Comments
thread: Golden Axe
Michigan, USAEightbitSteve2 years ago

If I get a vote, I would vote that they be separated.

Michigan, USAEightbitSteve3 years ago

Myself and Keef would likely just attack those categories hard and they would sit dormant for years.

ChiefSupreme likes this
thread: The Site
Michigan, USAEightbitSteve3 years ago

I would like to request to become a moderator on the NES board for Kung-fu Heroes. My attempts to contact Lord Kuddy or vidtendo have been unsuccessful and they both seemed to not have logged in for quite sometime. I have a pending run on the board, and also an already approved run from awhile ago. I seem to be the only person who cares about this game at all at the current time.

Michigan, USAEightbitSteve3 years ago

My testing also confirmed a single route with three spawn points. It was later cemented by Slush.Filter's work with the rom. There is a 50% chance Jason will start by the cave, 25% by the upper right hand cabin, and a 25% chance he will start at the bottom center cabin (Current route). The counselor seeding pattern is separated from where Jason spawns based on my current knowledge base. It is possible for someone to map out of all the possible seeding combinations from the spreadsheet that Slush.Filter made but I personally am not interested in putting time into that. If someone did that we could then find all the possible routes that might be viable for WR based on mark, laura, and crissy spawn locations in relation to the torch cabins.

Michigan, USAEightbitSteve3 years ago

My testing also confirmed a single route with three spawn points. It was later cemented by Slush.Filter's work with the rom. There is a 50% chance Jason will start by the cave, 25% by the upper right hand cabin, and a 25% chance he will start at the bottom center cabin (Current route). The counselor seeding pattern is separated from where Jason spawns based on my current knowledge base. It is possible for someone to map out of all the possible seeding combinations from the spreadsheet that Slush.Filter made but I personally am not interested in putting time into that. If someone did that we could then find all the possible routes that might be viable for WR based on mark, laura, and crissy spawn locations in relation to the torch cabins.

Michigan, USAEightbitSteve3 years ago

It is my personal opinion based on the knowledge I have from my research for the book combined with the additional information that slush filter provided me during his testing that a faster route is not only possible but likely. The seed that the TAS uses IS human possible based on what I know at this time however, there is a missing element to Jason's movement and triggering fight sequences while in the woods that has yet to be fully unveiled by emulator research. Day 1 was not the issue in my testing, it was Day 2. Triggering Jason in the first woods section on the second day. I am open to sharing any knowledge I have with anyone who wants to explore these elements further for WR improvement. Beyond that I have since moved on to other things and cannot put more time into Friday the 13th.

tundra83 likes this
Michigan, USAEightbitSteve3 years ago

I was shocked to find no co-op category myself when I looked today. Is this still something that can be added? I also have no idea what DSDA is. Doom Speed Demos Archive?

Michigan, USAEightbitSteve3 years ago

I am really happy and excited you are working on this game Slush.Filter. Thank you.

thread: Golden Axe
Michigan, USAEightbitSteve4 years ago

This should probably be in the resources tab in my opinion.

Michigan, USAEightbitSteve4 years ago

I haven't slept much and I have been hammering away at this since before I put the post up. In reference to your post above I have never encountered an error with woods pathing once. So as far as I can tell they are all correct. The issue lies in PGH's current run. I couldn't figure out why Jason was entering the upper woods after starting on path B. After racking my brain and a lot of testing I figured out that Jason doesn't alternate paths when a new day starts. This means that in PGH's run he is on path B the entire time and is the only thing that makes sense. I believe the error is that Jason only switches paths after he has completed a path fully or at least up to a point that is unknown to me, I would guess it’s after the lake attack though as my data seems to point towards that. If switching on a new day were true then after killing Jason on Day 1 he would spawn on path A by the cave or Path A to the top right. The top right makes sense at first until realizing that he enters the uppers woods. That would mean the path A route is wrong and he enters the upper woods for a bit. That is quickly debunked though as he does not continue along the top route in PGH’s run and instead goes down towards the lake just like in Path B. A small note of other clarity is that if Jason selects Path B on Day 1 he doesn't start in the lower woods he simply starts right next to the Main Path South cabin but thats not really an error its just not very clear in the data. Additionally, does it not make more sense to call the cave spawn point Path C. I find that less confusing personally.

Conclusion: The most likely thing is that Jason does not alternate paths on a new day. This explains everything that happened and it disproves the least amount of known data.

Michigan, USAEightbitSteve4 years ago

My name is Steve and I have a new book series that is being published by Hagen's Alley (www.hagensalley.com). The book series focuses on creating the easiest ways to complete hard video games and is aptly named "The Easy Way" it doesn't involve any speedrun stuff for the most part but that leads me to my next point. I have been researching this game for close to a year and I believed I had all the information available for the game or at least all the information I deemed relevant to my book. Unfortunately for me that is no longer the case and I am faced with a very strange dilema. This will be a bit long but I think it will provide some needed context by telling the whole story.

