Comments
IsraelEydas6 years ago

So the suggestion is to allow runners to use the following DLC:

http://store.steampowered.com/app/208802/Tomb_Raider_Agility_Skill/

Basically allowing you to use the Climber's Agility skill already from the beginning. Since Rise of the Tomb Raider any% allows using one of the DLCs, there's precendence to this.

Pros:

  1. You can jump roll throughout the entire game, saving a lot of time in movement.
  2. Some door clips would be faster/easier.
  3. Can jump roll through the radio talk with Reyes in Research Base exit, saving more time.
  4. Possible other time saves I can't think of right now.
  5. Bring new life to this run.

Cons:

  1. Requires the runners to buy something extra - it only costs $0.70 at full price so quite affordable, but still.
  2. Changes in rules to a long-standing category, making all current runs on the leaderboard 'out-of-date'.

So our options are:

  1. Change any% rules to allow CA DLC.
  2. Keep any% as is and create a separate category 'any% with CA'.
  3. Change any% rules to allow CA DLC and move all previous runs to a new category 'any% no DLC'.
  4. Forget about CA DLC altogether.

Of course everything above can also be applied to Glitchless and 100%. I personally prefer 1 or 3. What does everyone else think?

El0quenz and MrTau like this
IsraelEydas8 years ago

Hey guys, up 'til now I've only been posting on the relevant thread on SDA, but since I see some activity here I thought I'd post here as well.

First, I discovered two skips for the prison escape sequence which are shown in this video:

The two skips together save about 2 minutes. Some notes: ¤ It doesn't seem possible to stay OOB further than I did since you miss some required load triggers (an area later won't load). ¤ This unfortunately skips the assault rifle. If you want to get the rifle, it's possible to cut the OOB early. You just need to drop in front of the door after the electric water puzzle, then open it. This does cost an extra 30 secs or so.

Now, I also tried to skip the first gate instead instead of opening it. And, well, I did:

But I don't like this skip. I can't seem to find a consistent setup and I'm suspecting there's an element of RNG. But, if anyone wants to try maybe they can find something.

This next OOB, Elajjaz has been using it in his speedruns. I discovered a new way to start this OOB which is much easier (the rest of the OOB is shown for completion's sake, and because I'm not sure if anyone uploaded it yet):

Alright, that's what I have for now. I'll be doing some more testing later and post if I find anything.

EDIT: some more discoveries. The first one doesn't seem useful ATM but is very interesting nonetheless.

narrowks, StevenMayte, and Doppie like this
About Eydas
Joined
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Online
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Rise of the Tomb Raider
Rise of the Tomb Raider
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Tomb Raider
Tomb Raider (2013)
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Rise of the Tomb Raider
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Tomb Raider
Tomb Raider (2013)
Last visit 6 years ago
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