Any% in 3h 35m 51s by
Description
12 minute PB thankfully
Leaderboard
Category
Any%
Mode
No Co-Star
Character
Mario
Run
Rank
351st
Time
3h 35m 51s
Date
Platform
Wii
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Gateway Grand Star Gold | 10m 59s 309ms | 10m 59s 309ms |
2 | Good Egg 1 Gold | 5m 37s 326ms | 16m 36s 635ms |
3 | Good Egg 2 (100 bits) Gold | 5m 48s 688ms | 22m 25s 323ms |
4 | Honeyhive 1 | 3m 40s 719ms | 26m 06s 043ms |
5 | Honeyhive 2 Gold | 3m 08s 128ms | 29m 14s 171ms |
6 | Honeyhive 3 Gold | 2m 38s 351ms | 31m 52s 523ms |
7 | Loopdeloop | 3m 57s 339ms | 35m 49s 863ms |
8 | Flipswitch Gold | 1m 37s 471ms | 37m 27s 334ms |
9 | Terrace Bowser Jr. | 3m 23s 093ms | 40m 50s 427ms |
10 | Space Junk 1 | 4m 37s 288ms | 45m 27s 715ms |
11 | Space Junk 2 | 3m 05s 607ms | 48m 33s 323ms |
12 | Rolling Green Gold | 2m 12s 195ms | 50m 45s 518ms |
13 | Battlerock 1 | 3m 14s 322ms | 53m 59s 841ms |
14 | Battlerock 2 (30 bits) | 5m 00s 594ms | 59m 00s 435ms |
15 | Battlerock Secret (2) Gold | 2m 13s 880ms | 1h 01m 14s 316ms |
16 | Battlerock 3 | 3m 50s 477ms | 1h 05m 04s 793ms |
17 | Fountain Bowser Skipped | — | — |
18 | Beach Bowl 1 | 7m 11s 764ms | 1h 12m 16s 558ms |
19 | Beach Bowl 2 Gold | 1m 48s 783ms | 1h 14m 05s 341ms |
20 | Beach Bowl Secret (3) | 3m 15s 434ms | 1h 17m 20s 776ms |
21 | Ghostly 1 Gold | 3m 31s 025ms | 1h 20m 51s 801ms |
22 | FOR THE LOVE OF GOD TALK TO LUIGI Good Egg 3 | 3m 56s 111ms | 1h 24m 47s 913ms |
23 | Good Egg Luigi | 1m 26s 615ms | 1h 26m 14s 528ms |
24 | Honeyhive Comet | 1m 44s 704ms | 1h 27m 59s 233ms |
25 | Beach Bowl 3 | 3m 10s 876ms | 1h 31m 10s 109ms |
26 | Ghostly Secret (2) | 2m 58s 287ms | 1h 34m 08s 397ms |
27 | Beach Bowl Comet | 2m 22s 596ms | 1h 36m 30s 994ms |
28 | Kitchen Bowser Jr | 4m 21s 113ms | 1h 40m 52s 107ms |
29 | Battlerock Comet | 2m 49s 743ms | 1h 43m 41s 851ms |
30 | Hurry Scurry Gold | 1m 38s 774ms | 1h 45m 20s 625ms |
31 | Battlerock Luigi TALK TO TOAD Gold | 3m 56s 926ms | 1h 49m 17s 551ms |
32 | Ghostly 2 Gold | 3m 09s 082ms | 1h 52m 26s 634ms |
33 | Bubble Breeze Gold | 1m 53s 224ms | 1h 54m 19s 858ms |
34 | Buoy Base Gold | 3m 50s 259ms | 1h 58m 10s 117ms |
35 | Buoy Base Secret Gold | 1m 25s 306ms | 1h 59m 35s 424ms |
36 | Freezeflame Secret Gold | 3m 54s 887ms | 2h 03m 30s 312ms |
37 | Freezeflame 1 | 4m 54s 806ms | 2h 08m 25s 119ms |
38 | Freezeflame 2 Gold | 3m 17s 375ms | 2h 11m 42s 494ms |
39 | Freezeflame Comet | 2m 03s 864ms | 2h 13m 46s 358ms |
40 | Freezeflame 3 Gold | 3m 45s 782ms | 2h 17m 32s 141ms |
41 | Gusty Garden 1 Gold | 2m 58s 079ms | 2h 20m 30s 221ms |
42 | Gusty Garden 2 | 4m 37s 400ms | 2h 25m 07s 622ms |
43 | Gusty Garden Secret (3) Gold | 1m 53s 981ms | 2h 27m 01s 604ms |
44 | Gusty Garden 3 | 3m 25s 006ms | 2h 30m 26s 610ms |
45 | Gusty Garden Comet Gold | 1m 58s 715ms | 2h 32m 25s 326ms |
46 | Honeyclimb Gold | 2m 23s 004ms | 2h 34m 48s 330ms |
47 | Bedroom Bowser | 7m 17s 166ms | 2h 42m 05s 497ms |
48 | Toy Time 1 Gold | 6m 18s 799ms | 2h 48m 24s 296ms |
49 | Toy Time Secret (2) | 3m 57s 031ms | 2h 52m 21s 328ms |
50 | Toy Time 2 | 2m 42s 453ms | 2h 55m 03s 782ms |
51 | Toy Time Comet Gold | 2m 06s 117ms | 2h 57m 09s 899ms |
52 | Gold Leaf 1 | 6m 25s 345ms | 3h 03m 35s 244ms |
53 | Gold Leaf 2 | 4m 48s 878ms | 3h 08m 24s 123ms |
54 | Gold Leaf 3 Gold | 3m 43s 927ms | 3h 12m 08s 051ms |
55 | Gold Leaf Comet Gold | 1m 41s 635ms | 3h 13m 49s 686ms |
56 | Gold Leaf Secret (2) | 2m 16s 390ms | 3h 16m 06s 077ms |
57 | Sea Slide 1 Gold | 2m 43s 863ms | 3h 18m 49s 940ms |
58 | Sea Slide 2 Gold | 2m 44s 483ms | 3h 21m 34s 423ms |
59 | Sea Slide Comet | 1m 54s 533ms | 3h 23m 28s 957ms |
60 | Honeyhive Luigi Gold | 2m 54s 057ms | 3h 26m 23s 015ms |
61 | Fate of the Universe Gold | 9m 28s 915ms | 3h 35m 51s 930ms |
No Co-Star (1P) and Co-Star (2P) Runs Have Been Split!
First of all, thank you to everyone who voted. This was the biggest turnout we've ever had, reaching 112 votes! Here is the final verdict: Co-Star (2P) runs will be split from No Co-Star (1P) runs for ALL categories, but Co-Star runs will appear first by default. We will not be implementing th
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