Threads
IsraelEydas6 years ago

So the suggestion is to allow runners to use the following DLC:

http://store.steampowered.com/app/208802/Tomb_Raider_Agility_Skill/

Basically allowing you to use the Climber's Agility skill already from the beginning. Since Rise of the Tomb Raider any% allows using one of the DLCs, there's precendence to this.

Pros:

  1. You can jump roll throughout the entire game, saving a lot of time in movement.
  2. Some door clips would be faster/easier.
  3. Can jump roll through the radio talk with Reyes in Research Base exit, saving more time.
  4. Possible other time saves I can't think of right now.
  5. Bring new life to this run.

Cons:

  1. Requires the runners to buy something extra - it only costs $0.70 at full price so quite affordable, but still.
  2. Changes in rules to a long-standing category, making all current runs on the leaderboard 'out-of-date'.

So our options are:

  1. Change any% rules to allow CA DLC.
  2. Keep any% as is and create a separate category 'any% with CA'.
  3. Change any% rules to allow CA DLC and move all previous runs to a new category 'any% no DLC'.
  4. Forget about CA DLC altogether.

Of course everything above can also be applied to Glitchless and 100%. I personally prefer 1 or 3. What does everyone else think?

El0quenz and MrTau like this
About Eydas
Joined
9 years ago
Online
6 years ago
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Rise of the Tomb Raider
Rise of the Tomb Raider
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Tomb Raider
Tomb Raider (2013)
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Rise of the Tomb Raider
Rise of the Tomb Raider
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Tomb Raider
Tomb Raider (2013)
Last visit 6 years ago
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