Pause buffering?
2 years ago
United States

Hello all,

I noticed some runners will pause and unpause the game when in elevators, presumably to speed up the "invisible loading screen". Has this been timed by anybody? If so, how much time on average does this save?

DIABLERIE likes this
Portland, OR, USA

From the little bit of testing that I did a couple weeks ago it seems to save a good 40-50 seconds (I’m playing on a PS4)

thegamewiz likes this
United States

Wow, that's significant. Thank you

DIABLERIE likes this
United States

how do you do this, do you just pause then unpause and if so how long do you stay paused

thegamewiz and DIABLERIE like this
Portland, OR, USA

@topherriddle just wanting to add this little bit of info to this thread. Community member @Liv answered a similar question in the forums about this a few weeks ago. They found that pause buffering in an elevator would result in a 29 second ride, when not pause buffering would result in a 41 second ride. So with this data you would assume that you’re saving around 12 seconds per elevator ride. I feel like it’s actually more significant than that, but it seems pretty close to accurate so I would go with that!

Edited by the author 2 years ago
thegamewiz likes this
Portland, OR, USA

@MeteorRights Hey! So the way Pause Buffering works is that you’re essentially pausing the game to just stop the timer but still allowing the game to load in the background. The most common place to do this in Village would be the elevators. After starting the lift, pause the game after a good 3-4 seconds. You’ll see the ring in the center indicating that the game is loading in the background. When it goes away, that your sign that you can unpause.

You want to repeat these steps every 3-4 seconds and you’ll end up doing it probably 5 times or so. So just use that ring in the pause menu to indicate where to stop.

thegamewiz likes this
Portland, OR, USA

@MeteorRights Also, elevators aren’t the only place that pause buffering can save some time. Any doors that you have to pull a lever for and the gears start going.. those are actually loading screens in disguise as well. As soon as your done pulling a lever, pause the game and let the ring run out. You just saved yourself from standing there staring at a door for 10 seconds.

Also another situation that comes to mind is right after picking up the first winged key. You’ll want to walk all the way up to the gate that requires said key. But instead of doing anything else you’ll actually want to pause and let the ring run out. There’s a bug in the game that causes the menus to take a while to load. Pausing gets rid of this. If you have any other questions or if I can explain anything else better just lmk!

thegamewiz likes this
United States

@DIABLERIE that is all very helpful information, thank you! I actually didn't know that doors were influenced too I will have to remember that for future runs :)

DIABLERIE likes this
Arkansas, USA

My only question to this is when and how do u accurately do this on ps5