New Timing Method for Damage% (mostly)
6 months ago
United States

What I was thinking for a new retime system for this was:

Time begins upon the red timer becoming white.

Time ends when the screen fades to white when your character dies.

This makes this really easy to verify, trust me I did this method on my PC with somewes and it was consistent. Although it'd alter the older runs, it works a lot better as a temporary way for someone to verify it until the timer is fixed.​

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Russia

.... why are you not doing this suggestion of server?

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United States

What does that mean?

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United States
ModeratorSnortScout
Any/All, He/Him, She/Her
6 months ago

He's asking why you didn't suggest this timing method in the Discord server

Also noted

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United States

@SnortScout Because I don't know where to put that in the server and also that new run has the timer bug in it lol, I'd honestly just go based off my method.

With my retiming my run is 18 seconds flat if I'm correct and I honestly wouldn't mind helping out here since I bet your getting overwhelmed with runs.

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United States

Well since I'm a mod should I go based off the new timing method or no?

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United States

I think it would be a good idea to draft up a verification/moderator manual (like a google doc) so everyone is on the same page. I could get started on that.

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United States

That would be nice but I don't know what super mod thinks.

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United States

I could draft it up, share it with the SnortScout see what he thinks and probably revise it from there. If you want you can add me on discord and I'll share the draft when I finish it.

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United States

Alright sure, username is theprofessorsakura71808

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United States

@SnortScout I wrote a draft of the verification guide so that all the moderators could be on the same page https://docs.google.com/document/d/1POgtE5ZvR5oalos2LHiBIOceTyeaPZDrMS0TVAhv8K4/view If you would like to make changes DM me on discord and I can give you edit access (@thebroz)

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