Any% in 3h 22m 49s by
Description
2nd part : First run, was obviously bad.
Leaderboard
Category
Any%
Mode
No Co-Star
Character
Luigi
Run
Rank
312th
Time
3h 22m 49s
Date
Platform
Wii
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Gateway Gold | 5m 44s 997ms | 5m 44s 997ms |
2 | Good Egg 1 Gold | 5m 33s 191ms | 11m 18s 189ms |
3 | Good Egg 2 Gold | 4m 05s 985ms | 15m 24s 174ms |
4 | Honeyhive 1 Gold | 3m 40s 314ms | 19m 04s 488ms |
5 | Honeyhive 2 Gold | 2m 24s 769ms | 21m 29s 257ms |
6 | Honeyhive 3 Gold | 2m 26s 760ms | 23m 56s 018ms |
7 | Loopdeeloop Gold | 3m 21s 192ms | 27m 17s 211ms |
8 | Flipswitch Gold | 1m 36s 560ms | 28m 53s 772ms |
9 | Megaleg Gold | 2m 48s 097ms | 31m 41s 870ms |
10 | Space Junk 1 Gold | 4m 49s 800ms | 36m 31s 670ms |
11 | Space Junk 2 Gold | 2m 47s 625ms | 39m 19s 296ms |
12 | Rolling Green Gold | 2m 46s 537ms | 42m 05s 833ms |
13 | Battlerock 1 Gold | 3m 31s 962ms | 45m 37s 795ms |
14 | Battlerock 2 Gold | 3m 44s 001ms | 49m 21s 797ms |
15 | Battlerock 3 Gold | 3m 50s 409ms | 53m 12s 206ms |
16 | Bowser 1 Gold | 4m 35s 273ms | 57m 47s 480ms |
17 | Beach Bowl 1 Gold | 3m 03s 116ms | 1h 00m 50s 596ms |
18 | Beach Bowl 2 Gold | 1m 46s 998ms | 1h 02m 37s 594ms |
19 | Beach Bowl S Gold | 2m 42s 616ms | 1h 05m 20s 211ms |
20 | Beach Bowl 3 Gold | 2m 31s 090ms | 1h 07m 51s 301ms |
21 | Ghostly 1 Gold | 3m 09s 161ms | 1h 11m 00s 462ms |
22 | Sweet Sweet TTL Gold | 2m 47s 866ms | 1h 13m 48s 329ms |
23 | Good Egg Luigi Gold | 1m 58s 431ms | 1h 15m 46s 760ms |
24 | Honeyhive C Gold | 1m 33s 152ms | 1h 17m 19s 913ms |
25 | Beach Bowl C Gold | 2m 24s 752ms | 1h 19m 44s 665ms |
26 | Bubble Breeze Gold | 1m 52s 832ms | 1h 21m 37s 498ms |
27 | Ghostly S Gold | 2m 14s 761ms | 1h 23m 52s 259ms |
28 | Bowser Jr 2 Gold | 3m 00s 016ms | 1h 26m 52s 276ms |
29 | Battlerock C TTL Gold | 3m 09s 161ms | 1h 30m 01s 437ms |
30 | Hurry Scurry Skipped | — | — |
31 | Battlerock Luigi Gold | 4m 40s 706ms | 1h 34m 42s 143ms |
32 | Ghostly 2 Gold | 3m 16s 289ms | 1h 37m 58s 433ms |
33 | Buoy Base 1 Gold | 2m 55s 866ms | 1h 40m 54s 299ms |
34 | Buoy Base S Gold | 2m 32s 042ms | 1h 43m 26s 341ms |
35 | Gusty Garden 1 Gold | 2m 58s 271ms | 1h 46m 24s 613ms |
36 | Gusty Garden 2 Gold | 4m 22s 640ms | 1h 50m 47s 254ms |
37 | Gusty Garden S Gold | 1m 46s 346ms | 1h 52m 33s 601ms |
38 | Gusty Garden 3 Gold | 2m 53s 904ms | 1h 55m 27s 505ms |
39 | Gusty Garden C Gold | 2m 43s 488ms | 1h 58m 10s 994ms |
40 | Freezeflame 1 Gold | 3m 21s 128ms | 2h 01m 32s 123ms |
41 | Freezeflame C Gold | 3m 56s 487ms | 2h 05m 28s 610ms |
42 | Freezeflame 2 Gold | 3m 30s 068ms | 2h 08m 58s 678ms |
43 | Freezeflame 3 Gold | 5m 23s 533ms | 2h 14m 22s 211ms |
44 | Freezeflame S Gold | 4m 29s 038ms | 2h 18m 51s 250ms |
45 | Honeyclimb Gold | 2m 37s 977ms | 2h 21m 29s 227ms |
46 | Bowser 2 Gold | 6m 49s 554ms | 2h 28m 18s 782ms |
47 | Gold Leaf 1 TTL Gold | 6m 21s 363ms | 2h 34m 40s 145ms |
48 | Gold Leaf 2 Gold | 2m 54s 944ms | 2h 37m 35s 090ms |
49 | Gold Leaf 3 Gold | 4m 13s 127ms | 2h 41m 48s 217ms |
50 | Gold Leaf S Gold | 1m 53s 362ms | 2h 43m 41s 580ms |
51 | Gold Leaf C Gold | 2m 06s 042ms | 2h 45m 47s 623ms |
52 | Sea Slide 1 Gold | 2m 40s 461ms | 2h 48m 28s 084ms |
53 | Sea Slide C Gold | 1m 48s 634ms | 2h 50m 16s 719ms |
54 | Sea Slide 2 Gold | 2m 45s 407ms | 2h 53m 02s 126ms |
55 | Toy Time 1 Gold | 6m 04s 844ms | 2h 59m 06s 971ms |
56 | Toy Time S Gold | 3m 31s 481ms | 3h 02m 38s 453ms |
57 | Toy Time C Gold | 2m 23s 929ms | 3h 05m 02s 382ms |
58 | Toy Time 2 Gold | 2m 32s 761ms | 3h 07m 35s 143ms |
59 | Drip Drop Gold | 3m 26s 184ms | 3h 11m 01s 328ms |
60 | Honeyhive Luigi Gold | 1m 25s 905ms | 3h 12m 27s 233ms |
61 | Fate of the Universe Gold | 10m 22s 420ms | 3h 22m 49s 653ms |
No Co-Star (1P) and Co-Star (2P) Runs Have Been Split!
First of all, thank you to everyone who voted. This was the biggest turnout we've ever had, reaching 112 votes! Here is the final verdict: Co-Star (2P) runs will be split from No Co-Star (1P) runs for ALL categories, but Co-Star runs will appear first by default. We will not be implementing th
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