Comments
Kumamoto, JapanDBcade1 day ago

An event I was invited to a while back, Turbo Fest, had an event where they accepted this game. Looking back at it, there might have been more I could have said but I was happy with the overall introduction and game performance. Was able to show off a lot of the tricks from the story mode too.

Kumamoto, JapanDBcade1 day ago

RGLtv's TurboFest, this was a race that myself and Gahark faced off in! This a must see, and still one of my favorite races that I have done.

Kumamoto, JapanDBcade1 day ago

Switch platform, and game have been added to the series

Kumamoto, JapanDBcade1 day ago

As of June 19th this game is now available on the Switch. I'm unsure of all the differences as of typing this but just thought it should be put out there.

Kumamoto, JapanDBcade1 day ago

Hey everyone, just wanted to share that this game was featured at RGLtv for their Annual Halloween Horror Marathon. Developer Commentary and a good showcase of what you can do in the game. Be sure to check it out if your a fan.

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Kumamoto, JapanDBcade1 day ago

RetroGamingLiveTV presented this game at Halloween Marathon. Really happy we could have the creator of the game and a PB at this event! This was right after the official release too!

Kumamoto, JapanDBcade1 day ago

I had the good fortune of being able to play this game before release, and also early access builds

Because the last update changed this here are the videos

Kumamoto, JapanDBcade5 days ago

So your probably looking through the list of Shanghai games and wondering what's the difference with this Dreamcast Entry. And, what might make it one of the best. Success is a great company and thanks to being able to use the Activision Shanghai License they made a great game.

The main mode at the top is the classic shanghai gameplay. However, this time around the remaining modes are all multiplayer, Not just 1 v 1 as we have seen on some previous entries. Tournament, Dynasty, Pandemonium all offer a different way to play the game. Pandemonium in particular is a 4 player 144 tile battle on the same screen.

At this current time I have not added these modes to the leaderboard outside of the Classic, so there's an opportunity to set a record (or even beat that one). They even through in Mahjong which I have joked about on many occasions because still, I don't know how to really play it, I don't see that changing any time soon.

Other then that, rules, theme, icons, and my own run has been added to the board. Please DM me if you get a run of one of the modes and I will promptly add it if the mode is played to completion.

Kumamoto, JapanDBcade10 days ago

I had a couple of questions, not sure how many people out there would have an answer to this.

It seems like most of the cast has the same damage on normal attacks, and similar hit boxes. However when I do a certain amount of damage the enemy always seems to recover at many points.

I turned off health recovery... Is there a reason its still happening in a match?

Are there more guaranteed strats to get a pin? The health meter in this game seems to mean almost nothing, in a match if you deplete it to 0, you sometimes often still can't TKO or pin an opponent. Am I missing something here?

Playing the Sega Dreamcast version for reference.

Kumamoto, JapanDBcade11 days ago

This game was speedrun as part of the Sega Pico Showcase at Segathon VII in 2025. Thanks to the save system and different mechanic in this game we are able to show everything off this game has to offer.

Kumamoto, JapanDBcade11 days ago

This was part of a presentation put together for Segathon 7. Check it out!

Kumamoto, JapanDBcade11 days ago

Segathon 7 run, this was also a PB for myself in Easy%. Really happy I was able to show off this run at an event, now I have the confidence to submit to some more.

Unknown
Kumamoto, JapanDBcade11 days ago

Segathon 7 run, this was also a PB for myself in Easy%. Really happy I was able to show off this run at an event, now I have the confidence to submit to some more.

Kumamoto, JapanDBcade18 days ago

JP version and US Version are quite different on difficulty and in game. I remember I confirmed this with @LRock617

It might be worth looking into and listing out again

Kumamoto, JapanDBcade20 days ago

Guess what we broke the game live at Obscurathon 4, no really, the arcade mode glitchedd out so we fought 10 battles. BUT you get amazing dev commentary and lots of cool combos to look at. Check it out!

Kumamoto, JapanDBcade20 days ago

First off, if you are here watching this thank you. This game is way up there on the obscure game list, which is why its totally appropriate it was run at Obscurathon 4.

Maybe the other map can be run at another event?!

Kumamoto, JapanDBcade20 days ago

Obscurathon 4 was kind enough to accept Kakuto Chojin at their event! It was a ton of fun to show off this game. Check out the vod if you have a chance!

Kumamoto, JapanDBcade1 month ago

This game was officially featured this year at Anime Speedruns Festival 2025. ASF accepted both the Defeat Majunior and the Any% Category as a bonus. Both were played in the vod, check it out!

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