When I was preparing to do a run, I did draft some notes, outlining money and skillpoints. Maybe it will be useful for someone sometime.
Easy difficulty gives horselifting and horse whisperer perks instantly
Horsin' Around (wasd -> drink -> fight -> parry ->heavy -> ride ->(pick up sword) steal -> respray -> plowing) 4 SP
High Season (ctrl -> to herb -> 3 targetdummies -> knight + squire -> kart) 4SP 400G
Guy that knows a Guy (start at bridge -> Go to bard -> Defend -> 3 guys -> to forger -> poster near forger) 4SP
NONLINEAR SECTION
Normally you have 400G here + extra from kills / barrels.
Doing any of races is +300G (if you win)
Once you are over 1000G you can do story mission
Murderfest gives 100G
Meat Muffins (buddy) (to herb -> fists -> sword -> kill dude -> kart -> butcher -> home) 300G 4 SP
Medieval Martial Arts (start near wall -> to MMA -> 3 fights (fist->sword->sword)) 600G 4SP
Next story mission is forger, need 5K
MMA gold (10 -> 30 -> 60 -> 100 -> 150 -> 200 -> 250 -> 300 -> 500 -> 458????)
Debt collector missions
No Horse Zone (horse -> respray) 200G 1SP
Always Pay Your Debts (near bridge -> hit HARDER -> village -> knock of horse -> town -> kick with stick -> back) 600G 1SP
Back Up Plan (plowing -> kart) 400G 3SP
Priest Missions
Wine and Blood (kart -> vine kart -> ride to residence) 30G 1SP
A-Men (10 fistings -> hire bard -> get money -> punch guy) 300G 1SP
Keep It Holy (trash markets -> priest resdence -> kill lots of guys) 800G 3SP
Gravedigger missions
Death on the Beach (scare guy -> kill 3 guys -> scare 3 guys) 200G 1SP
Let The Bodies Hit The Mud (15 kills) 600G 1SP
In Search of the Holy Grail (200G 1SP) not worth it, as well as entire questline, too long
NONLINEAR END
Papers, Please! (steal kart -> to forger -> painting -> to forger -> horseman -> to forger) 6SP
A Brave New World (1 min autoscroller -> lose guards -> buddy -> bridge) 8SP
A Very, Very Big Cow (mine -> barracks -> 4 dudes -> momma) 4SP
Skeleton Crew (Bomb -> ride -> plants -> dudes -> back) 4SP
High Stakes (3 Stakes, kill a lot, lots of money here, go right) 4SP
Ah Shit, Here we go Again (Herb estate -> Punch -> Kill everyone -> Mansion -> tourney) 4SP
Rock Solid Adventure (Buddy) (to stone -> drag -> mine -> 4 kills -> mine -> cart -> 2 WL -> blow up -> 1 kill) 4SP
You Spin Me Round (Inquisition) (Get guy -> docks -> map) 500G 1SP
An Offer You Can't Refuse (Momma) (To Father -> To Noble -> Shit -> WL -> Horse -> Back -> Torch -> Fight -> WL) 4SP
MMA2 (10 -> 30 -> 60 -> 100 -> 150 -> 200 -> 250 -> 300 -> 500 -> 600) 2200G total
In Vino Veritas (buddy) (Tourney -> Herbalist -> back -> bard -> booze -> horse -> shoot) 4SP
Hack'n'Slash (3 fights) 1SP
Eye of the Horse (To Master -> Fight -> Shoot -> Run -> Ride -> 2 Jousting) 4SP
A Hero This City Deserves (To middleage -> farm WL3 -> to mark -> torch -> fight -> respray) 4SP
The Amazing Adventures of Captain Middle-Age (Monk -> Priest -> Kart -> Hideout -> Ambush -> Nade -> Princess) 1000G 4SP
Sarutday Knight Fever (Jousing x3) 300G 4SP
Bald Guy Blues (Dock -> Follow -> Fight -> Graveyard -> LRLT -> Buddy -> Home) 4SP
All Eyes on Me (Tourney -> Win)
Route that I ended up using did 4 horse races + loan shark + 1st inquisition missions, but you can do 8 horse races and skip all the missions (though it will be tight on money, you'll need to get decent money drops on High Stakes and up until the end of MMA2), but you can do 9, but it is slower by ~30-40 seconds with right RNG. Doing both MMA1 and MMA2 is too good of a Gold Per Minute Ratio to pass on.
