Star Control II: The Ur-Quan Masters Speedrun Route In 26 Steps (As of 4/20/21)
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Star Control II: The Ur-Quan Masters Speedrun Route In 26 Steps (As of 4/20/21)
Updated 2 years ago by Cads

This is a full walkthrough of the fastest route used in the World Record as of 4/20/21.

Before starting, practice fighting 5 Mycon with one Arilou, 10 Umgahs and 4 Druuges with 2 Chmmrs (There are technically 5 Druuge but only 14 slots in Super-Melee), fighting three Ur-Quan and three Kohr-Ah with one or two Utwig, and fighting the Sa-Matra with as many Chmmr as you need.

You should also either keep a list of Quasispace coordinates you need to go to for your speedrun or a Quasispace map. You can also keep this document handy to remember which stars to go to and can also add coordinates to each of the stars, which are not included here.

  1. Your first step when you press new game is to spam whatever key you use for special attack on ships (it is shift for me) to skip the into cutscene, and if it opens the menu on the bottom right, click navigate as fast as possible.

  2. Go left and try not to zoom the screen and go to Pluto to receive Fwiffo. Skip his dialogue quickly by spamming your attack and special ability key, shift and enter for me. Then, you head to Mercury to gather Radioactives. You should collect the two orange Uranium deposits up and to the left of the middle. You should also gather the gray mineral next to them.

  3. Whenever you go from Solar System view to planet view, try to be facing the closest direction to the planet/moon you are going to. Face toward the earth’s moon, but before that, skip the Ur-Quan drone dialogue. When you enter the moon, you go to the base and leave. The locations of all energy scans in the game are predetermined, so you can eventually memorize them and skip the autoscan.

  4. Next, you head to the Starbase to skip Hayes’ dialogue. In all of the dialogue so far, you just need to pick the first option, and it is no different for the Ilwrath. Fight the Ilwrath with a cruiser and try to land 2 shots quickly. If they miss or are shot down by the Ilwrath, keep shooting or reset depending on how good of a speedrun you are looking for. After killing it, skip Hayes’ dialogue and offload minerals so that your storage bay is empty. Next, go to Shipyard and scrap Fwiffo and the Cruiser, then go to the Outfit Starship menu and get rid of an ion-bolt gun and a storage bay, and buy 3 fuel tanks. Then, fill up your fuel to 120 units or more. Page Up works in version 0.8.0 to put fuel in faster. Then, depart the Starbase.

  5. You will want to move towards the left edge of Sol while facing up so that the spinning that happens once you leave is faster. You are running on a tight in-game clock at the moment. Open starmap, then press / on your keyboard and type p. Pressing enter a few times automatically sets a course for Alpha Pavonis. The travel there will take a few minutes.

  6. Once you arrive, go to planet 7 on the top right which is a blue planet. On the bottom right of that planet is the Ur-Quan wreck. Grab the Warp Pod and set a course for where the Quasi portal appears. If you were optimal in solar systems and in Hyperspace, you will have enough time to enter the portal immediately.

  7. Head to the Arilou homeworld up and to the right, skipping a bunch of dialogue but MAKE SURE not to tell them that you will kill them. If you do, they will not give you three Skiff vessels later.

  8. Head down and to the left to the portal that leads to the center of Ilwrath space, which you can use a Quasi portal map/memorization to know to go there.

  9. Head to Gamma Krueger and try to avoid the Pkunk you see in the system, and head to the first planet. There will likely be Pkunk orbiting, so try your best to avoid them, but sometimes it is faster to run into one, since you cannot run into another one for a few seconds afterwards. Pick option two then option one at their homeworld and you will receive the Clear Spindle and four Pkunk Furies.

  10. Leave the system and use your Quasispace portal spawner to head back to earth. Enter the earth view from the left and hit the Starbase. Talk to Hayes’ briefly then go to Shipyard. Scrap four Pkunk ships and one Arilou ship then go to Outfit Starship, where you will buy all of the turning jets and about 180-190 fuel.

  11. Head to the Mycon territory (bottom right portal) and take Deep Child fragments from Gamma Scorpii I. Quite often there are Mycon waiting there. You have a few options based on your skill level and the amount you are relying on luck. You can save before entering the system until there are no Mycon if you are playing very safe, you can enter the system no matter what and enter planet one then wait for all the Mycon to enter the planet view then leave, or the most dangerous option is to take almost the same route no matter how many Mycon are there by entering and leaving and hoping no Mycon are camping the exit to the first planet.

  12. After you are done at Gamma Scorpii, go to Epsilon Scorpii I and ask the Mycon about shattered worlds. You will have to use warp escape with your flagship to escape the Mycon. There are almost always a lot of Mycon at Epsilon Scorpii, so you can do any of the options mentioned for Gamma Scorpii except you cannot rely on getting no Mycon, so settle for a few if you are using the safety save before entering strategy.

  13. Quasi portal to Spathi space and head to Betelgeuse. Skip all the dialogue with Talana and then leave the system. Edit: Go down and to the left to arrive at Delta Vulpeculae. If there are Orz in the system, talk to one of them and gain an alliance. If there are no Orz in Delta Vulpeculae, then move to Gamma Vulpeculae and talk to an Orz there. Then, go to the planet 2-C in Delta Vulpeculae and skip the Orz dialogue. Grab the Taalo rock and leave.

