difference between my 2:20 and MrEsneg's 2:25; We both used the same strats, but his time was almost 5 seconds slower almost purely due to transition times.

I have a copy of 0.0.1.1 on my computer, and I can upload it to the resources tab if it's alright with the developers.

R0main likes this
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