Version Differences
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Version Differences
Updated 3 years ago by RoboticDream

-PS2-

Graff Clips can’t clip through walls in one motion. So, take Yard Entrance as an example, when Graff Clipping Trane will be stuck in the ground and will not have clipped past the wall. From here you can crouch under the wall. Vanr Chill Space wall cannot be clipped, trying to clipped will cause Trane to fall under the map (softlock). Port Authority wall cannot be clipped, Trane will never clip the wall/floor.

-XBOX-

Zip Floor Clips like the one used in Lumen Square Station are nearly impossible. Timing is different due to Trane having different physics while walking on beams (most likely fps, menus look like 60fps or at least something above 30, bhops are harder too). If you wait till Trane is fully crouched like PC Trane will snap to a hanging position grabbing the beam. So, you have to release inputs mid crouch, but this seems to be RNG if Trane glitches to the floor and more often Trane will not clip, but instead float above the floor. There is also a Soft Lock if the inputs are done too fast and first person camera glitch is more common.

Zip Speeds both Quick Setup and Right Angled Setups have random chances of higher speeds. 

Subway Tunnels Crouch Clip is unable to be performed due to higher fps and snapping to wall.

-Emulator PS2-

Emu has none of the PS2 limitations and behaves like PC.

Small difference in Storefront Row, Trane will not grab the first ledge after using intuition to skip the invisible box on the pipe, requiring you to climb to the second ledge.

Port Authority Graff Clip is more prone to not clipping. 

-PC-

It crashes… A clean continuous run will almost always crash on Lights Out and Subway Platform after the cutscene has ended.
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