There are two possible hole locations for each of the four Par 3s on Lakitu Valley for the first Tournament. The Hole 3 strats will also apply for the second Star in Ring Attack - "No Easy Entrance" - especially since there is no Rain on any hole in Ring Attack. These are with un-Star Luigi. He has potential to replace Waluigi early in JP any% runs because his lower shots have slightly less hangtime - which might or might not be offset by slightly longer putting animations. It's hard to judge, really.
Unless otherwise noted, assume full power, perfect accuracy, and no Spin with the default club, so as to save space. Thanks Bluekandy and MichaelT00 for coming up with and verifying most of these strategies!
Definitions: Sweet Spot - the gray bar from which the power bar begins to move from right to left and back again. However your shot deviates from the Simulation Line (assuming no RNG) depends on how precise your timing is on your second input after starting your shot (Manual) or with RNG picking within the blue bar above the Sweet Spot (Auto). Hook - A lower, leftward (right for lefties) deviation as a result of your Sweet Spot timing being late (to the right). This may be intentionally used to correct a shot if the situation warrants it, but can often prove dangerous. Slice - A higher, rightward (left for lefties) deviation as a result of your Sweet Spot timing being early (to the left). This may be intentionally used to correct a shot if the situation warrants it, but can often prove dangerous. Impact Point - Where the ball is struck by the club-face. Although centered by default, this can be moved to affect the trajectory and roll of your shots. You can use the Control Pad to scout these changes, but they are only finalized by hovering the Control Stick over your new marker during the swing. Holding the Control Stick up will result in lower shots (When I say low shot, this implies a top-ball Impact Point); down for higher shots (when I say high shot, this implies a bottom-ball Impact); leftward for Fades; rightward for Draws. Draw - A shot that curves from right to left, which can be natural as the result of a character's technique (e.g. Waluigi, Daisy, Bowser, etc.), or artificial (as a result of moving the Impact Point to the right-half of the ball). Draws and Fades are extremely useful for curving shots, controlling distance, ball bounce/roll direction, and more. Fade - A shot that curves from left to right; which can be natural as the result of a character's technique (e.g. Luigi, Birdo, Wario, etc.), or artificial (as a result of moving the Impact Point to the left-half of the ball). Draws and Fades are extremely useful for curving shots, controlling distance, ball bounce/roll direction, and more. 3/4 shot (or 1/2 shot) - A lower, shorter shot using only partial power for the chosen club. Since the meter is split in four with convenient reference marks, I try to use them for strats where higher shots fail.
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HOLE 3
139y Clear (front-left): Club up to the 5I, adjust to 121y and play a low shot with a 4-frame hook and Super Topspin.
139y Rain (front-left): N/A
144y Clear (center): Club up to the 3w, adjust to 117y and play a low shot. ALTERNATIVE: Club up to the 1w and play one frame past the 1/2 power point with a draw and Topspin. Thanks ZirconEagle16 for this strat!
144y Rain (center): N/A
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HOLE 7
123y Clear (center): Adjust to 118y and play a one-frame hook with Topspin. If you get 116y or -1% RNG, just replace Topspin with Super Topspin and it'll work just the same (added roll, reduced carry, and slope cancel each other nicely).
123y Rain (center): N/A
144y Clear (back): Club up to the 1w, play a low 3/4 shot with a one-frame hook and Super Topspin. If you happen to hit one frame hard, but get -1%, it will still work. ALT STRAT: Play a full-powered shot with a one-frame hook and Backspin. Where the other one was gentle, this one is aggressive!
144y Rain (back): N/A
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Hole 12
157y Clear (right): Switch to 4I Power, toggle down to 153y, and play a low shot with Super Topspin.
157y Rain (right): N/A
166y Clear (rear center): Switch to the 4I Power and hit one frame short of full power with Super Backspin. This barely stays in the cup for the Ace!
166y Rain (rear center): N/A
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Hole 16
113y Clear (center): Since this relies on +1% RNG, this will serve as a placeholder until it is proven to work for 0% RNG. Hit one frame short of full power with a one-frame slice and Super Topspin.
113y Rain (center): Just go one frame short of full power. What a happy accident!
112y Clear (right): Switch to the 9I Power and hit a low shot two frames short of full power (104y if you need a reference) with a one-frame slice and Super Topspin. If you happen to hit 102y but get +1% RNG, this will still work.
112y Rain (right): N/A
(Edited from the forum post here for the news tab):
This bounty is for the first person to take the Any% WR (NTSC) at any given point, meaning it extends indefinitely from this date onward. I (Bluekandy) may continue to run the category and update my own WR, but I am exempt from the bounty—and