Posted 2 months ago by

Hello everyone. It has come to our attention that Slippi emulator has added a few bugs with how it handles spawn locations and other coding oddities. Thing like CPUs spawning in odd places where they can be stuck in the ground. Simply spawn in the middle of the stage, inside eachother or even in the blastzone where the stage instantly finishes.

We are currently looking into how we should fix this without removing a lot of runs that just so happen to be ran on Slippi emulator. Sadly some runs could be removed or rejected if it's in verification queue because of this and we highly apologize to those who might be effected by something like this.

We highly recommend that any emulator run be ran on any other legal emulator but the Slippi launcher for the moment until we find a solution.

Feel free to leave a comment or DM me on SRC or my Discord if you have any questions or concerns. We highly appreciate any feedback we can get.

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Posted 2 years ago by

There has been a few changes to the (All Characters) and (All Characters + stages) categories.

First, we now have a requirement to have there either be no memory card or having a freshly made memory card (Need video proof of it being created) to make sure that the vs matches are at 0.

Secondly, we now have separate variables to if you are playing on Emulator or Console so these runs will be separated. Reason why is because Emulator loads matches way faster than Console does. So categories that are timed with Real Time will see a huge time difference in load times.

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Possible changes to legality of Slippi Emulator runs

Hello everyone. It has come to our attention that Slippi emulator has added a few bugs with how it handles spawn locations and other coding oddities. Thing like CPUs spawning in odd places where they can be stuck in the ground. Simply spawn in the middle of the stage, inside eachother or even in the

2 months ago
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