If anyone finds money glitch of any kind, a lot of time can be saved on this entire run, making it far more manageable.
I don't think there's anything like this, at least in pc version. Main reason for full game runs having a lot of jumps is green color giving you speed and jumping guarantees you arent loosing it + accelerate a bit faster, but that's about it iirc.
Almost had More runs here than DSDA has ultimate doom uv-speed runs. You what? You are either trolling or just really ignorant of what the point of this whole conversation is. https://dsdarchive.com/wads/doom Right at the top it says: The Ultimate Doom id Software 7390 demos srcom didn't have nowhere near that number. Maybe if we look solely on number of e1m1 runs - then ye, okay that had more runs on srcom for uv speed, because on dsda people generally don't submit their 13s runs with a comment of "I did it!" Did what? Launch game?
People can go through trouble of configuring source ports and even learning how to record demos (which if I remember correctly you did to, Ohris), but then suddenly less complicated (though, I guess, argueably) things such as submitting your demos to correct thread is now a complicated step. What I said in my farewell thread (https://www.speedrun.com/doom/thread/c5xwo) still stands, if you care for doom speedrunning - switch to unity or migrate to dsda.
But saying stupid and quite outrageous nonsense like "Turn things around and remove DSDA and People who complain wont be us" or "90% who submit here Will never submit anything to DSDA, meaning that good amount of original doom speedrunning Will die" you are just showing how little you know / understand about doom speedrunning. There were 3-4 people who were somewhat actively submitting to srcom specifically in the end of last year and most people over years who were getting good at doom just migrated to dsda. As a person who maintained this board I can vouch for that. And most of other "runners" did 2-3 runs, but for the most part it is just 1 run - e1m1. That isn't speedrunning, I don't even know what this is. Launching game just to do a level which isn't even that interesting. Not even getting something like 9s.
I will agree that in general doom speedrunners have not been submitting their PBs, unless those are also records, but that also creates less noise on a board. And with this approach dsda has 7k demos on ultimate doom. Also doom speedrunning is mostly about many other categories than just UV Speed or UV Max and many other wads than ID Soft ones.
This arguement is long and stupid, srcom classic doom section never was considered to be a proper representation of doom speedruns and was created for multiepisodic runs only, everything else just followed later as some people wanted it and me or other mods at a time didn't mind. I commend Thief for doing what's done as I didn't want to do it personally, but I think this is the only correct decesion that could be made, as past talks between me and Pac when he was still running srcom didn't result in any good way of injecting dsda into these pages.
So will again repeat myself - if you really care about doom speedrunning - run on dsda, if you care about your srcom profile - run on unity.
Will try to keep it somewhat short.
I've been one of first people to bring Doom to srcom, when this website was in its infancy, but as time has passed it seems that decesion has not been entirely correct. Classic Doom representation on srcom is quite lackluster and ideally shouldn't exist. Back in 2019 I did nuke classic LBs, which I then regretted doing as my course of action was quite bad (more on that here - https://www.speedrun.com/doom1/thread/fspli)
Since then I've been trying to maintain it to at least be somewhat representative of DSDA (https://dsdarchive.com/ - actual hub of doom speedruns), but it was far from perfect. Most of actual classic doom speedrunners don't think that maintaining these pages has any worth and as a result I've been mostly carrying quest of verification and handling all this stuff mostly alone.
And quite honestly - I can't anymore. I don't think it is worth it as for srcom there a much better representation of doom speedruns - https://www.speedrun.com/doom_unity which doesn't go against classic boards as it is quite simply put a "different game" and guys at moderation there have been doing fantastic job, making it one of srcom's most popular boards.
