Short Skips Part 1
Updated gulpt
by Charge it to my Card: Towards the end of the level, instead of forward dashing through the bricks, two well timed ground punches will avoid lag. Saves almost 2 seconds.
Waiting for a Change: By using ground punches, and forward dashes when appropriate, you can get a 30 second time. Since it's the first level, I usually reset if I don't get it. Saves 7 seconds.
Satura' Forest Falls: Never stop moving, and you can just barely make an earlier jump on the last platform before the fight. A good way to tell if you got it is, that if the last two enemies you see before the fight, have not crossed paths yet.
Recent runs
Level: Like A Salmon
Level: Satura's Tropical Tirade
Level: Waiting For The Fall
Level: Not Extreme
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