Comments
FranceISlide7 years ago

Great news ! I found a way to skip the entire From The Shadows lvl

We knew already that we could move during the loading screens. Little we knew we could quicksave too.

You have to keybind the quicksave and hit the key as soon as the loading screen appears. Then reload, and try to stay on the platform while an invisible force pushes you.

Now the question is : can this be used anywhere else ?

EDIT : it works also on Critical Strike, so you can skip the time of standing frozen while the squad grapples down

same for Canyons Of Death

and Belly Of The Beast

and the cutscene before The Prosecutor (but that's silly, because you can't skip it if you do this)

also Lockdown

Behind Enemy Lines if you quicksave at the end of the loading screen

FranceISlide7 years ago

I tried it of course. There are several problems with this barrel :

    1. Its lifetime. Once hit, there's a countdown before the barrel explodes. And of course the countdown lasts barely as long as the barrel's course in air. So I couldn't quicksave and use it upon quickloading. Or could I ?
    1. Imprecision of the setup. You have to burst the barrel from afar, and should be close enough to where it's supposed to be used. That means on the "top" of the map, where the game cease to display everything. So I lack marks when trying to aim. Plus it's so far that only the sniper rifle with twice the zoom allows to be somewhat precise.
    1. Imprecision of the physics engine. I did the experiment : throw sonic nades, wait till they anchor as mines, quicksave. Quickload, the sonic mines are always at the same spot. They burst, the barrel would follow a certain trajectory. Reload, it follows another. Rinse and repeat : so many different trajectories. There's no way to perform the skip without luck.

But these complains also apply to the twin barrels. They are just closer, so inherently better. Even though so little better.

...

Oh I didn't read correctly, you said for the first jump. Yeah, that's for sure the most promising lead.

But I need to spare the sonic nades. So what's left to use ? aa and thermals ? But aa is not powerful enough if I'm not behind the barrel (which implies I would be too far from the beam), and in order to use the thermals I have to launch both of them, which is highly inconsistent, as the time between each launchs makes another parameter to take in account.

FranceISlide7 years ago

This video is just an update about my current struggle with TFS. It shows some new strats, like new barrel glitches possibilities or a jump allowing to get on the first beam without using any barrels.

I'm trying hard to fusion these two versions with a first bg for the beam and another to directly reach the turret. If you have any ideas, please tell me.

FranceISlide7 years ago

you mean it's not 100% ?

nah it seems great, thank you

FranceISlide7 years ago

¤redmage not willing to watch a messed up 2h30 run¤ xD

redmage08 likes this
FranceISlide7 years ago

damn, this thread is old already, and I didn't even talk about the double barrel glitch, but that's over now, because I have found yet another way of doing it that is better than anything before :

FranceISlide7 years ago

just press 'use' once to enter the turret and then quickly 'use' again to exit it EDIT : not even quickly, it's just like devs forgot to remove the turret protective effect from the player

unfortunately it's quicker to do Overwhelming Odds the regular way I think this glitch will only help the hardcore run

FranceISlide7 years ago

well...

bravo ! so there are still things left to find about this game. I'll try to incorporate this in the run but for sure invincibility is a nice thing, and can never be useless.

you seem to be immune to only a certain kind of shots though : SBDs' blast won't hurt me, but their melee and charged blasts will. Also the gunship harmed you when destroying the forcefield

same for the spider droid, regular shots (when not taken directly) don't hit, charged ones do, AOE does, rockets do

it also works for the same kind of turrets :

  • in Troika, but you are vulnerable to knives wielding trandos, while you resist the scavs' beam and shotgun shells and minigun

  • in Wrath Of The Republic, resisting SMG but not concussion gun nor missile turrets neither mines

  • in Overwhelming Odds, where it's particularly useful to tank the whole hangar while you slice the elevator terminal

  • you will lose the effect by passing a level
  • you can still use bacta dispensers without altering it
  • you won't lose the effect by entering or exiting this or any other turret (that is strange)

this also works for the geonosian turrets, wich fires green concussion shots (allows to tank the elitebeam !)

it doesn't work for wookiee quad laser turrets it doesn't work for gunship turrets it doesn't work for trando missile turrets

FranceISlide7 years ago

are there other people talking about sw:rc's speedrun out there ?? weird

Islide#7524

FranceISlide7 years ago

I never used Discord, but sure. It's gonna be much more convenient to speak french

FranceISlide7 years ago

I've remade the whole run guide : https://www.speedrun.com/swrc/guide/pa850 Don't hesitate to question the route

FranceISlide7 years ago

yeah I'm kind of skeptical...

part from the fact this project might hardly see the light of day, how to properly redo sw:rc ? This game had a lot to offer (and as you can see the news devs tend to focus on multiplayer, and how the host asks for a zombie mod alarms me), and also sufferred from many flaws. I can tell you for hours about how much I hate some aspects of the game. In the end if a remake is done I'm sure it wont be able to capture the republic commando mood and cool features. This reminds me a lot of Descent Underground

FranceISlide7 years ago

flashbang is your friend. The blind trandos really dont cause much trouble...

and the great tour takes forever, are you a real speedrunner ?? ;D

FranceISlide7 years ago

also be sure to run LiveSplit as administrator

FranceISlide7 years ago

So, when I first found this OOB, I used it to reach faster the other OOB path ThinksTheClown had found in the first place. He would get OOB by the right bank, and keep going over it. I would get OOB by the left bank, then cross towards the left bank. My route was faster than his, so I was happy at that time. But it's only now that I figure out I could have kept on the left bank ; and know what ?... it's 10 sec faster.

redmage08 likes this
FranceISlide7 years ago

The fastest language is Italian.

As for windowed mode, altough I wish so much it could be done, I dont think there's any way of doing it

MasterLeoBlue likes this
FranceISlide8 years ago

what type of capture were you using ? I don't play the game fullscreen but windowed, and use the "capture window" obs mode

FranceISlide8 years ago

something's wrong with the ranking, on my last geonosis run the time WITH loads is 30:31, which is shorter than OvRog's 32:46 WITHOUT loads.

ovROG likes this
FranceISlide8 years ago

the 2h run is also a multisegment and should be removed

FranceISlide8 years ago

I plan to keep only the independant parts : Geo I (beginning -> destroy the factory) Geo II (advance to the core ship -> end) The whole Assault Ship Yyk I (rescue tarfful -> bodyguards) Yyk II (obliterate the outpost -> critical strike) Yyk III (the kachirho bridge -> moving upstream) Yyk IV (final strike)

don't forget to remove the old run ;)

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