Comments
Pennsylvania, USAFalling_Tacos3 months ago

Turbo is banned not just by the SM64 community, but by SRC as a whole unless otherwise specified by a game's rules.

Pennsylvania, USAFalling_Tacos4 months ago

Gotta go through the process of getting it added to the SRC leaderboard first before someone writes a guide

thread: The Site
Pennsylvania, USAFalling_Tacos5 months ago

Just wanna bump this bc it's still happening. I have a run that I completed yesterday (1/1/2025) and it is showing up as the day before (12/31/2024). When I look at the editor it shows me the date I put in correctly, and I'm not sure how to get this resolved.

Pennsylvania, USAFalling_Tacos5 months ago

As has been stated, Carpetless is far slower than any other star on the 70 Star route as it stands. The route is very optimized time-wise and the chances of carpetless getting fast enough to displace any star in 70 is very slim. I encourage you to look at xcam records for various stars on the top-level 70 route for comparisons to any star you might think it is fast enough to replace.

Also as has been stated, the slowest "stars" are the 100c stars, but all of them are incredibly fast and get 2 stars (WF100, CCM100+Slide, WDW100+Secrets, and TTC100).

So unless someone finds new Carpetless tech that makes the journey to the star faster, there's probably not gonna be carpetless in 70.

RONC3NA and txsomb like this
Unknown
Pennsylvania, USAFalling_Tacos1 year ago

Hey everyone!

I noticed while looking at the rules that Switch is not approved for SNES but is approved for NES, is this intentional? Also, the NES Classic is allowed for NES but the SNES Classic is not allowed for the SNES even though SNES Classic is allowed for SMW 11 Exit (Glitchless). I'd like to get as close to original hardware for the games as possible, but all I have right now for NES and SNES is Switch, so I was just curious about what the options are.

Also N64 original hardware is not listed amongst the emulators that are listed for N64, and I imagine this is a mistake.

Anyone have any insight on these things? I assumed before I looked at this that anything allowed by the communities around the categories being run would be allowed, but I just wanted to check.

TL;DR: Are Switch and/or SNES Classic allowed for SNES? Is N64 allowed for N64?

Thanks!

Unknown
Pennsylvania, USAFalling_Tacos1 year ago

If you have an everdrive, you can practice with Usamune on it if have an Expansion Pak in your N64 (this gives the N64 4MB more RAM).

Pennsylvania, USAFalling_Tacos1 year ago

@itsover username checks out

Pennsylvania, USAFalling_Tacos1 year ago
This comment was deleted
Pennsylvania, USAFalling_Tacos2 years ago

You can use something called the Xbox 360 Controller Emulator (X360CE) ( https://www.x360ce.com/ ) and map a controller to XBox controller inputs. GL!

Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Oh_my_gourdness and 4 others like this
Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Oh_my_gourdness and 5 others like this
Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Oh_my_gourdness and 4 others like this
Pennsylvania, USAFalling_Tacos2 years ago

hey

YUMmy_Bacon5, Oh_my_gourdness and 6 others like this
Pennsylvania, USAFalling_Tacos3 years ago

The Goomba Cloning Problem: Goomba cloning isn't necessarily a problem since setting it up is super complicated, pretty much TAS only stuff, and it'd just be faster to kill the goombas even if someone DID want to clone them - unless I'm unaware of an easier process involving a koopa shell, bob-omb SRM is incredibly difficult/complex and would not be worth it considering that it would take longer to set up one goomba than to run and stomp all 11 in Bob-Omb Battlefield, for example.

Death Warps: Death warps are a valid strat - this isn't a casual playthrough, and it doesn't matter what is the most satisfying way to "see Mario." What matters is killing goombas in the most efficient way possible, and the death warp scenario actually makes endgame really interesting since you generally have to grab an extra life on the current route, and thus if someone could change routing slightly, they would end up with enough lives to not have to worry about the final death warp causing game over, for example.

SBLJ: I imagine banning SBLJ is a measure to prevent the category from being broken in ways that it becomes unfun to run. It's also a precedent set in other Category Extensions, so calling this into question would require you call into question all CEs that ban SBLJ.

Pennsylvania, USAFalling_Tacos3 years ago

Brush I was going over the route for an LBLJ version myself and I think that Dorrie would be faster than Bully; intermediate and advanced Dorrie are faster than expert Bully. Otherwise I came to the same set of stars. Though in practice, the longjump to Toad and routing back in may lose an arbitrarily small amount of time.

SaySurprise likes this
About Falling_Tacos
Joined
4 years ago
Online
1 day ago
Runs
108
Games run
Super Mario 64
Super Mario 64
Last run 1 year ago
47
Runs
Super Mario 64 Category Extensions
20
Runs
Mario Kart 64
Mario Kart 64
Last run 6 months ago
11
Runs
That Which Gave Chase
That Which Gave Chase
Last run 4 months ago
6
Runs
Super Mario 64: The Green Stars
5
Runs
Blast Corps
Blast Corps
Last run 3 months ago
4
Runs
Super Mario World
Super Mario World
Last run 1 year ago
3
Runs
Games followed
Super Mario 64
Super Mario 64
Last visit 1 month ago
763
visits
The Adventures of Bouapha: Spooky Castle
17
visits