My book is already funded and I was doing final edits on it yesterday. While I was playing on emulator I noticed an interesting quirk with Jason where he will sometimes respawn on the screen without it scrolling. You can see this in PGH's run on day 3 and In the TAS but those both happened in the woods and this happened on the path. I will link a video below for everyone to check out. Since I am friendly with PGH because he was on my podcast before I decided to send him the videos and we got on discord to discuss. This is where things got worse for me. I realized after talking with him that I had never fully analyzed his run. I had watched it many times before but I never sat down and actually mapped out what he was doing. As we talked more I began to realize that his run disproves a lot of documented and known information about Jason’s spawn points, pathing, and the alternating path A to Path b scenario proposed by Valentlink. The more I dug into it the more confusing it became and more established data was seemingly now false.

I do not want to release my book with knowingly false information even though the information does not affect the teaching method inside the book it still makes a difference to me. I would like to collaborate with anyone and everyone to figure this stuff out. Valientlink, dvstinjames, PGHguitarguy, or anyone else that wants to be involved please speak up. I want to be clear that I am asking for a completely open dialogue and collaboration between all parties. This means sharing documents, spread sheets or any other bits of information that we may be holding onto. I do have some information that will likely allow for runners to take the record a lot closer to the TAS time and with some luck and teamwork we may even be able to take it lower than that. I have already started work on this and created my own sheets mapping seeds and experimenting with Jason’s behavior. Anyone that contributes and collaborates in some tangible way will be credited in the book. If anyone knows how to contact KLMZ (The Tas Creator) please let me know so I can get him involved. The best contact method for me is actually FB but you can message me on SRC or join my discord.

Discord: https://discord.gg/TAbVHMj Jason No Scroll, No Chase 2x: https://drive.google.com/open?id=1Q6-KfJWXM09qhs0sBU4sBSZZW9lPj-CA

You can find out more about me at www.8bitsteve.com

thread: NBA Jam
Michigan, USAEightbitSteve4 years ago

Yeah a fastest to 100 point co-op category is of great interest to me.

Peanutfan22 likes this
thread: NBA Jam
Michigan, USAEightbitSteve4 years ago

I could have sworn there was a fastest to 100pts co-op category before. Were the categories changed recently on this board?

Michigan, USAEightbitSteve4 years ago

I don't know enough about the xbox one version to have an opinion about whether or not it should be grouped in with the PS4.

Michigan, USAEightbitSteve4 years ago

I would like to request that a PS4 board be created. There are some significant differences between the PC version and the PS4 version which I will briefly highlight below.

  1. Patches: For PC it is possible to play the game on a previous patch. This allows for glitches that simply cannot be performed on PS4 version. The largest of these glitches are the damage that the Elite bat and other melee weapons do to bosses. Honestly this should be reason enough to have a separate board because comparing them is pointless.

  2. The parachute trick can not be performed in the same way that it can be on the PC version. The PS4 makes you hold the parachute button down for about a second before deploying it and is placed on one of the analogue sticks used for movement. This cannot be remapped on the PS4. On PC it is simply a button press with no 1 second delay. This may not seem like much but it means that a really key trick in the game where you access the roof stash simply cannot be completed as early. This is also relevant in a few other places throughout the game.

These two reasons make comparing PS4 runs to PC runs laughable. It is simply not competitively possible to compete against PC runs using the PS4 and therefore in my opinion the PS4 should have its own categories on this board.

I would assume the XBOXOne would also need its own boards but I have not played the game on that platform and cannot comment on the differences. I would assume the patching thing I mentioned earlier would be very relevant though.

ChiefSupreme likes this
Michigan, USAEightbitSteve4 years ago

Some new moderators were added and the run was approved.

Michigan, USAEightbitSteve4 years ago

Great to see you back!

Michigan, USAEightbitSteve4 years ago

don't feel bad at all man. I appreciate at the response. Just want to get the timing sorted out. I do not understand how Toads time was determined at all.

Michigan, USAEightbitSteve4 years ago

I am not upset at all about my rejected run. It is a bit of a bummer that the rules were updated after my run was approved for so long but at least I am helping institute change.

As far as timing goes I have had this problem on a few other boards and I just have some general questions about how you time the runs. It doesn't really matter that much as long as all the runs are timed the same but when comparing my own runs to runs on this board things are a bit weird.

I use Avidemux to auto calculate length because I can easily set a start and end frame and it just spits out the time for me. I think the confusion comes when people are using a different software or using fuzzy math to determine the time based on the frame rate and number of frames.

Assuming the start frame is when you press A on the end command and the end frame is the first frame of the bob sled score screen (which is what the rules say) then my software tells me Toads run is a 3:32.067 which is light years away from the 3:19 that is it is listed at on this board. The run I am about to upload to replace my rejected run clocks in at 3:24.650.

My question is should I submit my run assuming that there is a 13 second difference in our timing methods like in Toad's run or should I just submit it at 3:24.650 and let you sort it out.

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