Comments
Kumamoto, JapanDBcade3 years ago

Fixed, it shouldn't expire. Since this thread was bumped, I highly suggest joining to those who haven't. Even if you play some of the games at a casual pace, its a great discord to be a part of, and lots of tricks and tips on the games are available.

Kumamoto, JapanDBcade3 years ago

I'm late to the Gamecube Naruto speedrun train, but is it possible to have time attack mode added as a main category for leaderboard. Its clearing 8 stages using an in game timer. You can also pick the character of your choice.

There is also a single player mode with 8 stages. According to the manual time attack is not affected by difficulty, however this mode is.

FarmingSim likes this
thread: Bloody Roar
Kumamoto, JapanDBcade3 years ago

I'm very excited to see the changes and glad to see this board has someone who owns the arcade board as well. This was something I was asking for two years ago. If there is additional help needed please let me know I have time to set up categories and verify if needed.

Looking forward to coming back (and resubmitting) my BloodyRoar runs.

Kumamoto, JapanDBcade3 years ago

Thank you for the link. Unfortunately there is no perfect solution, and more recently I found out the PS2 has a fast disk reader mode, and the PS3 is slightly faster than that.

Usually this impacts the loading screens only for games. It also affects all games differently.

Luckily in this case, Battle Arena Toshinden uses IGT.

Kumamoto, JapanDBcade3 years ago

There is a discord already https://discord.gg/6Ay9bmb

I encourage everyone to join. Lots of potential runners there as well.

Dippykun likes this
Kumamoto, JapanDBcade3 years ago

As a major fan of the series I have to admit Samurai Shodown 5 is the game I have played the least. I watched Neet Suhiro san's run and realized poppy is really strong but also that the difficulty is different. So I will be splitting the game into the NEO GEO default categories of Easiest LEVEL, Default LEVEL 4, and Hardest LEVEL 8 at some point in the next month or two.

My open question to everyone is, Should Poppy or other secret characters be separate? I am not sure of the tournament legality, as I have never participated or watched. If anyone knows please let me know, for now I will keep them together since its just a code at character select screen.

Shobu Ari!

thread: Destrega
Kumamoto, JapanDBcade3 years ago

Thank you for this discussion. Also I agree that the cutscenes are long and annoying, so of course during practice I have a clear file on the memory card. This isn't a new finding and I should have posted this a while ago, but that was back when there was only 1 run on the leaderboard and I thought it was common knowledge in regards to Destrega.

I was just thinking about it from terms of fairness, I would be submitting a run of both cutscenes and non cutscenes when I get around to it. I also think for submitting to marathons, having the English versions with cutscenes which has a dub "so bad its good" is really funny and a great incentive way to look at it.

Destrega is actually a fun game, so I am glad this leaderboard is active as it is. Remember this is still a dollar bin game. Is this because of Zauber spam? Anyway I like Amen's name titles for the categories, and I agree with Cutscene skip being the main.

AmenAnthem likes this
thread: Destrega
Kumamoto, JapanDBcade3 years ago

Amen san did a fantastic run. My only request is that the leaderboard be split. You can only skip cutscenes after you have a cleared save file on a memory card. It’s technically a new game plus or cutscene skip (whatever name chosen is fine.)

I personally didn’t get around to doing the destrega run yet but it would be nice to have both categories for marathons. Japanese and English versions don’t seem to make a difference either.

JankedJesus likes this
thread: Soul Blade
Kumamoto, JapanDBcade3 years ago

Please please do not do the 1, 2, 3 round nonsense. It is one of the most annoying things that the soul calibur leaderboard has done. Some of the leaderboards such as Battle arena Toshinden have this grandfathered in and it inflates the leaderboard and makes everything messy.

Please remember these are older games so the standard is default. It’s what should always be for a speedrun of a fighting game. At the end of the day this was originally an arcade game, and should have the main category as such.

If you add difficulty as a sub category, please add easiest and hardest only. Not everything in between. If you want to have a 1 round any settings, please make an any% difficulty sub category.

