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-The Invasion 2 - 01-01 Super Easy Road - by Redigit
-The Invasion 2 - 01-02 Grassy Grass Grasslands - by Redigit
-The Invasion 2 - 01-03 Misplaced Pipehammer Maze - by Redigit
-The Invasion 2 - 01-04 Floating Brick Niche - by Redigit
-The Invasion 2 - 01-05 Dungeon of Pain - by Redigit
-The Invasion 2 - 02-01 Subcon Nightmare Land - by Redigit
-The Invasion 2 - 02-02 Megaton Vase Hole - by Redigit
-The Invasion 2 - 02-03 Field of Shotgun Vases - by Redigit
-The Invasion 2 - 02-04 Token Water Level - by Redigit
-The Invasion 2 - 02-05 Super Pipe Action Town - by Redigit
-The Invasion 2 - 02-06 Dungeon of Agony - by Redigit
-The Invasion 2 - 02-A Brick Hole Massacre - by Redigit
-The Invasion 2 - 03-01 Super Nostalgia World - by Redigit
-The Invasion 2 - 03-02 Jumpy Hoppy Turtle Zone - by Redigit
-The Invasion 2 - 03-03 Pwnhammer - by Redigit
-The Invasion 2 - 03-04 Switch Action Zone - by Redigit
-The Invasion 2 - 03-05 Painful Playland - by Redigit
-The Invasion 2 - 03-06 Dungeon of Strange Happenings - by Redigit
-The Invasion 2 - 03-A Panic Zone - by Redigit
-The Invasion 2 - 04-01 Flying Raccoon Zone - by Redigit
-The Invasion 2 - 04-02 Go Go Goomba - by Redigit
-The Invasion 2 - 04-03 The Great Fish Fiasco - by Redigit
-The Invasion 2 - 04-04 Retroville - by Redigit
-The Invasion 2 - 04-05 Dungeon of Inappropriate Phrases - by Redigit
-The Invasion 2 - 04-06 A Short Level - by Redigit
-The Invasion 2 - 04-07 Pwnhammer Deuce - by Redigit
-The Invasion 2 - 04-08 The Suck - by Redigit
-The Invasion 2 - 04-09 The Invasion - by Redigit
-The Invasion 2 - 05-01 The Hot Boot - by Redigit
-The Invasion 2 - 05-02 Desert Maze - by Redigit
-The Invasion 2 - 05-03 Pyramid of Fail - by Redigit
-The Invasion 2 - 05-04 Pyramid Action Machine - by Redigit
-The Invasion 2 - 05-05 Sandy Ghosty Hammer Town - by Redigit
-The Invasion 2 - 05-06 The Invasion 2 - by Redigit
-The Invasion 2 - 06-01 The Rawest Forest - by Redigit
-The Invasion 2 - 06-02 The Lost Woods - by Redigit
-The Invasion 2 - 06-03 Underground Battle Arena - by Redigit
-The Invasion 2 - 06-04 DO NOT ENTER - by Redigit
-The Invasion 2 - 06-05 Lakitu War Zone - by Redigit
-The Invasion 2 - 06-06 Shell Heaven - by Redigit
-The Invasion 2 - 06-07 The Invasion 3 - by Redigit
-The Invasion 2 - 07-01 The Water is Not a Lie - by Redigit
-The Invasion 2 - 07-02 Oldschool Plumbers - by Redigit
-The Invasion 2 - 07-03 Random Water Level - by Redigit
-The Invasion 2 - 07-04 Dire Dire Rocks - by Redigit
-The Invasion 2 - 07-05 Bubbles in the Sky - by Redigit
-The Invasion 2 - 07-06 The Invasion 4 - by Redigit
-The Invasion 2 - Fire-01 Easymode Tanks - by Redigit
-The Invasion 2 - Fire-02 Hardmode Tanks - by Redigit
-The Invasion 2 - Fire-03 The King of Koopas - by Redigit
-The Invasion 2 - Ice-01 White Savage Zone - by Redigit
-The Invasion 2 - Ice-02 Frigid Awesome Land - by Redigit
-The Invasion 2 - Ice-03 The Mole Hole - by Redigit
-The Princess Cliche - 01-01 Mushroom Pass - by Redigit
-The Princess Cliche - 01-02 Fungi Village - by Redigit
-The Princess Cliche - 01-03 Mushroom Castle - by Redigit
-The Princess Cliche - 01-04 Mushroom Heights - by Redigit
-The Princess Cliche - 01-05 Spiny Farm - by Redigit
-The Princess Cliche - 02-01 Strange House - by Redigit
-The Princess Cliche - 02-02 Frosty Frost Frostland - by Redigit
-The Princess Cliche - 02-03 Star Road Station - by Redigit
-The Princess Cliche - 02-A Nimbus Land - by Redigit
-The Princess Cliche - 03-01 Bowser's Castle - by Redigit
(He/Him)
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After watching 0lhi's videos, I have one small idea why the almost whole second didn't count, it's a possible conditional mess, lemme to check... EDIT: I Confirmed, that a bug, I forgot to put the stopwatch iteration code into the path waiter... EDIT2: Fixed just now, @0lhi0lhi, please re-run the TheXTech test with an updated pull. |
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0lhi0lhi likes this. |
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Issue 1: Is there a way to more accurately count this for XTech? |
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(He/Him)
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> Issue 1: Is there a way to more accurately count this for XTech? > Issue 2: Is there a way to make the key exit in SMBX2 work more like the key exit in Xtech > Issue 3: Can you make the event name that the timer stops on something the player can choose? Get the fix and "Boss Dead" event hook support, wait until this build will complete: EDIT3: Sorry, the @RednaxelaRednaxela I had mentioned, probably is not Rednaxela we know: he lives in the USA, not in England. Sorry for the confusion. |
