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Nitram2342Nitram2342
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I've just started speed running sly cooper any% a few weeks ago so I don't have any capture card so I apologize for the crappy video quality. Anyway on to the important info: I believe I found a new strat. In Murray's driving level in the panda king's world. I was able to skip the driving portion using a boost to hop over the gate to trigger the end of the level. I found as you can see in the video that if you pick up the first boost that you pass and turn around heading back towards the gate where you pass through once you win the race. As your driving back, once you pass the sharp turn corner use the boost and try to head for the embanked wall/ramp on the other side of the track at a 45 degree angle. It sends you flying in the air. Sometimes it will just send you back onto the track, which you saw on my first two attempts, or send you over the gate. When testing I found that the height required to get over the gate's invisible wall is just above the actual gate model. So the height gained off the wall/ramp just needs to be over that model. But generally what you saw on my third attempt has been working for me so far. Once over the gate if you drive towards the key, Murray's model/animation sometimes get stuck or something. But if you drive to the opposite side of where the key is, I found everything plays out correctly; thats what i did in the video. Let me know what you guys think. If this is a new strat it will save a good amount of time in any%. |
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KlagarnKlagarn, |
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Anyone know where to get reliably good ps2 games?
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SnippykeeganSnippykeegan
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Remaster > All Keys > New Proxy (Flaming Temple of Flame) ?
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Thread for no turrets theories
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Time save maybe? Last mission theory
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I made 2 speedrun.com logos for Sly Cooper
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