This is my sincere request and I hope it’s valued. I haven’t gotten around to doing a run just yet. However if round settings and other are added that’s a huge deterrent. Going fast as possible within the design of the game is important. Especially to older player and when comparing to the past. I don’t think this it is dumb and outdated as Slevanas san suggested and it’s concerning to me that such opinion is held.

Kumamoto, JapanDBcade3 years ago

I think that would be great. Go ahead and upload the file and post the link as a resource or a forum post.

MrTwoBrainCells likes this
Kumamoto, JapanDBcade3 years ago

It looks like rdein san has pulled the link, I think its available elsewhere, but ill message to find out.

thread: Speedrunning
Kumamoto, JapanDBcade3 years ago

There was a channel on Nico Nico that had a lot of Arcade runs and hidden tech, I myself was featured on the channel back in 2014 - 2015 a while before I started submitting here. Unfortunately I wasn't close friends with the person who ran it, and the channel has disappeared.

I talk about it every now on my twitch, appealing to the community to research, which is why I clicked on this thread.

@HaruHaraHaruko if you would like to know more about those lost runs or some old Gamest runs that are poorly recorded, or lost. let me know, I always love to talk about it and see if we can get more people researching.

Kumamoto, JapanDBcade3 years ago

This happens on several leaderboards I’m on, even ones I moderate. I’m not sure why but if someone wants to find out it’s worth the time!

thread: The Site
Kumamoto, JapanDBcade3 years ago

Thank you very much, this was the perfect solution!

YUMmy_Bacon5 likes this
thread: The Site
Kumamoto, JapanDBcade3 years ago

Is it possible to have IGT and RTA time on the same game for separate categories?

The game I am trying to set up is Arcana Heart (several games in the series), where the Story Mode has a in game timer built in. However, the Arcade Mode, does not have a timer built in and will only show the players high score at the end. The modes are slightly different.

I realize that I could make the board just go off of real time for all categories, however I would like to keep them separate. Is there a way to do this? Let me know if you have ideas or if there is a trick in setting up the leaderboards to do this.

Thank you for reading.

YUMmy_Bacon5 likes this
Kumamoto, JapanDBcade3 years ago

I am ok with it if the board is set up better than it is now. I would hope its set up with standards more in line with other fighting games.

thread: Tuff E Nuff
Kumamoto, JapanDBcade3 years ago

This fighting game was a real special treat when I discovered the SNES classic had been added to the Virtual Console for Switch. I want to thank PeanutFan who passed the leaderboards over to me. I used this time to update several things about the game:

  • Split the versions of each game to reflect the major differences in text. Read below to read about possible other reasons.

  • Added the four characters as variables.

  • Updated the rules with standard format I use, and added the notes from PeanutFan and NerdyNesters comment on banned SNES emulators.

  • Further researched the game.

This is a pretty fun fighter for the snes so I hope more speedrunners give it a try, and it feels like there are tons more glitches and routes to be found.

Here is a video which I had to deny but I wanted it to be clear, I think this run Is amazing, but user daradarach uses an input that uses the second controller so the run has to be denied. However, this is worth a watch as it COMPLETLY BREAKS the game. Wild.

Be sure to post in this thread if you have questions or would like to see additional things on the leaderboard!

NickDoane likes this
Unknown
Kumamoto, JapanDBcade3 years ago

Hello Speedrun.com users,

I just wanted to post this here incase it was stumbled upon. If you have interest in signing up, Submissions to speedyfists have been extended to August 21 at midnight PST.

We are still looking to have more Action Belt runs (final fight, streets of rage, etc, Submitted. As well as additional fighting games (king of fighters, street fighter, etc) We look forward to your participation.

https://oengus.io/marathon/Speedyfist

Please use the above Oengus site link to submit, and make sure to join the discord as well. Message any of the staff for questions! Thank you and lets throw some good punches and kicks this year!

n0ne_2_0ne likes this
Kumamoto, JapanDBcade3 years ago

With the game finally coming out on switch, I finally had decided to go ahead and grab the game. And to my surprise, Digital Crafter has made a really fun experience. One that might even say is a good stepping grounds for people first experience fighting games. Of course I did a speedrun, and decided to clean up and fix the leaderboard after running the game and researching about it.

