the hitbox ban
1 month ago
New Jersey, USA

When are we getting rid of the hitbox rule ? i play on hitbox and wouild like to submit runs again, not being allowed to submit runs is really unfair.

spriven likes this
Oregon, USA

I'm surprised you're not aware of the controversy surrounding hitboxes, but for anyone who needs clarification, I'll provide details below, but firstly, there are a couple things to keep in mind:

  1. Game rules across speedrun.com are not universal. They vary widely from game to game. Some moderators choose to allow emulation while others may not, and some may decide to split them into separate categories. Some moderators allow the use of turbo function while others do not. It is up to the moderators of each game to design rules they feel make the most sense for that game. For example, just because the Mortal Kombat boards allow something doesn't necessarily mean the Street Fighter II boards will allow the same thing.

  2. The mods have spent a great deal of time, care, and deliberation curating these rules to provide the fairest possible experience to the runners. I'm sure they would appreciate that you not argue with them and know that they have done their due diligence in both their research and their decision making. Thank you in advance for your cooperation.

Historically, Capcom Pro Tour and FGC events have frequently banned the use of hitbox controllers, so it makes sense for the speedrun boards to follow suit. The reason for the ban is there is sufficient evidence to conclude that hitbox controllers do give the player an unfair advantage over players who use standard d-pad or joystick. Obviously we want a level playing field here - hence the ban. Additionally, the hitbox wasn't even introduced until 2010, so in the sprit of "playing the games the way they were intended to be played," a hitbox definitely falls well outside the true experience of the game from its era.

New Jersey, USA

i'll wait to hear from a mod,

thank you kindly

spriven likes this
South Australia, Australia

The ban for hitboxes has been removed. Sorry for the late response and happy running :)

spriven, Krayzar and 3 others like this
New Jersey, USA

FREEDOM

thank you so much

spriven, Tenka and 2 others like this
United States

Ooh, cool.

For the record, CPT and most of the larger events DO allow Hitboxes and Keyboards so long as they meet the same bar for input handling as a standard controller or stick. There was a recent controversy with SF6 because Capcom changed the expected SOCD method that Hitboxes (and other controller types) were using by default, necessitating a firmware update on Hitbox.

Reference here: Capcom Pro Tour Cracks Down on Hitbox and Other Leverless Controllers in New Street Fighter 6 Ruleset (wccftech.com)

As of firmware 1.4, the Hitbox complies with this and is CPT legal: Firmware Update Restores Hitboxes After CPT Controller Rules Change (esports.net)

But that was only for SF6. EVO and other large events with Capcom games headlining definitely allow Hitbox. Heck Capcom Top 8 was ALL Hitboxes at EVO 2022.

The Hitbox fear is overblown - any game that's not SF6 - it follows the expected SOCD cleaning protocol. You can't charge while holding forward. And even a Hitbox in 1.4 SF6 mode just goes neutral on L+R or U+D, which is arguably less advantageous than stick.

As someone who uses both stick and Hitbox interchangeably, I don't understand the fear. If I can hit literal frame windows on stick just as well as on Hitbox with my nerve damaged hands y'all don't have an excuse. =P

Edited by the author 1 month ago
BOSSCAT, FelipeNascimento83 and 5 others like this
New South Wales, Australia

"playing the games the way they were intended to be played," this is the funniest thing ever. Do you know what this is:

I'll tell you, its an original cab and original PCBs for SSF2:X and SSF2:T. Also - its equipment that you couldn't run the game on under Andy's track rules because he locked it to a version that was produced for all of 2 weeks.

BOSSCAT, FelipeNascimento83 and 3 others like this
Chile

what a beautiful cab, weird that you couldn't run the game on your cab with original hardware. those days are over, hope to see some runs in the future.

FelipeNascimento83, cheeseburgercats and 2 others like this
Oregon, USA

In the interest of clearing the air, the rules we made were not arbitrary. I can point you in the direction of publicly available message threads where myself and other members of the SF2 community deliberated and agreed upon the correct ROM version for speedrunning "Super Turbo." Fortunately, it was the same version that all the legacy runners had used in the past, so we were able to preserve all their older runs, and none had to be rejected. You can read all that information here:

https://www.speedrun.com/super_street_fighter_2_turbo/forums/eookn

Another lengthy thread where we deliberated over everything from rules to the formatting of categories can be read at the link below. I listened to the community point by point and implemented nearly every change they asked of me:

https://www.speedrun.com/sf2hf/forums/z80db

Other rules on the board may exist due to being grandfathered in from before I was a mod. Some may have been created after conversations with other mods of other boards or other individual players who have deeper insight into finer details I may not be familiar with. Online research and reaching out to Street Fighter enthusiasts outside SR had also been a big help.

It was never my intent for the rules to frustrate or exclude people. I was merely doing my best to operate a good clean speedrun board that was fair and created a level playing field for everyone. I have always been open to questions and feedback, but many of the messages I receive tend to be rude and hostile in tone, and that typically doesn't facilitate productive conversation. I would do my best to provide thorough and professional answers answers in spite of it, but I was either met with snark or people going over my head and complaining to site admins to terminate me.

