Comments
California, USAGhostKumo3 months ago

^There's also the ability to warp upon interacting with an object to skip the item-get sequence, but even that's arguably debateably even a glitch given it's basically just a buffered input that goes off during another one and the result is effectively the same, only with an animation skip.

Feena's double EXP feels so easy to have happen by accident with mashing text that you'd have to deliberately slow your text clearing to make not happen, and it really doesn't change the route of the game whether you get it or not.

So it really would come down to the OoBs, and neither of those are consequential enough to warrant a category split, I would agree.

Hugin_gomi likes this
California, USAGhostKumo5 months ago

Hence forward, all runs submitted on PC will require you to include the load remover time in addition to real time.

Be sure to click the box where it says "activate" in your Livesplit.

thread: The Site
California, USAGhostKumo8 months ago

I moderate a game (Ys IX) that recently added a load remover for its PC version. I cannot for the life of me figure out how to add it so that "time without loads" and RTA are listed separately exclusively on the PC console variable, with "time without loads" as the default variable showing up while not adding "time without loads" to every other variable ranking on the page. I also can't seem to add this timing method without making it so that every run is listed as "time without loads", when all existing times on the board are RTA and I do not want to have to manually edit every single run's existing time to make it correctly be in the RTA column. Would anyone be able to help? Thanks in advance.

California, USAGhostKumo1 year ago

DS is a viable console to submit a recording from. Though from what I've been told, GBA games run a tiny bit slower on DS compared to GBA hardware (about 0.072hz from what I could find online) which would translate to a time loss of about 5 seconds for an any% run around the 71-73 minute range and 15 seconds for a glitchless run in the 202-205 minute range on GBA (current any% and all bosses WR is done on Switch which I believe has a slightly better framerate than GBA or DS, although the data on those are still new) which means you are putting yourself at a very small handicap over other platforms by running on DS.

thread: Last Command
California, USAGhostKumo1 year ago

https://www.speedrun.com/last_command/levels

You can now submit ILs of boss fights. Extra mode or story mode is allowed for these, and we use ingame time.

thread: Last Command
California, USAGhostKumo1 year ago

Set up a server, link is both on the page and can be found here:

https://discord.gg/FmuQZkAGtf

California, USAGhostKumo2 years ago

The long version: What Carterferris07 said. I'm more open to adding categories if people actually do runs as a proof of concept before hand with a clear definition, because even if we add them people are probably not gonna do them.

The short version: No.

Pixiuchu likes this
California, USAGhostKumo3 years ago

https://forms.gle/zwiS76Ks7f8jcUjx8

Would like for runners of the game (especially on PC) to discuss requiring a framerate display for runs of the game on PC (and capping it at the game's 120FPS setting) in order to prevent runners who have more powerful rigs from gaining a hardware-dependent advantage in their times by running uncapped at higher framerates.

Though this is largely kept in our discord, I am posting here as well for full transparency.

thread: Ys Origin
California, USAGhostKumo3 years ago

Switch version has been added as a variable now, given a few of its categorical differences.

California, USAGhostKumo4 years ago

It actually isn't, this is the first known glitch beyond the little 5 second one in the first mini-game.

It seems to be an anomaly, where that spot holds a loading zone to the screen above it, which causes you to zip through a wall and into the screen north of it.

California, USAGhostKumo4 years ago

https://www.twitch.tv/ghostkumo/clip/FrozenTemperedRaisinFUNgineer

Referring to this as "Gooply Skip" after the person who showed it to the community, this skips the Slival tank fight, which saves probably around a minute to two minutes (you have to find another slime elsewhere however).

California, USAGhostKumo4 years ago

Never posted this before as I only found the full thing recently, but megane also has a recording of a 100 slime run done much faster than existing times. This is the YT playlist for it.

California, USAGhostKumo4 years ago

The glitch you mentioned (pausing to bypass enemies) exists in the current PC version unless you're thinking od something else.

The main thing we wanted to avoid in splitting the categories was the D1 exploit where enemies would despawn in battle and the glitch where starting a new file over a completed one would give you equipment you shouldn't have. The former was fixed pretty fast, but we wanted to avoid version-hunting.

I have to imagine the 1.01 Switch version is not homologous to the PC 1.01 version given the release dates, and is probably closer to the 1.19 patch than the PC 1.01, could be wrong though.

NaughtRobot likes this
California, USAGhostKumo4 years ago

I still think wii is faster than GC. I was saving frames on every load.

Might just come down to the age of the hardware affecting the laser.

California, USAGhostKumo4 years ago

If you were sorry you wouldnt do it lol

J_duude likes this
California, USAGhostKumo5 years ago

Why would you ask here AND make another thread for it?

California, USAGhostKumo5 years ago

No.

We don't have a 100% category and we have no plans for adding one, because there are no real conventional definitions for 100%. One runner has done his own definition of 100% before, but it's incredibly arbitrary.

If you got something in mind, I'd suggest you start running it and present a proof of concept, then there might be more room for discussion.

You don't need a leaderboard to run a category.

Pidgey likes this
California, USAGhostKumo5 years ago

Please take the time to think about what youre posting before you post.

First, why do we need category extensions as you say? To rank what exactly? Sub-categories that dont even exist yet? If you're making up subcategories to run, that's your prerogative but they don't warrant a ranking system just to hold one time and give people free WRs. You say you've seen "plenty of ideas" yet have enumerated a whopping zero of them in your OP, much less actually described their purpose or posted a proof of concept.

As for yoshi's suggestion of Non-stop, this is a DS game. The amount of people who actually own a flash cartridge to play on console is very low and emulator runs are hidden by default for a reason. And the all important problem of such a thing doesnt exist yet, and in all likelihood may not. So why make a leaderboard for something that physically cannot be done with no impending release date for when it can be?

This thread just sounds incredibly wishful, with no effort put forth to actually prove that any effort has gone into doing the work to actually justify making category extensions.

California, USAGhostKumo5 years ago

https://www.speedrun.com/mlpit/guide/jyp1s

  • Posted a guide on version differences yesterday, with a bit about that as well. There are no differences as far as any of my tests were on lag, the only difference is preference on buttons. I do find 3DS buttons easier to mash on, but that's me.
About GhostKumo
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