New full-game run route
How is that route balanced ? The goal is to get the hardest/luckiest part behind you as fast as possible, and reducing kart switching to a minimum. I kept it similar to the any% route at the beginning.
Considering the improvements made here and there, here is what I think is (nearly) the optimal route : 1)Start with a light kart in front of Scotland 2)Scotland 3)Oliver's Math Class 4)Switch to a medium kart 5)Cornfield Crossing 6)Cocoa Temple 7)Shifting Sands 8)Hacienda (with skip if executed reliably enough (>50%)) 9)Northern Resort (with skip if reliable enough) 10)Zen Garden 11)Snow Peak 12)85-points GP
- a)Skip Cocoa Temple
- b)Do Northern Resort (with skip if reliable enough)
- c)Either skip Hacienda, or use the skip (confusing I know !)
- d)If you did Hacienda, skip. If not, do Zen Garden
- e)Do Snow Peak 13)Candela City 14)Switch to light kart 15)Do 40-points GP
- a)Do Shifting Sands (use the skip)
- b)Skip Cornfield Crossing
- c)Do Oliver's Math Class
- d)Skip Abysses
- e)Do Scotland 16)Do the FTL 17)Do Blackhill Mansion 18)Do Green Valley 19)Do the 125 point GP
- a)Skip Gran Paradiso Island
- b)Do Green Valley (with skip)
- c)Do Blackhill Mansion (with skip)
- d)Do STK Enterprise (with skip)
- e)Skip Volcano Island 19)Do Minigolf 20)Switch back to medium kart 21)Do the 165 point GP - this is one of the hardest part as you need to pull-off a double-skip in a 4-races GP
- a)You don't have unlocked Fort Magma, it's not among the track you have to do
- b)Do Minigolf
- c)Skip XR591
- d)Skip The Old Mine
- e)Do Around the Lighthouse. (At this point, all major difficulties are behind you) 22)Volcano Island 23)Abysses 24)Gran Paradiso Island 25)Around the lighthouse 26)Old Mine 27)XR591 28)Fort Magma
Edited by the author
Recent runs
Level: Old Mine
Level: Around the Lighthouse
Level: Nessie's Pond
Level: Oliver's Math Class
Level: Fort Magma
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