So here is where I say goodbye to classic boards myself as I leave Doom series in hands of Meta and THiEF_HD209. As for classic boards (Ultimate Doom, Doom II, Final Doom and various wad/mod boards that got created by various people) I would wish that they were closed, as I think that best representation for Classic Doom should be akin to games like Halo, where actual Halo runs are not on this website, due to various issues (mostly technical in doom's case, for more on this topic - watch my video from thread that I linked if you really care). But I won't oppose these leaderboards being maintained, as, for example, Cyberdemon is still here and have been doing some moderation from time to time.
It's been fun and I don't regret running them for so long, but at this point I just don't care. I leave future of classic doom boards in hands of others. Whether they will be locked or continue to exist is not up to me.
I applaud to those of you who found classic doom speedrunning here and then moved to DSDA, there are some truly great runners out there. And if you just were doing run for boards I'll still say to you "Thanks" as you kept me entertained and were playing on of my favorite games ever, which in all honesty is great.
But ye, will repeat myself - if you want to run Classic Doom - please try to get into DSDA or move to Doom Unity boards here.
Tezur0
here - no, and I won't be adding them. If you want to run coop - record demos and submit to dsda.
but again if I'd feel like something is off I might reject or ask for a demo (did that couple times already actually)
ye, I do feel like we need to split current patch and old patches. Also need to put a simple downgrade guide for whoever is interested. we do have versions in other games and some revolution runs were made on old patch, so I'm okay with it, might be worth having conversation in discord.
No, zdoom alters game behaviour, as a result it is simply different thing, even if changes are minor. Prboom, dsda-doom, crispy doom or any other vanilla compatible source port is fine.
In all leaderboards where I moderated or took part in it was normal NOT to remove runs that became unavailable. Run happened and it is a fact, unfortunately srcom relies on people channels and doesn’t have its own storage so these things happen. How are you supposed to watch it - I dunno, you can’t I guess. Lucky for you any category in pc doom on srcom (apart from unity boards) is an insanely small vertical slice of dsdarchive.com which is hub for classic doom and by what’s uploaded there it’s likely that vawn’s run isn’t even top 10 (it might not even be there if they didn’t submit it there). Update. Checked dsda, that run would’ve been too 4, but they never submitted. Dsparil Crispy Doom v5.9.2 5:24 Zero-Master Crispy Doom v4.3 5:31 Dwaze Crispy Doom v5.6.3 5:36 depr4vity Crispy Doom v5.9.2 5:56 Update end. I will not be removing runs that were retroactively removed by those who submitted it as they were performed, were legit (as far as I can tell). If you want to learn doom runs - better leave srcom and start digging into dsda is my general suggestion. Apart from multiepisode runs on this leaderboard nothing is going to be considered “legit” by doom community if it is not on dsda (again, apart from unity boards here).
No, at a time run was verified and approved. I see no reason removing it.
It should restart demo from whichever map you started recording (-warp argument in a bat file). Can’t really help much, my best suggestion would move to dsda-doom and potentially use launcher which is developed on a side - it has many useful features. Unfortunately I haven’t been around for a past month so can’t coordinate you any better. Can try asking in dsda discord which is linked in some pinned thread.
In crispy it might be in settings that you launch not from the game (separate exe), but I haven’t used this port much
If you are recording demos - you can use demo reset button, no need to close game (that feature should be in crispy and dsda-doom ports for sure) If you are running rta (I suppose you are talking about multiepisode categories) just wait until game fully loads then start your run. And if you are recording demos then you don’t even need videos for submissions. If you want to do videos of your demos - look into viddump thread on doomworld by daerik.
I can tell you now that whichever baseline categories are in TFE/TSE HD and BFE - they will be here. Unfortunately I can't spend much time on leaderboards moderation now, so can't tell when I'll add those, but following those rulesets will likely still end up being a valid run.