  14. Quasi portal to Epsilon Camelopardalis and get the Syreen vault at planet 1-A. Sometimes, Ur-Quan and Kohr-Ah spawn in this system, so you can save before entering or try to avoid them if they appear. After that, simply head back to Betelgeuse without using a Quasispace portal and leave before anything creepy happens.

  15. Next, you will Quasi portal to Arcturus 1-A to get the Burvixese caster. Then, you Quasi portal to Alpha Tauri using the Spathi portal and use the caster in that system. Tell them to prey on the Thraddash then leave.

  16. You are low on fuel by now, so head to Zeta Persei I to meet the Druuge. Sell your Egg Case fragments for the Rosy Sphere (they offer it as a special offer) then sell your Burvixese caster for fully recovered fuel. After that, you leave the system.

  17. Now, you Quasi portal to Epsilon Scorpii and tell them about Organon. They will stop chasing you, so saving is often unnecessary here. Next, head to Beta Brahe I. There are often Mycon waiting here, so you can use any of the options that you used at Epsilon Scorpii. You will encounter five Mycon at the planet. Attack them.

  18. In this fight, you will attack them with Arilou Skiffs. Try to make them move towards you, but if they are moving away, try to teleport and get in front of where they are going. Shoot them only if they have shot before in the battle, otherwise they will choose to heal. When they shoot at you, try to keep shooting at them and lure their homing attack into their own ships as fast as you can. If they escape with a planet, you need to get in front of where they are going, otherwise they will outrun you. If you lose a Skiff, use a second one, but try not to lose one since it loses time now and later. After you win, retrieve the sun device and leave.

  19. After you leave the system, Quasi portal to Ilwrath space to Procyon II. Use the sun device to free the Chmmr and go through their dialogue fully otherwise they will not give you their ships. Next, go to Sol and build their ships in the shipyard by scrapping both the Skiffs. If you lost one of them, you will have to scrap some turning jets before building them. Then, depart the Starbase.

  20. If the natural Quasispace portal is open or about to open, go through it (17th to the 20th) if not, head to the top right portal to end up in Arilou space. Head to Beta Orionis I to start the next fight.

  21. In this fight, you will have to kill ten Umgah but still have one Chmmr alive afterwards. You should tractor them towards you, but not too fast otherwise they will go past you. Try to get hit as little as possible and make use of the slow turning of these ships by sneaking in laser shots, and ZapSats (orbit around Chmmr) have longer range than his attack can hit you, so you can also use those. After you are done fighting the Umgah, convince the Dnyarri to come aboard your ship, then leave Beta Orionis.

  22. Next, you will Quasi portal to the top left of Ur-Quan space and go towards Zeta Draconis. On the way there, make sure to hit a Thraddash and tell them to fight the Kohr-Ah by asking about their species. Then, take the Aqua Helix from the first planet of the system once you enter it.

  23. Next, you want to head to Supox space and try to get one to spawn in Hyperspace. A safer alternative is to go to Beta Librae, where the Supox live. After you obtain the Ultron from them, you repair it with the Clear Spindle, Rosy Sphere and Aqua Helix. Next, you go to Utwig space and try to make one spawn and give the Ultron to them. Then, you head to Zeta Hyades 6-B to grab the Utwig Bomb.

  24. You are close to done now. Quasi to what was Ilwrath space to Procyon II and the Chmmr will attach their bomb and amplifiers to your ship and warp you to the Starbase. Skip Hayes’ dialogue and Outfit Starship, adding a Crew Pod and Fuel Tank, and add some fuel to your ship, minimum 15. Then, go to shipyard and add one or more Utwig ships, and then build lots of Chmmrs. My World Record only builds three, but it is safer to build more. It is also possible to build less, but it is very risky. In the current speedrun route, we put 50 crew into the flagship, but it is not necessary either.

  25. Head to Delta Crateris and use the Dnyarri. Then, head to the planet the Ur-Quan were orbiting (it is red) and enter from the top to fight the Sa-Matra. The strategy to kill the Ur-Quan and Kohr-Ah ships is to use the Utwig and let them drain their energy on your shield, then shot three times between shielding their shots, while staying close so that your shots do more damage. If your Utwig ships die, you can use Chmmr, but it is dangerous and not ideal. When they are eliminated, you can fight the Sa-Matra.

  26. The Sa-Matra is eliminated in the speedrun using Chmmrs. Wherever you spawn, move toward the Sa-Matra, and use your lasers on its shield generators. When a green glob or fireball is moving toward you, try to shoot it down using the Chmmr’s laser and ZapSats. It is possible but hard to kill the Sa-Matra with just one Chmmr, so you are likely to use multiple. If the green glob launches you away from the Sa-Matra, let it screen wrap you like a gravity whip without gravity. It is dangerous but possible to lose your ship right as the enemy ship dies with every fight in the game, including the Sa-Matra, but in the Sa-Matra it saves lots of time because you do not need to warp escape your Chmmr. Once the shield is down, immediately destroy/warp escape your Chmmr and pilot your flagship into the Sa-Matra. Once you have done this, you are complete with your speedrun!