I usually play games using a controller with gyro aim, using software like Steam Input to map it to keyboard+mouse input, and I've been wanting to get into Glitchless for this game, using the same controller I usually use because I'm a lot better with gyro than with mouse and I find a controller a lot more comfortable
Is it legal to use remapping software like Steam Input to map controller functions to keyboard and mouse (in a 1:1 manner)? I can't figure out where the rules stand on that, with it seeming a bit more complicated to me because Steam Input in the latest SteamPipe version is technically an official feature of the game
I also want to ask, assuming that it is legal, if it would also be legal to map the jump button to be a turbo button (most remappers also have a function for this), because there's no scroll wheel on a controller to bind +jump to for bunnyhopping, and it seems to me like a turbo button is essentially the same idea as if you used a mouse with a frictionless scroll wheel and let it spin
Starting today, we will be using a more accurate timing method which includes “Tick 0” from demo timing.
LiveSplit should automatically be updated to include the “Tick 0” timing method. For those of you using the bootleg SourceSplit, you may need to manually install the new SourceSplit f