So if somebody with deeper knowledge of the game wants to look into this, I just did a run where, again, course 5 was suddenly there. In all the lobbies before, the unlocking of the courses worked just as it should. Before that run I did not enter any chambers, I only reset during Calibration. (Last demo is the lobby after course 4 btw) https://www.dropbox.com/s/10i8d89nwo5352w/unlock%20inconsistency.rar?dl=0
So this is a problem that has been bugging for over a year now. In coop, the courses seem to randomly not lock for one partner, or in the middle of the run just be unlocked at random. Also, the cutscene for course 5 appearing sometimes doesn't play because the course is already there, even though it's still locked. Does anyone have any info on this or even better, any method on how to prevent this?
Game: Portal Category: No OoB (also known as Inbounds) Estimate: 20:00 Submission video link: (mic quality is hella bad in this) Dates/times you’re available: every day, 8AM-10PM CEST Donation incentives: visiting the cake room (even though this requires OoB)
Game: Portal 2 Category: Solo Coop Estimate: 0:55 Submission video link: Dates/times you’re available: (see above) Donation incentives: Course 6 (which is the DLC course not included in the normal solo coop run) Misc info: you probably dont know what this category is; you play the coop campaign in splitscreen, essentially controlling both robots, switching back and forth between them
i'm thinking about running this, and i bet a whole lot of other people (or just me) aswell. however i don't feel like digging up that old tutorial by thisbluetf2 or whoever it was to learn how to set everything up. i think the tutorial in there was also incomplete, as they told you to replace some map but the download link was invalid or some shit i dont remember. whatever, i guess it would be a good idea for anyone that knows how to do it, to make some short instructions on how to set this masterpiece of a speedrun up, in the guides section or some shit.
tl;dr make a tutorial scrubs
So apparently it is possible to skip cutscenes in some way, I've gotten it once myself and TechTony has gotten it a few times (namely the cutscene right before the boss fight). If anyone has any info at all on how to do it, it'd be nice to have it posted here.
I'm just posting something here so this appears on the marathons page again. Also it'd be cool if we could get some news concerning the submissions or current situation.
Leider hab Ich das ganze erst jetzt mitbekommen, sonst hätt ich gern mit 'n paar Games mitgemacht :D Das Ganze verfolgen werd ich aber auf jeden Fall, und nächstes Jahr sicher mal öfters 'nen Blick ins Forum werfen ;)
I guess this'll make screenshots as a proof for ILs not reliable anymore. Still a pretty cool tool, now I can finally practice 08 in peace
EDIT: disregard that, i forgot that it "uninstalls" when you restart the game
I could do one if y'all want. I guess things to look at would be: Cube Jumping, Cube Jumping with keeping the cube, Cube Boost, Respawn Boost, Cube Preservation in 05 and 07 and that weird thing that launches you upwards at the end of 11