Threads
Canada4d9r2 months ago

Hiii! I was messing around today and I discovered a pretty significant glitch that can save a second in full-game runs by glitching out the end-of-game timer.

I don't think this should be allowed in submitted runs under any circumstances but I'll still explain how to do it / how it works below.

When you beat a level, your final time is added to the time list at the end of the game as soon as the timer stops.

If you restart a level after the timer ends, the next level doesn't start, but the game thinks it has.

As a result of this, if you beat level 1 with a time of 10.1, restart the level before the next level loads, and then beat level 1 again with a time of (for example) 9.9, the 10.1 time will be attributed to level 1 at the end of the game, and the 9.9 will be attributed to level 2 at the end of the game.

This works on every level, but it only saves time if done on level 3.

Doing this trick on level 3; the game will add whatever time you get on level 4 to a "level 5" slot which doesn't exist and is therefore ignored and completely removed from your final time.

Here's a run where I use this trick to get a time of 36.06 (currently a half-second(ish) improvement from record)

You can see on level 3 I get a time of 5.67, restart, get a time of 5.77, then move on to the next level.

Then, on level 4; I get a time of 7.76, which is missing from the end screen and replaced with the 5.77 I got on level 3.

So, in this case, this glitch saved 2 seconds.

I will not be submitting this run, because I don't think this should be allowed.

Canada4d9r3 months ago

In this run:

You can see I get a time of 10.99 on level 1, but in the end screen it say 11.02

Since the Individual Level leaderboards use the time listed at the end of the level instead of at the end of the game, please do not use the end screen to time full-game runs, and instead combine the level times manually :)

Canada4d9r3 months ago

That is all

(I love it)

Salline, Biksel and 2 others like this
Canada4d9r3 months ago

ok so hear me out

press D on your keyboard

Canada4d9r4 months ago

My recorded bugged out and made the clip of a map too short to show the name of the map but it shows the start of it so I'm pretty sure the run would still be valid - the only problem is I have no idea what map this is - any help?

Canada4d9r4 months ago

Are all POVs required? There's nothing mentioning it in the rules.

Canada4d9r6 months ago

1: Skate Park: Solo, Gearless - @zir0nic (Mar 28 2024 6:54:25 PM) https://www.speedrun.com/Color_Book/runs/zxqgw4em

10: Skate Park: Duo, Gearless - @Jz, @zir0nic (Mar 29 2024 3:27:43 AM) https://www.speedrun.com/Color_Book/runs/mkpgpxvy

100: Climb Stairs: Duo, Gearless - @Qalter, @vyterna (Mar 30 2024 2:43:14 AM) https://www.speedrun.com/Color_Book/runs/m30r854m

1000: Classic Place: Quartet, Gear - @4d9r, @mediaa @CapTheCat6 @Akuretaki (Apr 10 2024 6:26:43 PM) https://www.speedrun.com/Color_Book/runs/y8wjogny

2000: Classic Place: Split Duo, Gearless - @grntsz, @Oh_my_gourdness (Jul 11 2024 5:27:51 PM) https://www.speedrun.com/Color_Book/runs/y6e7p21z

3000: Relaxation Island: Duo, Gearless - @Keizin, @soirt (Sep 6 2024 3:20:16 PM) https://www.speedrun.com/Color_Book/runs/meg12x0y

4000: Bastion Of Horsey: Solo, Gearless - @Biksel (Sep 25 2024 1:41:52 AM) https://www.speedrun.com/Color_Book/runs/yj9wqp7z

5000: Bloxburg: Quartet, Gear - @Akuretaki, @Speedrun_Horror, @4d9r, @Keizin (Oct 19 2024 9:10:38 PM) https://www.speedrun.com/Color_Book/runs/z5gwx1em

6000: Teapots of Doom: Trio, Gearless - @LordParoah, @Speedrun_Horror, @Keizin (Jan 10 2025 2:57:43 PM) https://www.speedrun.com/Color_Book/runs/y4jr5eky

All times listed are in EST :3

Aticcorp, Keizin and 2 others like this
Canada4d9r9 months ago

I believe I have discovered a glitch that could save some time in all levels.

