Cool, I was looking for a sticky thread of this but didn't notice one; in any case, the thread now comes up as a sticky. Reposted my request there. Thanks for the help!
Hey I forgot to put in my game request for Star Wars: Empire at War & Forces of Corruption for it to be added as part of the Star Wars series. Thanks! :)
Thanks for verifying Star Wars: Empire at War & Forces of Corruption. I have just one question, how do I add this game as part of the Star Wars series? I found where it should be listed, but am unable to add it. If it's because I don't have the privilege to do so, would someone that does have the privileges be so kind as to make this simple change?
Thanks :)
So I'm interested in running this game, but I only own the version that was released on the PC Sega Smash Pack in 1999. Now, this version is actually believed to be an unfinished prototype of the game at some point late in development, which was erroneously added to the PC compilation instead of the final product. It has a large number of differences from the Genesis version, some of them quite major. A comprehensive list of differences can be found here: http://rq87.flyingomelette.com/RQ/SS/S1/proto.html
Some of these differences, such as the 3rd, 7th, and 8th bosses automatically ending in seconds, and no enemies present in 8-2, would probably warrant a new category in my opinion. In addition, the prototype also has an option for invulnerability, and a level select readily available in the option menus.
Once again, really interested in running this, so it'd be cool if we could discuss adding a new category for this version, and how the rules should be set for it. Let me know what you guys think! :P
There's very few people in the community that actually have the PC version; plus it has poor load times, so you're not going to find many runs on that platform.
I'd like to request the Intellivision platform for the following game: http://www.speedrun.com/adanddcm
I say keep it as 189 tokens simply because that name is much more convenient and self-explanatory. If Max% would be defined as "Collect all 189 tokens in the game", why not just call the category 189 tokens? Plus, if Max% is the name, what would become of 152 tokens? Mid%? Eh, I'm not buying this one.
So as a kid, I discovered that very rarely, this strange glitch used to occur where B-Doings would launch Pac-Man insanely higher than normal. I had no idea what caused it until earlier this week, where I discovered that bouncing on the very edge of the B-Doing and slightly lowering the game's framerate produce this result quite consistently, as shown in the video.
Since I have no means of attempting it myself, I hope some people who have consoles can try it out to see if this glitch works on any other platforms. Unfortunately, I don't think it will, because console frame rates can't be reduced nearly as easily as on a PC.
The question that arises is: is this glitch even allowable? I know of many games where the moderators have put framerate restrictions on speedruns because wacky random crap like this can happen. I say it should be allowed because the PC platform already has many speedrunning disadvantages (horrible load times), and this glitch isn't even game-breaking at all. But, I also want to get everyone else's opinion on this, so what do you guys think about the allowance of this new glitch?
I vote that the category should include dead-end elsewheres, otherwise the Maximum number of levels technically is not visited. The amount of time spent repeating things is only about three minutes or less, so it's not like it's that big a deal. It's not even like Ghosts n' Goblins, where the entire game must be beaten twice in order to complete a speedrun of it.
TASes often bend the rules to put entertainment value before strict run criteria, the repetition being why the existing TAS for this game decided to omit such levels. The Ghosts n' Goblins TAS doesn't even beat the game because it omits the second half, which would be identical to the first half of the game.
In other words, I don't think TASes should be used as precedence for what goes on in RTA runs. If that "Maximum Levels" TAS didn't exist, I think dead-end Elsewheres would without question be included in the level count. So with my opinion, 91 out of 103 levels are visited, compared to 85 of the 103. Since almost 6% more of the game is shown, this clearly defines the Maximum Levels category better.
Hey everyone, I want to start running this game this week, doing a preliminary run in each of the categories. I just have one question about the "Maximum Levels" category. Because the current TAS does not visit dead-end Elsewhere levels, that has been the rule that stands on the category for the moment. I just know that the definition of this category is not fully agreed upon, so I wanted to take a poll of who thinks what levels should be included.
State whether you think dead-end Elsewhere levels should be included or not and state your reasons.
rules should be changed "What can be asserted without proof can be dismissed without proof." -Christopher Hitchens
I think it was just mine, kingmarsh's and klar's records that were on that chart, so I'll re-add them
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Mecha Richter's run, to my knowledge, is not segmented.
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That is true, but the moderator hasn't decided to add those platforms. I've contacted Dugongue to make me a moderator, as I have significant knowledge of this game, but he hasn't contacted me back. If I do become a mod one day, I'll be sure to add those platforms.
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In order to do that, you need to be using the 6-button Genesis controller - the one which includes the X, Y, and Z buttons. X, Y, and Z would be used to select which item in your inventory is deployed, whereas the button used to select items on the 3-button Genesis controller now becomes a "Custom" move. This custom move can be selected in the options menu. The custom move in the WR video is called, "Scissor Kick".
Hope this helps :)
A low percentage category would be determined only by collecting as little pac-dots or fruit as possible. All those other variables have no bearing on the percentage displayed at the end of the game. The other things about not getting points, checkpoints, dying, or being damaged were just extra random variables I decided to enact in those 0% videos I made.
Also, Yellow Pac-Marine and Haunted Boardwalk can without a doubt be 0 percented. All versions of the game can be low-percented to the same % value, as far as I'm aware.
The only problem with this category is I know that it is possible for pac-man to not collect the first three pac-dots in the chain on the Bear Basics, but it is super inconsistent. Same goes for other chains in the game, as well, so further discussion on this topic will be needed.
There is a huge list of differences, none of which are really that major. The most significant difference I've noticed is that the B-Doing Woods sequence break can't be performed in the same way, VP skip is slightly different, bosses are bounced off of instead of rolled off of, YPM time trial is 1-2 seconds faster, Wait Skip can't be done, crates can't be flip-kicked from the side, and there's probably others I can't think of at the moment. Also, someone would need to calculate the difference in load times.