ElfinoutElfinout

I was thinking of different ways of spicing up the game, and a category that came to mind was Smoke %. Im not sure if this run has been suggested or completed before, but i do have some rules.

Timer starts on Interact with Smoke starting the first Smoke mission. (Recomended to use a completed file, then backtrack to the living forest that way all the necessary platform skills are unlocked already.)

Players finish all 5 Smoke missions as fast as possible.

Timer ends after final Smoke dialogue box closes after the 5th mission is turned in.

100% open to suggestions and citicism. I'm just thinking that newer, more fun categories could interest more players. It will also show off slightly different routing and areas.

Yuri_oliveiraYuri_oliveira likes this. 
  Yuri_oliveiraYuri_oliveira

I think the suggestion is good

ElfinoutElfinout likes this. 
  ElfinoutElfinout

It seems like the vote is in favor of adding the new category lol. I will do some testing on routing and stuff to make sure it's viable, then I'll add the page.

Yuri_oliveiraYuri_oliveira likes this. 
  ElfinoutElfinout

Smoke% and Smoke% (Coop) have both been added! My limited testing shows the run should be ~20min long, but I myself haven't completed any runs to submit. I do not see obvious places where out-of-bounds tricks will break the run so for now I will leave it as one category, but if routing is found then I will split the categories into glitched/glitchless.

I also recommend playing from a mostly completed game file so that cutscenes and platforming abilities will be unlocked.

If anyone has any questions, suggestions or concerns feel free to let me know.

Yuri_oliveiraYuri_oliveira likes this. 
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