I'm not expecting the game to garner much traction as a speedrun but as always I still felt the leaderboards should be done correctly, and some things explained.

PC version - As always with newer games loading can be impacted by what computer, solid state, parts you are using. The PC / Steam version is the most up to date.

PS4 version - Name changes for certain characters, which I made sure to note when adding the characters in the variables section of speedrun.com.

Switch version - Susanoo and Tudigong are missing from this version, along with netplay. Load times are fairly long.

Arcade version - Beliar is an exclusive character to this version. However, the exA-Arcadia arcade cabinet is almost non existent in Japan so I can't actually test load times, combos.

If anyone has suggestions or questions about the game or board, post here or private message on the site.

Kumamoto, JapanDBcade3 years ago

Finally a new Guilty Gear is out. Beautiful and with a revamped feel. This time around the game has many systems to extend your characters options, while being more rooted in using normal attacks. This game has been released on PC, PS4, and PS5. As of typing this the Arcade version is delayed. Guilty Gear Strive has some major differences which I think could make this the most interesting entry in the series to speedrun yet.

-Instant Kills

Most interesting to note is that Instant Kills are not available in this version. This means there is a lot of room for discovery in your time attacks.

-Arcade Mode

Arcade Mode speedruns have no system settings. Instead this time the game changes based on how well you play, sometimes (most of the time), lowering in difficulty if you lose a round. So far the difficulty paths are NORMAL, HARD, and EXTREME. A still confusing note to me was the game seems to start you at random difficulties but I wasn't sure what impacted them. If anyone finds out I would be curious to know.

I decided against splitting the leaderboard for difficulty currently because of this. Since its not a dip switch or setting the variables are difficult to rate. There is also the issue of dropping up and down a difficulty path, as well as a chance that sometimes a partner will come help you. The other reason was losing on purpose can arguably take more time, even if the game is getting easier, while extreme, the game gets harder its really only the last boss Nagoriyuki (Can we call him Extreme Nago san?) who is overpowered and VERY difficult. So technically blasting through everything and somehow steamrolling would be the fastest path.

-Mission Mode

Clear all the missions from start to finish, Every mission gives you 5 attempts so an interesting thing to see would be how everyone fails 2 times on purpose, since sometimes failing could be faster since you only need to clear 3 of the 5 attempts each missions.

-Mission Mode Levels

Mission mode levels are set to individual leaderboards so not to clutter the leaderboard.

-Versions

Having experience with another Ark Sys Game, DBZ Fighterz, I really am strongly against separating versions. Its impossible to manage in my opinion. Even people playing on PS4 and PS5 can run the game of solid state drives, reducing the load times between fights. PC is even worse, with sometimes load times not existing at all, this is the issue with newer games with no real load screen built in as far as I understand.

I also am at a disadvantage because I am running on the OLD version PS4. The only way to make this fair would be to have someone time EVERY run, this was tried on other boards and it is a lot of work eventually leading to major problems. If someone out there wants to volunteer to this position I am happy to accept, but again I don't think its a long last or good solution. I don't want to do that because it would take time from playing this game competitively and speedrunning, verifying other games. I realize the version issue is unfair to certain degrees.

The best solution is if we got a list of people who wanted to speedrun, and asked Ark Sys Works to please put a timer in the games Arcade, so no matter which version it would be tracked the same.

Leave a comment below if thats something you want. I would actually translate and send it to contacts at the company. Also please comment if you want to discuss rules or anything posted above or related to the game.

Im using Faust currently so I will post my runs shortly after, everyone in this game has great combos, so I know there are even crazier times to be seen and faster characters strategies.

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