Typically, the player would need to mash their mouse to start coloring the map as early as possible. I have discovered a way to gauruntee the player can color at the earliest possible moment, with no mashing required. I call this the "Autofire" glitch.

How to perform:

Enter a map. Once it has loaded, equip the paintbrush, hold the left mouse button, pause, wait a bit, let go of the left mouse button, wait a bit again, and unpause. You should now be able to color parts without clicking the mouse.

Edit: this can also be done using the "Return to menu" button, thanks zir0nic

Now, complete whatever map you did that in, avoid clicking until it is finished.

You can click in the game's menu all you want.

When you enter another level, you'll be coloring automatically (assuming the game didn't randomly kill you after the map unloaded, which happens sometimes - if that happens I'd suggest trying this on a smaller map).

I believe this will help save time by allowing players to start coloring as soon as they enter the level, before the UI even disappears.

Enjoy abusing the shit out of this :3

Zanum, grntsz and 2 others like this
Canada4d9r10 months ago

Shoop Da Woop Domo is missing from the checklist, so it doesn't have a number, I think this means it should be at the bottom personally.

Canada4d9r10 months ago

a 2 millisecond difference? I'm pretty sure something's wrong here please check <3

(This is on Catzo Marker btw)

Canada4d9r10 months ago

Glitchled

Canada4d9r11 months ago

doubt this would ever be allowed on any leaderboard but still :3

Canada4d9r1 year ago

😳

Ivory, grntsz and 5 others like this
Canada4d9r1 year ago

i gave up on trying to beat the record for today, so have this cool skip i found

it's REALLY hard to pull off (and im pretty sure it requires 2 or more frame perfect walljumps) but it can turn a bad run into something awesome

grntsz, TeaStrategist, and Wooferz like this
Canada4d9r1 year ago

The individual level runs in this game require a LOT of practice and consistency... so I figured why not test player consistency with an "Average of _" cateogory?

Basically, beat a level in Normal Mode however many times in a row (without resetting a run) and the average time between those runs is the final time.

So like if you got times of 1.86, 1.88, and 2.14, your final time would be 1.96.

My suggestion would be to have averages of 3 and 10, with 10 obviously being much harder, so in Normal Mode it would be like [Beat The Level] [Average of 3] [Average of 10]

Also this (obviously) would only apply to Normal Mode runs in ILs (and maybe death runs but thats a big maybe), working solely off of IGT.

Maybe (definitely) a stupid idea but it would be kinda cool I think :3

Deleted
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Canada4d9r1 year ago

I'm confused by the timer rule, does it mean the level timer needs to be visible in every level or does it mean you need to have livesplit open at all times?

If it's livesplit, i dont think that rule's necessary at all - it's much easier and faster to use a frame timer like this https://retime.mcbe.wtf

CapTheCat6 likes this
Canada4d9r1 year ago

I think it's necessary personally idk about you.

Canada4d9r2 years ago

The easy mode category in its current state is more based on RNG and how fast you can mash you mouse rather than your skill at the game. I'm considering making a No-Miss category for Easy mode (and moving all qualified runs to it), but I need to ask any other players if they think that's a good idea. So, should I do that?

SuperGekko likes this
Canada4d9r2 years ago

There's nothing that can be proven or disproven from a lack of game audio, plus a lot of recording softwares don't record audio in the first place. Me personally, I can't stand the game's soundtrack so I play with it muted anyways, I don't understand why I should be punished for that.

grntsz, Gerarge and 2 others like this
About 4d9r
stupid femboy or something - please, call me 4d CURRENTLY IN COLLEGE - VERIFICATIONS WILL BE SLOW
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