After a long wait it's finally here. Thank you all for your patience.
I've been using a working version for a while now as people may have noticed, this version of the tool SwankyKoala helped me get working, but I do owe credit to Smellyalater and Bigpumkin for making the first tool. I've been trying to get it looking better for a while now and I finally made small changes to the end screen ui to make all the information fit properly, and I've been trying to figure out how to add the "speedrun.com legal" bit that was on the previous version of TeardownTools but I haven't figured out how to yet, so instead of waiting until then I just decided to make it official as it is right now. I also had to make sure it worked and downloaded properly as well before making the patch live for everybody. I'll still look into how to add that other bit but it isn't really necessary at the moment. But it's finally here, thanks again for all your patience regarding this matter, and happy speedrunning!
Hey guys, I'm unsure where to find this information for submitting runs, I know it's pretty early on still but I noticed that the leaderboards aren't locked anymore and was ready to start doing some runs even if we don't have the full game yet, thank you guys in advance and I look forward to getting this ball rolling!
Hey Team, I noticed that our rules that are for hammer only says that it's just a glitchless category but it doesn't state what is defined as a glitch, I know that people who have experience with the game should be aware of what they are but newer runners may not, I'm unable to make any adjustments to the rules myself but I think we should just add a bit of text stating what is considered a glitch, in the rules for fullgame runs it does say "no glitches such as prop boosting" but that's it, I know we have a guide saying what is considered a glitch but I think we could add what's considered a glitch to the rules of the glitchless categories just for clarity, this has only really crossed my mind recently, let me know if you think it's a good idea!
As of today all of the Steam Version runs that were on the Itch.io leaderboards have been moved over to the correct leaderboard, and with this all of the steam leaderboards from the Itch.io leaderboards have been removed since they are no longer needed.
This process has needed to happen for a while now but it is now done, thank you all for the patience and my apologizes for any inconveniences, thanks again and happy speedrunning!
As of today I have moved all the Steam Version runs from this leaderboard over to the new leaderboard that was made for the Steam Version, after this process was completed I removed the Steam Version categories from this leaderboard since they are no longer needed, and just to point it out all of the runs that were removed from this page today were moved before I deleted them, all runs are safe and sound on the correct leaderboard.
This process has needed to happen for a while now but it is now done, thank you all for the patience and my apologizes for any inconveniences, thanks again and happy speedrunning!
Here's another reminder that we have separate leaderboards for each version of this game, please help us by submitting your runs to the correct leaderboard page, thank you everybody!
Here's a link for the Steam Version leaderboards: https://www.speedrun.com/anger_foot_steam
Woke up to see that the new page for the steam version of anger foot being up, I'm very happy to see this! I have to go to work soon but once I get back later I'd assist in moving runs over.
While speedrunning this level earlier I accidently found two spots to clip out of bounds, not sure what's ahppening but I believe it may have something to do with boosting into the doors at a certain angle but that's just my best guess.
Hey everyone, I don't run this game myself but I love watching the speedruns, so I was playing a while ago and did this on accident and I just wanted to share this just in case it might be of use, this is for the setting up the ball for the second half of the Mirro Shaz Shrine, hope this is useful for some!
While trying to figure out a way to get out of bounds on different levels I actually managed to find a way, and in one of the best levels for it too, this was quite a find, I also only messed around in a few levels so far so there's potentially more spots like this in the game, which is pretty exciting! Here's my run and an explanation on how it works or how I think it works anyways.
I just filled out the form to report our mods and to become one myself via speedrun's support tab, if anyone else was curious on becoming one I should hear from speedrun anywhere from 1-4 weeks, hopefully that's sooner than later. If anybody else wants to also fill out one of these forms it might expedite the process perhaps, if so just fill out a "Report Inactive Moderator & Request To Be Moderator" request in the support tab on speedrun and hopefully we can get this game's community up and running again!
Was thinking since there's no mods right now maybe we could speedrun some levels and post them on here for fun?
I was thinking of just starting from the end of the game, so since Ballistica made a challenge for Greenmeadow Gutters lv.3 why not just start from Greenmeadow Gutters lv.2 and we should keep the challenge of only using the default shoes, the plain tekkies, and yeah I'll start on attempts and try to put one up soon so we can get this ball rolling!
I was thinking about this the other day but I'm not sure what being a moderator really entails but I'd love to find out and possibly help if it's not too much trouble, this is a game that I have an exceptional amount of experience in and I think it would be super cool to become a moderator and help out! Please let me know if that is an option!
I was thinking of what being a moderator really entails and if it's not too much maybe I could become one and help with mod things, this would be the first game I'd be a mod for and I think that would be very cool, please let me know if that could be an option!