Rejected Glitches (WP) run
5 years ago
Iowa, USA

I get that you said runs with S+Q that don't show a visible timer must be rejected, and that's totally fine... but you said that was the reason for rejecting my Glitches With Preserve run, even though in that run, I never save and quit. Can you explain that?

Also, Livesplit doesn't work on my mac bc it's a mac, none of the in game timers work either because I don't have a way to download them or they don't work with macs. Would going into the files of the world after a run and looking at the playoneminute (or whatever it's called) stat count? Because at James' (the dude I do co-op with) house, he has live split, but at my house, I have yet to find a timer that works.

Canada

All runs must have a visible timer, or some proof thereof. Going into the world files and showing the exact tick count would be acceptable, that can be converted into real time (20 ticks per second, 60 seconds per minute, etc). Doing this, however, you must make sure that you show that the world you played in and the world of the stats file you opened are the same, and that is has been completely unedited (so don't cut the recording etc, just keep recording until you find the tick count). Having a timer visible is still highly recommended. There are other accurate timers, like WSplit for instance.