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Full Game Leaderboard
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-The Invasion 2 - 01-01 Super Easy Road - by Redigit
-The Invasion 2 - 01-02 Grassy Grass Grasslands - by Redigit
-The Invasion 2 - 01-03 Misplaced Pipehammer Maze - by Redigit
-The Invasion 2 - 01-04 Floating Brick Niche - by Redigit
-The Invasion 2 - 01-05 Dungeon of Pain - by Redigit
-The Invasion 2 - 02-01 Subcon Nightmare Land - by Redigit
-The Invasion 2 - 02-02 Megaton Vase Hole - by Redigit
-The Invasion 2 - 02-03 Field of Shotgun Vases - by Redigit
-The Invasion 2 - 02-04 Token Water Level - by Redigit
-The Invasion 2 - 02-05 Super Pipe Action Town - by Redigit
-The Invasion 2 - 02-06 Dungeon of Agony - by Redigit
-The Invasion 2 - 02-A Brick Hole Massacre - by Redigit
-The Invasion 2 - 03-01 Super Nostalgia World - by Redigit
-The Invasion 2 - 03-02 Jumpy Hoppy Turtle Zone - by Redigit
-The Invasion 2 - 03-03 Pwnhammer - by Redigit
-The Invasion 2 - 03-04 Switch Action Zone - by Redigit
-The Invasion 2 - 03-05 Painful Playland - by Redigit
-The Invasion 2 - 03-06 Dungeon of Strange Happenings - by Redigit
-The Invasion 2 - 03-A Panic Zone - by Redigit
-The Invasion 2 - 04-01 Flying Raccoon Zone - by Redigit
-The Invasion 2 - 04-02 Go Go Goomba - by Redigit
-The Invasion 2 - 04-03 The Great Fish Fiasco - by Redigit
-The Invasion 2 - 04-04 Retroville - by Redigit
-The Invasion 2 - 04-05 Dungeon of Inappropriate Phrases - by Redigit
-The Invasion 2 - 04-06 A Short Level - by Redigit
-The Invasion 2 - 04-07 Pwnhammer Deuce - by Redigit
-The Invasion 2 - 04-08 The Suck - by Redigit
-The Invasion 2 - 04-09 The Invasion - by Redigit
-The Invasion 2 - 05-01 The Hot Boot - by Redigit
-The Invasion 2 - 05-02 Desert Maze - by Redigit
-The Invasion 2 - 05-03 Pyramid of Fail - by Redigit
-The Invasion 2 - 05-04 Pyramid Action Machine - by Redigit
-The Invasion 2 - 05-05 Sandy Ghosty Hammer Town - by Redigit
-The Invasion 2 - 05-06 The Invasion 2 - by Redigit
-The Invasion 2 - 06-01 The Rawest Forest - by Redigit
-The Invasion 2 - 06-02 The Lost Woods - by Redigit
-The Invasion 2 - 06-03 Underground Battle Arena - by Redigit
-The Invasion 2 - 06-04 DO NOT ENTER - by Redigit
-The Invasion 2 - 06-05 Lakitu War Zone - by Redigit
-The Invasion 2 - 06-06 Shell Heaven - by Redigit
-The Invasion 2 - 06-07 The Invasion 3 - by Redigit
-The Invasion 2 - 07-01 The Water is Not a Lie - by Redigit
-The Invasion 2 - 07-02 Oldschool Plumbers - by Redigit
-The Invasion 2 - 07-03 Random Water Level - by Redigit
-The Invasion 2 - 07-04 Dire Dire Rocks - by Redigit
-The Invasion 2 - 07-05 Bubbles in the Sky - by Redigit
-The Invasion 2 - 07-06 The Invasion 4 - by Redigit
-The Invasion 2 - Fire-01 Easymode Tanks - by Redigit
-The Invasion 2 - Fire-02 Hardmode Tanks - by Redigit
-The Invasion 2 - Fire-03 The King of Koopas - by Redigit
-The Invasion 2 - Ice-01 White Savage Zone - by Redigit
-The Invasion 2 - Ice-02 Frigid Awesome Land - by Redigit
-The Invasion 2 - Ice-03 The Mole Hole - by Redigit
-The Princess Cliche - 01-01 Mushroom Pass - by Redigit
-The Princess Cliche - 01-02 Fungi Village - by Redigit
-The Princess Cliche - 01-03 Mushroom Castle - by Redigit
-The Princess Cliche - 01-04 Mushroom Heights - by Redigit
-The Princess Cliche - 01-05 Spiny Farm - by Redigit
-The Princess Cliche - 02-01 Strange House - by Redigit
-The Princess Cliche - 02-02 Frosty Frost Frostland - by Redigit
-The Princess Cliche - 02-03 Star Road Station - by Redigit
-The Princess Cliche - 02-A Nimbus Land - by Redigit
-The Princess Cliche - 03-01 Bowser's Castle - by Redigit
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Once SMBX2 fixes it, it should be always on true. Otherwise Mode 3 runners will be disadvantaged. |
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(He/Him)
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> Once SMBX2 fixes it, it should be always on true. Otherwise Mode 3 runners will be disadvantaged. Okke, will be true everywhere once SMBX2 got a fix on this. |
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0lhi0lhi likes this. |
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I agree, for all SMBX modes, keyhole fix should be on once it gets fixed on SMBX2 |
