Well, might be time to come back then, huh? (mostly joking)
Thanks for doing all that RDA! Gl to you guys on the new categories, and well done to Mason for putting in the effort on that Superstar run!!
Well scouted! Hopefully one of mods catches a glimpse of this, if not I'll message RDA in a few days.
That last thing I'd want to do is drive people away from playing a game that I enjoy. The amount of people who have posted runs in this game is amazing, and I'm really happy to see that there is a continued interest in the game. I never meant to hurt your feelings man, my apologies.
Ah man, I'm not out to hurt anyone's feelings. That was never my intention. It took me a lot of time to get this record, so I apologize if I came off sounding defensive.
I personally disagree with you, however it's not up to me, it's up to the mods. I've messaged RDA on twitter and have asked him to shed some light here. If any other mods are ghosting this post and want to jump in, feel free to.
I was in college when I began speedrunning this game. I did not bring the GameCube with me when I moved, therefore I used the emulator as a replacement.
Friend I will get you a picture of my GameCube and hard copy of Mario Superstar Baseball if you think that I haven't paid for anything. I've owned this game since it's release, in fact I own multiple copies of it. I'm going to hard disagree that finances should be a barrier, let alone a distinguishing factor, between speedruns. As for the resetting, I am sorry that it takes you 20 extra seconds per run of the game.
I also think this misses the point entirely of why any other video game would have these sections separated. A game like Legend of Zelda bans emulators not because of a financial or "time for user" barriers, but rather because the loading times are significantly increased, among other things.
EDIT: Sorry, reading over this I sound like a jerk. Didn't mean for that to sound so mean. I was just tired and grumpy, so I apologize there.
Hello! I'm clearly biased about this, however I don't think that is required. From my experience watching these speedruns, I have never seen a noticeable difference between the load times of an emulator versus that of an actual GameCube. This is something however that I have been considering doing some actual research on, and I will take a look at it.
If I'm being frank here, I would be disheartened if this change was implemented. I spent a lot of time during college optimizing a run for this game, and the only console that I had access to during that time was an emulator. Therefore if this change was put into place, it would render a large amount of work and time (almost a year of it to be exact) completely irrelevant. It wasn't a matter of using an emulator. It was a matter of putting in the hours to produce a run I could be happy with. On top of that, this is not a game that is currently dominated by emulator users. The only person who uses an emulator with a time within the top 20 of the main cup, as well as the only person with an emulator time in any other category, is myself.
Again, I will spend some time tonight an make a video comparing load times, but as of now I really don't see the logic behind a change like this.
I've always thought that it would be a fun category. I endorse it completely.
Whoa it's SilentWolf! Yeah man I believe the load times for this game specifically are almost indistinguishable from my experience. We haven't run any tests per say, as the community is just now starting to pick up steam after all this time, but it doesn't look there's any noticeable gap.