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The World Map issue is now resolved! Time is 11.466, same as SMBX2! |
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@0lhi0lhi LOL at floating bush |
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WohlstandWohlstand and 0lhi0lhi like this. |
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@0lhi0lhi @WohlstandWohlstand smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent |
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(He/Him)
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> The newest build should fix issues 1 and 3 right? Yes! Issue 1 (accuracy) and 3 ("Boss Dead" event to stop the stopwatch without game end). The 2 (keyhole) is the issue of SMBX2, I had to suggest a workaround for that. > Can you give me a link to the latest build again, lost it in the thread. EDIT: Seems the build was completed, feel free to take this ;-) |
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0lhi0lhi likes this. |
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@EclipsedEclipsed: Once all is said and done, I'm gonna write a Guide for TheXTech Runners with all the important details |
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(He/Him)
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Also, once all speed-runner mode stopwatch issues have solved, I'll release the 1.3.4 version officially for all supported platforms. |
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0lhi0lhi likes this. |
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tfw when I download the build a few seconds before it finishes smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent |
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0lhi0lhi likes this. |
(He/Him)
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> tfw when I download the build a few seconds before it finishes If you try to download the build while CI is working, here are the next risks: |
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@WohlstandWohlstand |
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0lhi0lhi and WohlstandWohlstand like this. |
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@WohlstandWohlstand |
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WohlstandWohlstand and 0lhi0lhi like this. |
(He/Him)
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Perfect! |
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Back, so I noticed through doing this that due to how the logic of how the Beta 3 timer vs Beta 4 timer worked, I had to remove two of my IL runs for Princess Cliche and Another Princess Cliche. Beta 3 Timer had both timers end at Boss Dead |
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Hey, for now so that @0lhi0lhi is able to do runs, is it possible we can have a Also can you contact @RednaxelaRednaxela to respond in this thread if there's plans to apply the Xtech Keyhole Fix to SMBX2? I didn't even know he had a speedrun.com account |
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0lhi0lhi likes this. |
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As Wohlstand said, the Rednaxela here is probably another person. I'm gonna write him in the Wohlsoft Forums. |
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(He/Him)
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> Enable-Keyhole-Fix flag set to false for Mode 2 and Mode 3 I'll try to make some after my workday. Red said he may look into the keyhole thing on the SMBX2 thing some time then. P.S. Red confirms this account is not his, it's a really different person. |
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0lhi0lhi likes this. |
(He/Him)
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P.S. Just now I made a quick fix: - Making the "fix-keyhole-framerate" compat.ini option https://github.com/Wohlstand/TheXTech/commit/bda8d37a785c6d2e5444c2928f4c80609bc22dec which is true by default, but false while mode 2 and 3. Feel free to test once this build will finish: https://github.com/Wohlstand/TheXTech/actions/runs/553554607 Once Rednaxela will fix the keyhole framerate at SMBX2, I'll make this option being false at Mode 3 only, or, if needed, I'll keep it always true. |
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0lhi0lhi likes this. |
Thread | Author |
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