Does anyone have (or know were I can find) a save just before the clock puzzle in the clocktower? Its the puzzle I still have a hard time with.
There is the save room that you enter (the room after jumping out the window) that you could save at. It's literally three rooms away from the clock puzzle. Do it after you get the Chrono's Chain from the Music Box puzzle though so that way you can open it. Then just keep loading that save until it gets more comfortable for you. Honestly, I still keep the guide up in another monitor so as soon as I see the time on the clock, I know what order to do it in.
Is there an ink ribbon there? I know were the save points are. The problem I have is remembering were the ribbons are. Thanks for replying btw.
I believe there are some in the CT. Here ya go. https://www.evilresource.com/resident-evil-3-nemesis/items/ink-ribbon
Thanks guys I found it. I know it sounds dumb but I never look for ink ribbons when doing runs lol.
The order of the gems depends on the central hour. You could just save a TXT with all the solutions.
I personally don't have any puzzle solutions open while running. I feel it makes the run not valid. But all is good. I remembered the solutions via practicing with index cards. Got a 50:48 tonight. Gonna be posted here soon. :)
I understand and I also don't like any type of cheating (like bugging Nemesis in the virus battle). But in this case, it is like, for example, typing the code for the STARS key directly instead of going for the card. If you want to do a competitive run, you will have to do this. But I love the idea of a category where you have to do things as schemed (taking the card for the code, etc).
I can see that. Personally I just use index cards and study the shit out of them until I remember the solutions lol. I did this for Clock tower puzzle and Water Sample puzzle. I am however okay with glitches. Cause in most cases its not easy to do them. I forgot about the Nemesis virus battle glitch. But I don't know if any are worth doing in an any% run. I feel it would just waste time.
Clock tower puzzle the solution is just B and E in the down position, and the rest up. (Incase you didn't know, it's not random solution like on PS1, you just need to make sure that in the end they are in that position)
If you are playing on TWN PC version then there is only 4 solutions you need to remember. From left to right: 11 o'clock : Amber - Obsidian - Crystal
9 o'clock : Obsidian - Amber - Crystal
7 o'clock : Obsidian - Crystal - Amber
5 o'clock : Crystal - Obsidian - Amber
You only need to remember the last 2 stones since you use them from the right. Amber is for the lower numbers, Crystal for the higher numbers. Then you only have to remember the middle stones.
@Rei_Leo Handgun doesn't have quickshot by default, you need to QS manually like with any other weapon, the RNG in the clock is true tho.
But remember the difficulty of a game in terms of speedrun comes from competition, and PC/TWN has by far the biggest competition and it's where is more difficult to obtain top times.
Beating Super Mario Bros is extremely easy, but being in the top 10 extremely complicated, optimization and competition is super strong.
It's wrong to compare game versions or platforms, at the end of the day thats why categories exist, it's all about the competition inside that category.
From where this Jill moves faster in TWN came
I have no intent of diminish competition between categories, I'm just telling that the TWN version seems easier if the goal is just beat the game. I make runs from Very Hard to Easy in many games and, in fact, SPEEDRUNS at Easy might be harder than in Very Hard, depending on the game.
I observed that, in fact, the enemies in TWN version HAVE less life, the position of some of them in certain places is different too (from the PS1 version) and I had the impression (might be a illusion, but) that Jill runs slightly faster (once she seems to cover certain distances in a shorter period of time). About the quickshot, it was a thing that someone told me once.