both to spare you and me the pain of having to recategorize almost every run, please make any% and 100% glitchless their own category, thanks. (And because they dont show up in the View All page)
Since alot of the runs failed to categorize themselves, I will recategorize them myself.
A sh^t ton of my runs just got deleted and I can't tell why
Some more categories would be nice, so here are my ideas.
- Card specific runs I've said this one before so I won't go into detail here.
- Any% Glitchless for all runs and 100% Glitchless for IL runs Any% glitchless means you only need to do the main or finishing objective without using any glitches, 100% glitchless means you collect all cards without glitching. NMG (No Major Glitches) would also be nice, it would allow single-jump wallhopping but nothing extreme like the golden card skip in my Deep Basement 100% run.
- Easter egg runs Easter egg runs would start when you are teleported into the town, and would be miscellaneous. Some examples of these would be the Arcade Machine (found in late chapter 5) or the pop shop (mid chapter 6).
- All Town Cards There are lots of cards that aren't found in a chapter, but rather in the town itself. Would be nice to have a category for getting those.
I have an idea for a category type, how about from when you make your first input at spawn to when you collect a specific card? Obviously not red cards, but yellow and white ones are pretty fun to get, so maybe add runs for it? If you do this will be me: pog
"Timer ends upon collecting the mistake" bruh there isn't a mistake on that level
By doing the glitchwrap in the grass area, and then flatwalling into the castle, and proceeding to use the window glitch, you can theoretically get a time of around 45.90. Pretty damn pog. (I did a run like this using pauses, the actual time of the run was 1:09.44 but with pauses it was 45.92, nice)