The Med B shotgun can break in 2.48 (Steam)
4 years ago
New Zealand

Starting to run this game, decided to do AMGID for various reasons although the main reason is it doesn't rely on displacement clips. I've been getting the first 2 decks refined and I somehow ended up breaking my shotgun part way through Deck 1. (On the plus side, I remembered all the modules this time.)

The shotgun I picked up was the one in Med B down the far end.

Is there something I'm missing here, or was this patched? Would the fact that I didn't skip the cutscene on Deck 1 have anything to do with it?

(Also, is there a Discord instance for SS2 or SS in general?)

New Zealand

Following up on this, I tried with the version of the files that you get from SS2Tool and I think I know what happens with the shotgun here.

It appears to be incapable of jamming but I think if you restart the game (in my case it was because it crashed) then it loses its magic ability to not jam.

Minnesota, USA

A bit late buy yeah pretty sure this was patched. The shotgun in the loft and the assault rifle you can get in the armory on Med B used to never break but the patch ended that. Still haven't tested if they fixed the pistol without recoil from Med B either since it's less of a necessity.

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