Threads
Florida, USAAdvanst5 years ago

So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.

For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).

In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.

Lyren and 13irth like this
Florida, USAAdvanst6 years ago

Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."

Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?

About Advanst
Joined
6 years ago
Online
3 months ago
Runs
13
Games run
Half-Life 2: Uncertainty Principle
6
Runs
Transmissions: Element 120
Transmissions: Element 120
Last run 5 years ago
4
Runs
Super Mario 64 Online
Super Mario 64 Online
Last run 6 years ago
1
Run
Hot Lava
Hot Lava
Last run 4 years ago
1
Run
ULTRAKILL
ULTRAKILL
Last run 3 years ago
1
Run
Games followed
Half-Life 2: Uncertainty Principle
247
visits
Transmissions: Element 120
Transmissions: Element 120
Last visit 1 year ago
458
visits
Hot Lava
Hot Lava
Last visit 2 years ago
93
visits
Half-Life: Alyx
Half-Life: Alyx
Last visit 3 years ago
13
visits
ULTRAKILL
ULTRAKILL
Last visit 2 years ago
16
visits
Wrath: Aeon of Ruin
Wrath: Aeon of Ruin
Last visit 2 years ago
2
visits
Games moderated
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
Last action 5 years ago
23
actions
Transmissions: Element 120
Transmissions: Element 120
Last action 5 years ago
10
actions