@Act_ @KilleDragon we posted guidelines for what would make a story newsworthy (both in this news post, as well as the "Submit community news" page), but do not have a rigid set of acceptance criteria.
For now it's a judgement call by SRC staff based on a variety of factors (appeal of story, quality and timeliness of submission, etc). We'll iterate on that approach as necessary, and it will be easier to intuit whether or not a story would get approved based on examples once we start publishing them.
Thanks for the feedback here! I do want to push back a bit on the notion that we're looking for free labor - that's not the purpose of community news. Let me elaborate...
SRC serves as a platform for tens of thousands of individual game communities, but what happens inside of a game often stays there, never reaching a broader audience of gamers who may be interested. This feels like a missed opportunity, and I think SRC has both the ability and imperative to celebrate these achievements and promote them to a larger audience.
We have paid staff (including myself, some names you probably know, and some you probably don't), but it's just not possible for us to capture everything - the surface area is too large, and we all live within our individual bubbles. That's where community news comes in - it's a big net and funnel to promote a wide variety of communities and ultimately surface interesting stories that would otherwise be missed.
Paid SRC staff members will both be writing original stories, as well as reviewing/editing community submissions. Community news will not decrease our costs, but actually increase them.
My long-term goal is that the SRC homepage becomes a valuable resource for staying informed, both with the games/users you've chosen to follow, as well as a high-level overview of other stories that can broaden our perspectives and expose us to new things we'll enjoy.
@SkittlesCat great question. News stories should be primarily in written form. Of course it's perfectly fine to link to a YouTube video for additional details or context, but readers shouldn't have to watch the video to understand the story.
@SkittlesCat yes, though stories are much more likely to get published if they are timely, compelling, and have broad appeal. For example, a story about a new glitch that saves 30 minutes in Starfield Any% (a new game and category that a lot of people are excited about) is much more likely to get published than something in an older or less active game.
We want to increase the limit eventually, but there are indeed a couple of technical limitations that we need to overcome first.
Out of curiosity, why do you want to follow so many games? I'm wondering if there's an alternate solution that might be more appropriate.
Thanks for the list. We've just released a patch to address a few of these:
- Comments: improve likes display when a comment has 3 likers
- Games: show all series a game belongs to in header (was just one)
- Users: fix social link for steam profiles with numerical ID
- Users: improve moderated games list, add moderated series list to about page
- Users: show likes on comments in user Comments and Threads tabs
We're continually making improvements, and I've added some of the other items from your list to our backlog.
Sorry for the lack of a response here. We did increase the character limit a few days back. Please let me know if you run into any other issues, thanks!!
This should be fixed now, apologies for the inconvenience!
Hi all,
Thanks for the reports, I promise we're reading it all, and are addressing issues based on priority.
Here's another list of recent changes (most of these deployed in the last 24 hours):
- Forums: add permalink icon to thread comments
- Forums: hide unread indicator for forums with no threads
- Forums: fix pagination links in thread list
- Forums: properly detect mentions to all valid usernames
- Games: add option for run comments to be for moderators only
- Games: add recent runs box
- Games: allow changing permissions for guides and resources (now defaults to "allow all")
- Games: allow pan and zoom on WR chart on stats page
- Games: don't show level stats if there are no level runs
- Games: fix timer bug with WR chart on stats page
- Games: improve variable settings related to category and level scope
- Games: make misc button on leaderboards stand out a bit more
- General: fix content type of uploaded images
- General: improve site moderation functions
- General: performance improvements
- General: properly redirect old paths to reasonable places
- Home: improve latest runs view
- Notifications: fix redirect paths of some notifications
- Notifications: add notifications for comment and forum mentions
- Notifications: improve performance of notifications
- Notifications: fix uncommon duplicate notifications bug
- Runs: fix broken Bilibili video embeds
- Runs: fix rounding of milliseconds in run submission form
- Runs: support mentions in run comment text
- Tickets: improve labeling consistency
- Users: add about tab
- Users: add multiplayer details to runs view
- Users: fix username component sometimes showing extra suffix
- Users: improve runs view
- Users: improve threads and comments tabs
- Users: improve display of grouped usernames
Thanks again for your patience as we work through the backlog!
To set expectations, things will slow down a bit over the next few days due to it being the weekend.
You can't currently @ users inside of a run description, only in comments and forums @YUMmy_Bacon5
@Camcorder wooo! We can now finally @ users! Thanks. But please, can the "@" symbol not be coloured? Like on the old site
@YUMmy_Bacon5 I tried that but it looked weird with the new design!
The limit is currently 100, if you're following more than that (used to be possible) then we currently use the top 100 (as determined by sort order).
@Aiivan, that happens when CSS fails to load during a new site deployment. I know it's weird, sorry - we'll work to fix it.
Hi all,
Thanks for the feedback. We're reading everything (and will likely address all of the important stuff soon)!
Here's another partial list of updates in the last 24 hours:
- Comments: layout and functionality improvements
- Comments: improvements to commenting permissions
- Forums: layout improvements
- Forums: new thread gets a dedicated page (RIP modal)
- Forums: properly restrict access to Supporter forums
- Forums: minor visual regression fixes
- Forums: mentions are back!
- Forums: comment "N others liked" hover tooltip is back!
- Games: leaderboards now show the correct timers
- Games: leaderboards now properly updated when submitting a run with autoverify
- Games: millisecond precision should be visible (please let us know if you find more)
- Games: updated "Game Stats" widget in sidebar
- General: layout tweaks
- General: improve URL validation for user-supplied external links
- General: loading bar improvements
- General: OpenGraph improvements
- Guides: properly forward legacy guide urls
- Home: improve latest runs view
- Messages: allow users to leave conversations
- Modhub: fix broken verify link on mobile, improve UI feedback after actions
- Resources: properly forward legacy guide urls
- Runs: added moderation actions (verify/reject/revert) to ellipsis menu on run page (permissions allowing)
- Runs: fix times sometimes being off by 1ms when editing a run time
- Runs: fix runs sometimes requiring value for archived variables
- Runs: fix unintentional asterisks on run times
- Runs: Splits.io URL field now available when submitting or editing runs
- Series: series mods can now create new games in the series
- Series: improvements to series moderator permissions
- User: user deletion now works as expected
- User: improve runs view
- User: improve social buttons and social account management
- User: properly maintain online status
Plus lots of other various improvements that didn't make the list.
Thanks @Daravae for maintaining your list, it's been very helpful!