Emulator Level runs
3 years ago
Norway

Hi!

I've been noodling around with the game the last couple of days, and want to make sure I do things properly enough before submitting stuff. Figured I might as well make a post here, in case someone has similar questions in the future.

Video link example:

Emulator used: RetroArch (1.10.1) with Genesis GX Plus (1.7.4.) core. RetroArch menu at 0:32

The things I'm wondering about:

1: I ran the game in fullscreen mode, and since I blew up the game screen to make it as big as possible in OBS, this caused some of the RetroArch-text (loaded state and menu) to not appear in the clip. Since part of the version text isn't visible, I expect this to be a no-go in terms of verification, but figured it doesn't hurt to ask if this would be ok.

2: I made the savestate on a death screen to get the full level transition to be in the clip. The way I read the rules this should be okeydokey?

3: While hitting "jump" to perform the level skip, I see that I hit all four buttons on the xbox-controller. The Y-button is unassigned ("jump" is set to X,A,B ), but apart from saying so or pressing Y at some point in the run while Sonic is on the ground, there isn't really any way of proving this as far as I know. Would an accidental y-button press be grounds for rejection of a submitted run?

Any feedback is greatly appreciated :)

A

Edited by the author 3 years ago
Russia
  1. theres no genesis cores that are named remotely similar to "genesis plus gx" so as long as you can see "plus gx" no one would care
  2. is fine
  3. you cant have more than 3 jump button pressed on the same frame so 4th button wouldnt help you even if you bound it to a jump

edit: actually not sure about the 2nd one because i just watched your video, as i can tell you died in marble 2 which means you should add up 15 seconds of your death to your final time? but im not sure if you need to hit a checkpoint beforehand for it to count

Edited by the author 3 years ago
Norway

Awesome! Thanks a million☺️

I guess for nr. 2, making a save state on the level select-screen would be better.

eandis likes this
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