My run got rejected without reasons (maybe)
11 months ago
Serbia

So today i went to pending actions on my profile and then i went to runs waiting verification and i clicked on rejected. And for some reason i saw my Super Mario 64 70 star run that i submited 4 days ago (by the time im writting this). I didnt get any notifications that my run got rejected. So, is this a bug or something?

Serbia

Wait i checked the video and got the reason lol

Serbia

So the reason was that i put millseconds and the submission guide says to not put millseconds unless you are going for a top time. Understandable

Romania

Ngl that’s a very pathetic reason. Like cmon, it takes 2 seconds for a mod to remove the ms from the timing. Also the term “top time” is Ki debatable.

ded_lej, _abyss and 5 others like this
New York, USA

they probably rejected it as a warning to make sure you read the rules and don't submit with milliseconds.

Fintan0 likes this
France

Yea it is a "good reason" to reject the run because you put milliseconds. I got that as well when I first submitted my very first run. However I also understand that mods can remove that easily instead of rejecting the run... (I was a mod myself for another game, it takes literally 2 seconds) anyway, just submit the run again, without milliseconds and you're good.

Ohio, USA
sevenyoshi
He/Him, She/Her, They/Them
11 months ago

@goldenONX, The bot autorejects runs that are submitted incorrectly to make the chances of a run being submitted incorrectly get accepted less likely, it takes just as long for someone to resubmit correctly. Only shoutout worthy 0/1/16 star times are allowed to be submitted with ms.

Edited by the author 11 months ago
Naraknight, Nolmy and 3 others like this
Ohio, USA
sevenyoshi
He/Him, She/Her, They/Them
11 months ago

If someones run is valid and they take too long to resubmit, we also will fix it for them ourselves FYI

Kyman likes this

emulator times are not worthy

Massachusetts, USA

@goldenONX should check the first sticky in the forums to see why the auto-reject bot was added in the first place.

Fintan0 likes this
Toronto, ON, Canada
LucineSR
She/Her, They/Them, It/Its
11 months ago

Or obv if someone else gets the same time at the top level in 70/120 should you input milliseconds (I think anyways)

Edited by the author 11 months ago
Ohio, USA

"mods should just remove the ms themselves" is pretty entitled lmao. This game gets a ludicrously high amount of submissions. It would be a hundred times more work for the mods to manually fix every single incorrectly submitted run than it is for the person submitting to just read the rules and get rejected until they do.

Serbia

Now the run is actually rejected because i didnt remove lag lol

Canada

cf1 is required in pj64, see: https://www.speedrun.com/sm64/news/1321

and as seven stated previously, valid runs that are auto-rejected (that don't get resubmitted), are manually fixed by us and accepted after a certain time period, so the complaining in this thread is based off a false assumption that we ignore valid auto rejected runs

Naraknight likes this
Basque Country

i dont get it, if mods are going to check through every auto-rejected run to fix the reason for which it was rejected, what is the auto-rejection for, instead of just getting it fixed without it being rejected in first place

also, i can imagine a ton of resubmissions from people that saw "dont put miliseconds" as a rejection reason and just resubmitted with the miliseconds removed, with just makes more work because now there is the same submission on the rejecteds list that will be checked and the waiting list

Canada

The point of the auto-rejection is to get people to more frequently fill out the fields correctly. Not many runners check mod notes that get left on their submission, so they would just keep submitting with incorrect fields every time. It also eliminates the chance of us making a mistake of not noticing an error in the submission field selections, in the thousands of submissions this game gets.

Regarding the second point, I already mentioned that we have a delay of when we check the auto-rejected runs, to give time to people to fix their submissions, which completely avoids the issue that you bring up. This system has existed for years, and I've already gone over that no valid runs are missed because of this, so I don't really understand why this is suddenly an issue.

KilleDragon, galactic92 and 2 others like this
Serbia

Idk i thought it was because the run was rejected because i didnt put millseconds and i didnt got a notification but i think its not a problem now.

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