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In BOB, I was recently messing around (on emulator) and managed to accidentally get a glitchy wall kick above the chain chomp's caged star, sending me up over the grey mountain-like thing that the cage is in, and potentially onto the mountain. I can't seem to replicate this, and I don't even know if it would save time, but it seemed notable, so I wanted to document it somewhere. If someone could do some testing on this, it would be greatly appreciated. I'm not quite good enough to know if it would save time or not. Thanks! |
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Ok I replicated it. Skip to around 2:45 to see it. Sorry for the unnecessarily long vid. |
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running_star_Jonasrunning_star_Jonas (He/Him, She/Her, They/Them)
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I think this save no time but nice for TAS-Freeruns(: |
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(edited: ) |
ok thanks! I'd love to see someone use this! |
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running_star_Jonasrunning_star_Jonas (He/Him, She/Her, They/Them)
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I'll use this in my new BOB Freerun. |
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Thanks so much! |
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running_star_Jonasrunning_star_Jonas (He/Him, She/Her, They/Them)
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Of course, if I see a cool trick then I use it in freeruns. |
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