Hi!
I've been noodling around with the game the last couple of days, and want to make sure I do things properly enough before submitting stuff. Figured I might as well make a post here, in case someone has similar questions in the future.
Video link example:
Emulator used: RetroArch (1.10.1) with Genesis GX Plus (1.7.4.) core. RetroArch menu at 0:32
The things I'm wondering about:
1: I ran the game in fullscreen mode, and since I blew up the game screen to make it as big as possible in OBS, this caused some of the RetroArch-text (loaded state and menu) to not appear in the clip. Since part of the version text isn't visible, I expect this to be a no-go in terms of verification, but figured it doesn't hurt to ask if this would be ok.
2: I made the savestate on a death screen to get the full level transition to be in the clip. The way I read the rules this should be okeydokey?
3: While hitting "jump" to perform the level skip, I see that I hit all four buttons on the xbox-controller. The Y-button is unassigned ("jump" is set to X,A,B ), but apart from saying so or pressing Y at some point in the run while Sonic is on the ground, there isn't really any way of proving this as far as I know. Would an accidental y-button press be grounds for rejection of a submitted run?
Any feedback is greatly appreciated :)
A
- theres no genesis cores that are named remotely similar to "genesis plus gx" so as long as you can see "plus gx" no one would care
- is fine
- you cant have more than 3 jump button pressed on the same frame so 4th button wouldnt help you even if you bound it to a jump
edit: actually not sure about the 2nd one because i just watched your video, as i can tell you died in marble 2 which means you should add up 15 seconds of your death to your final time? but im not sure if you need to hit a checkpoint beforehand for it to count
Awesome! Thanks a million☺️
I guess for nr. 2, making a save state on the level select-screen would be better.
Results of Community Vote:
For RTA-TB: 24 (96%)
For IGT: 1 (4%)
The result is not close and is why this vote needed to happen.
The default timing method for Sonic 1 1991 moving forward is RTA-TB. IGT is still relevant as a secondary timing method.
-Sonic 1 Mod Team