New South Wales, Australia

Just wow. It's awesome that you aren't an admin anymore, that's all I can say.

New Jersey, USA

LET'S CLEAR THE AIR ONCE AND FOR ALL,

i messaged you over a year ago asking you to make a section for the devices that were banned and you gave me the run around telling me it was too much work and then i asked why and you gave me the run around, listen i don't get what your issue was then about not making a sperate section for those devices and the fact you stood hard on that was baffling, speedrunning is for everyone.

evn7 and spriven like this
Oregon, USA

FALSE. Absolutely false. I gave you the same response regarding hitboxes that I posted above. The reason for not creating entirely separate categories for hitboxes was NOT because it was too much work. Doing so would DOUBLE the already bloated number of categories we have as it is, and as a mod I have to do my due diligence to prevent categories from spiraling out of control. People just want more categories so they can snag easy world records. I see it all the time.

I will provide screenshots of our exact conversation:

New South Wales, Australia

"People just want more categories so they can snag easy world records. I see it all the time."

cough EXTRA SPEED leaderboard. cough

cheeseburgercats, FelipeNascimento83 and 2 others like this
Oregon, USA

Again, I'll refer you to the long thread where we deliberated over all this. Even Habble agreed that the Extra Speed category should be retained for the exact reasons I implemented it in the first place. He likened it to the "Maximum Alpha" misc category you created for SF Alpha 2. You can find that information about halfway down the page:

https://www.speedrun.com/sf2hf/forums/z80db

Chile

My issue with the implementation of the keyboard/hitbox ban is that Andy keep using the words "we" and "the mods" when it seems that he took that decision on his own, he is free to prove me wrong that he talked to the mods before he banned those devices for runs.

BOSSCAT, Krayzar and 6 others like this
Oregon, USA

I realize you're intending this question as a "gotcha," but that isn't going to work here.

When I say "the mods," I'm referring to ALL of the SF2 mods both past and present as a whole with their collective contributions. The vast majority of the rules were not written by myself or A1major or Slowpoke. They were originally created by legacy mods well before I was added 7 years ago. While we did not write them, we still have the responsibility to respect and enforce them, and the runners have the responsibility to respect the mods and the rules. I emphasize it that way because generally speaking, people need to learn to be a lot more respectful.

Regarding how we ran things, the dynamic of every mod team is going to be different. In ours, we had delegation of tasks. A1major and Slowpoke preferred a quieter role in the background and took care of things like run approval when needed. I agreed to shoulder the big stuff like answering DMs, responding to message threads, and managing the main pages including category formatting and rule adjustments as need be.

The working relationship we all had was built on trust, and we simply trusted each other to make good decisions as various situations arose generally speaking. If any of us needed to seek help or clarification (usually in the approval/rejection of questionable runs), we'd hit each other up in those circumstances. We had a mutual understanding. We're just not the sort to bug each other over every little thing. That's an inefficient process anyway.

Now that you have some context for how our mod team agreed to operate, in the particular case of hitboxes I'm happy to share how the rule was made. Every time a community member or viewer had raised the issue over the years, the verdict was always the same. According to the player base, they categorically agreed that hitboxes provide an advantage over standard equipment. To ensure this information was accurate, I conducted extensive online research across a variety of different resources eventually confirming that yes, they were correct in that assessment.

Not only does the more modern hitbox tech provide the player an advantage, there was also plenty of historical precedent for banning them at past official tournament events. According to Krayzar's post earlier, Capcom has finally decided to allow hitboxes in their tourneys. He even said said, "Heck Capcom Top 8 was ALL Hitboxes at EVO 2022." So apparently now everyone uses them, presumably for the exact reason that they are indeed superior to standard controllers.

Our top runners like A1major and Konitama have spent countless hours optimizing the runs on standard gear, and it wouldn't be fair to them to have someone swoop in with superior gear and trivialize all their years of hard work and dedication. The goal here was to protect the integrity of the runs and ensure a level playing field across the board, which is of course exactly what we should be doing. As you can clearly see, given the wealth of information I'd gathered, it was a perfectly reasonable decision to make.

Of course, I know you'd like to spin this as "Andy acted alone" because I didn't run it past the 1 or 2 people you thought I should, when I in fact went above and beyond and tapped into the collective knowledge of entire communities and articles to ensure the action was right. I did my due diligence here, and I stand by my work.

In summation, the research showed that hitboxes provide an unfair advantage. Unfair advantage equals cheating, and as a mod, obviously one of my main jobs is to ban cheating. Worst case, if a mod really did have an issue with it, we could definitely discuss it. If a community member had an issue with it, they could make a public post here so we could all address and revisit it as a group.

You could have used any of those available appropriate avenues for troubleshooting, but this of course never happened, because you'd rather lodge baseless complaints en masse to site admins and rake me over the coals. I was booted without any opportunity to defend myself or explain my side. I still can't even fathom how unprofessional that is. There is supposed to be a process of communication with all parties involved before action is taken. This was absolutely wrongful termination. I put in 7 years of loyal service. Even the site admin who notified me of removal admitted I hadn't actually done anything wrong.