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Kingdom Hearts III
Kingdom Hearts III (2019)
Kingdom Hearts series
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Kingdom Hearts III Forum  /  NG+ and Battle RTA

CrystalCrownCrystalCrown

Greece

  CrystalCrownCrystalCrown
2 May 2019, 21:29 (edited: 2 May 2019, 21:48)

Adding NG+:

Most of you probably already saw this, but we added Critical Mode as a difficulty on the boards. We also added NG+ for Any% and Level 1 Any%. Currently we are unsure if we should add NG+ for other Categories (Ex. All Lucky Emblems). Let us know if you would like to add NG+ to other Categories.


Battle Gates RTA:

Since many people have requested us to add a 'Battle Gates RTA' Category on the boards, we will add it as soon as people give us feedback about the rules down below.

Rules:
-Timing start on pressing Yes on Entering first portal
-Timing end on last hit in Final Portal
-No Stat Boosts (except for AP Boosts) are allowed
-No Cuisines are allowed
-Must show stats and equipment after the run
-Timing is RTA
-Must Show difficulty



These are the rules that we and other people in the community came up with. The reason why we would not allow Stat Boosts and Cuisines, is because on Lv99 you literally one shot everything if you maximize your stats, and we think that it wouldn't be fun at all (for Lv1 Cuisines it's debatable so let us know what you think) As for the Difficulties and Levels, Battle Gates RTA will be Lv1 and Lv99 on all difficulties.



-Oh_Snap
-Wyattw8
-CrystalCrown13

jonsku1jonsku1, JordanTheDarknessJordanTheDarkness and 2 others
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DenhonatorDenhonator

Finland

  DenhonatorDenhonator
3 May 2019, 17:31 (edited: 3 May 2019, 17:32)

LV1, cuisines would be required to just barely break the damage floor in portals 1-13 with optimal strength or magic setups. In a form, with Hidden Potential active, cuisines would provide a sizable damage increase in portals 1-14. Damage in portal 0 would be higher with or without forms when using cuisine. Practically, cuisine bonuses are a part of this game's scaling for LV1 since it's added after Hidden Potential, and I don't think it should be disallowed unless they patch scaling to be better. Also on crit, the MP buff is essentially necessary to make magic worth using. Furthermore, I think full course bonuses would add additional depth to strategy. Personally I see no benefit to restricting it LV1. For LV99, the damage difference would be so negligible that I would like to see other arguments for restricting cuisines, although I don't have strong opinions on that category.

 

desadesa

Lower Saxony, Germany

  desadesa
4 May 2019, 10:31

I agree with Denhonator that at least Lv1 should be able to use Cuisines. And at that point, if it would be allowed for Lv1 it should be allowed for 99 as well, but that's just me.
While you can't show what the last consumed meal is you could make it a requirement to show the current stat boost from the food before each run or just have the runner consume the cuisine right before the run.

 
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