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0lhi0lhi and WohlstandWohlstand like this. |
(He/Him)
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@EclipsedEclipsed |
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(edited: ) |
I made a KeyHoleTest world and GIFs: https://files.catbox.moe/7jdpn4.zip @EclipsedEclipsed In both cases, the time was 30.342 seconds. Also, since XTech and X2 use In-Game timing, two rules should apply to them. 1. They shouldn't spend more than 5-10 Seconds in the Menu (we already discussed this). 2. They should force the game to keep running even when the window is unfocused. I wrote here how to do the latter for TheXTech. SMBX2 Users can do it by starting it with the following Command: LunaLoader.exe --runWhenUnfocused |
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WohlstandWohlstand likes this. |
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31:605 with Mario on SMBX2 Approved for Runs!!! @WohlstandWohlstand Can I have the links to the newest builds on each platform? |
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0lhi0lhi likes this. |
(He/Him)
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> I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing On TheXTech that is easy to make: I need to place the hook at the "CheckActive()" call, but wait, I can make some of that much easier! I can add the check of SDL_Window at the time ticker, and when the window is inactive, do count that time. I'll make the issue for a future version at GitHub to don't forget (I'll give the link), you can comment on it with suggestions/tips if you want, etc. Btw, for speed-run modes, I can automatically enable the FPS showing and the disabling of the on-focus-lost pause, should I do that? this makes it very very easy by adding the little startup condition. > Can I have the links to the newest builds on each platform? Do you want to have links for release versions or for the latest dev builds? (they all equal to the current repository state) |
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0lhi0lhi likes this. |
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(edited: ) |
> @EclipsedEclipsed: Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing That would be fine, too. > @WohlstandWohlstand: Btw, for speed-run modes, I can automatically enable the FPS showing and the disabling of the on-focus-lost pause, should I do that? this makes it very very easy by adding the little startup condition. Yes, that would be very convenient =) |
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WohlstandWohlstand likes this. |
(He/Him)
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> Yes, that would be very convenient =) Made: https://github.com/Wohlstand/TheXTech/commit/75dd239bdfdc5e65151c2325245825150f9c0eb6 |
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0lhi0lhi likes this. |
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Cool =) Also, since Eclipsed approved TheXTech, I think you can officially release 1.3.4 and then link your GitHub/WohlSoft page with the builds. |
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(He/Him)
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Gonna on to do that, anyway, against dev builds, I made the convenient page: |
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0lhi0lhi likes this. |
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Can you link me the direct download to 1.3.4? |
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(He/Him)
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(edited: ) |
> Can you link me the direct download to 1.3.4? All release downloads were here: https://wohlsoft.ru/forum/viewtopic.php?f=5&t=3677 |
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Thread | Author |
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Difference regarding first frame timing on TheXTech and SMBX2?
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Are these sound effects allowed?
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DiggingJamDiggingJam
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Important News for TheXTech Users (2021-06)
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