This is the best way to really explain how you'd get a visual cue for it. Here's a video to show it off: I'll ask Redhot if he can elaborate further than I can
Yes, PC disc runs faster than Steam
Unfortunately, though, limiting the FPS for PC disc somehow would actually make EVERY PC disc run invalid. EVERY SINGLE ONE!
However, I HAVE found a possible way to track in-game time using the file timer (in the cheat engine, the value actually stores frames and is accurate enough to work), but the problem being using it for other stories (which is fine on PC disc, since you can use the cheat engine to hack the save file and revert the frame counter to 0) and viewing the actual amount of frames in other versions (which might be possible, but it'd only be easy on GC, since you could check the values by transferring data to an SD card, pop it in Dolphin and check the value that way).
If we find a way around this, we could use those numbers to be a better comparison (at least for Sonic's Story), and that would disregard the difference in framerate. It'd be a necessity for Super Sonic's Story, but anything other than Sonic's Story is for a later date
Not to mention this is all theoretical to begin with, but it's a good basis, so...
Yes, PC disc runs faster than Steam
Unfortunately, though, limiting the FPS for PC disc somehow would actually make EVERY PC disc run invalid. EVERY SINGLE ONE!
However, I HAVE found a possible way to track in-game time using the file timer (in the cheat engine, the value actually stores frames and is accurate enough to work), but the problem being using it for other stories (which is fine on PC disc, since you can use the cheat engine to hack the save file and revert the frame counter to 0) and viewing the actual amount of frames in other versions (which might be possible, but it'd only be easy on GC, since you could check the values by transferring data to an SD card, pop it in Dolphin and check the value that way).
If we find a way around this, we could use those numbers to be a better comparison (at least for Sonic's Story), and that would disregard the difference in framerate. It'd be a necessity for Super Sonic's Story, but anything other than Sonic's Story is for a later date
Not to mention this is all theoretical to begin with, but it's a good basis, so...
Now, HOPEFULLY many of you are aware of this, but if you aren't, you will be now. PC Disc runs at a faster speed, or has a higher capped speed than the other versions EXCEPT during cutscenes. It's cap is 63 frames per second which is about a 5% increase in speed. Just to be clear, if the game adds an extra 3 frames per second, after 20 seconds, the person will gain 1 extra second off of any of the other versions. Obviously, you'd need a damn good PC to keep the framerate constant enough to do that, but this can factor in for about an entire minute in Sonic's Story alone. Possibly even more.
For a clearer picture of how much is affected by this, here's a comparison between a run I did on console versus one of CJ's older runs (where we had the same time in a level):
Now, CJ's game doesn't run at a constant 62 frames per second. I want to make that completely clear. Most people's PCs would run the game between 60 and 63 FPS most of the time, with some lag spikes here and there. Now, there is a problem with this, or it impedes on something I've wanted to happen for a while... Switching over to RTA without loads. Even with this, PC disc would have at least a minute of advantages, and people with the faster PCs would reign supreme anyways.
So... What? You want to know what this means? Well... Not very much, really. Separating the versions would be stupid and kill competition/motivation for competition and removing PC disc in general would pretty much be even worse. The only proposal is a mod for PC disc to have a continuous timer in the HUB world that doesn't count cutscenes, results screens, and loading screens. Then you could just manually count everything in the other versions for RTA without loads and it'd be very accurate. However, not sure if that's possible, or even worth doing anyways, so... Yeah...
^ I know this is kind of seen as finalized because of Ty's post, buuuuuut, I wanna add my two cents. Note: This is NOT my opinion on whether it SHOULD be a thing, but, rather, my thoughts on how it should be handled, should it be completely confirmed as a legitimate thing.
Full thoughts on it: http://pastebin.com/V8NefSDn
Tl;dr → Sprodos is a level-based game. If you get 100%, you SHOULD still finish the level, either by exiting it or entering the exit portal, just like beating Ripto, in plainest terms, is literally BEATING or FINISHING something. Just getting the last gem, last orb, or last talisman makes no sense in a level-based game, where finishing levels is the objective. Without Early Ripto, beating the level and 100% acquisition happen at the same time, so there's no argument there. So the objective SHOULD be finishing a level AND acquiring 100% completion to meet the needs of the run itself.
In Twinsanity, being an open-world game, the ONLY "beating the level" thing exists when you enter the next HUB, since all levels in a HUB exist on the same map, so in the event you miss something, the timer should be stopped when you collect the last gem or finish the final boss, whichever comes first. The objective should be 100% acquisition because there isn't a definitive "beat the level".
I feel that this distinction between open-world games and level-based games should be the deciding factor in this IF Early Ripto becomes something that is allowed in 100% runs.
Hm... We don't have rules for this, but I'l go into making a ruling. For now, you're free to add No OoBs times to both categories, since, technically, they both apply. However, this is only to fill in times, so don't go crazy with it. Since they were No OoBs times to begin with, I'd rather not see both categories filled up with the same times for two reasons. One being that people will follow suit and add one time to both, which I, personally, find silly. So, just add a small amount (maybe the top 5) and remove them when/if the category gets a few submissions within themselves.
I'll add you, Keverage, as a mod for the game for the time being. I know this is more formality than anything, but just make sure you don't abuse the power or anything. Just thought I'd add that. (Time being meaning IF a problem occurs, demodding will happen, but if not, it's permanent [don't take this the wrong way either, as it's just a formality... Sorry about coming across as an a-hole, lol])