First 10:44 with 6-1 FPG to save the run! I found new strats to make this run easier to pull off. The first was the high 255 6-3 framerule, and I found that by jumping onto and walking off an elevator at the beginning of the level in a 2 frame window, you are able to get either a 2 or 3 frame window for the jump in the middle of the level to avoid the elevator. The second thing I found was that in 7-4, a frame perfect jump followed by a D+R right before the maze gives you a great window to not only get a good camera scroll to secure the ultra 7-4 framerule, but it also gives you a 2 frame window to get a 4 shot kill on bowser. This run also incorporates this because one of my opening shots got blocked by the podoboo before bowser. I will almost certainly go for 10:43 in this category in the future since I only have to save 2 more framerules over this run!
Desktop Only Video:
Retiming: 10:44.672 + 1 frame of lag in 6-4 = 10:44.688 | (39278 - 533) / 60.098813897441 = 10:44.688
Played on Nestopia UE
# | Name | Split | Finished at |
---|---|---|---|
1 | 1-1 | 0m 29s 347ms | 0m 29s 347ms |
2 | 1-2 [7] | 0m 32s 573ms | 1m 01s 920ms |
3 | 5-1 | 0m 30s 718ms | 1m 32s 638ms |
4 | 5-2 | 0m 34s 965ms | 2m 07s 603ms |
5 | 5-3 | 0m 29s 644ms | 2m 37s 247ms |
6 | 5-4 [2] | 0m 29s 682ms | 3m 06s 929ms |
7 | 6-1 Gold | 0m 33s 559ms | 3m 40s 488ms |
8 | 6-2 | 0m 36s 742ms | 4m 17s 230ms |
9 | 6-3 Gold | 0m 29s 697ms | 4m 46s 927ms |
10 | 6-4 [2] [b] | 0m 27s 321ms | 5m 14s 248ms |
11 | 7-1 | 0m 32s 837ms | 5m 47s 085ms |
12 | 7-2 | 0m 58s 406ms | 6m 45s 491ms |
13 | 7-3 | 0m 35s 678ms | 7m 21s 169ms |
14 | 7-4 [2] Gold | 0m 33s 883ms | 7m 55s 052ms |
15 | 8-1 | 0m 50s 997ms | 8m 46s 049ms |
16 | 8-2 | 0m 36s 027ms | 9m 22s 076ms |
17 | 8-3 | 0m 35s 318ms | 9m 57s 394ms |
18 | 8-4 [1] | 0m 47s 294ms | 10m 44s 688ms |
Hey Folks!
Just wanted to announce a new change to timing methods for both 11x categories. The new timing standards are as follows:
- Timing starts from power-on/reset (or game select if you're using one of the combo cartridges).
- Timing ends on grabbing the axe on the 11th run.
- Time betw