Commenti
discussione: Ultimate Doom
RussiaTezur04 years ago

that used to happen with me when using choco doom, and issue was - my mouse sensitivity was too high for port to handle. lowering it and increasing in-game sensitivity might help. Regarding forward key, I'm not sure what you are talking about? However I never was just holding it, I start holding when screen tear after level starts and it works.

discussione: Ultimate Doom
RussiaTezur04 years ago

This is extremely odd indeed. You shouldn't be specifying -nomonsters in playback file it should just grab the settings that demo is in and that should do the trick. You can try creating a thread on doomworld, describing your situation and adding that video there (just name it appropriatly, smth like "Issues with nomo playback on crispy-doom"). Or go to doom discord and ask there, maybe someone knows what's up.

pretty_average piace questo
discussione: Ultimate Doom
RussiaTezur04 years ago

srcom gives you notice of 1-3 weeks. So whenever mods (generally only me, since Cyberdemon is barely around) have time, they verify it. Other is - you don't have to submit here in order to do doom runs. As a matter of fact - main community doesn't treat this resource as valuable or legit AT ALL and that is part of reason why I add so little to LBs nowadays. You can check this thread: https://www.speedrun.com/doom1/thread/n4wda

discussione: Ultimate Doom
RussiaTezur04 years ago

I'd rather not cluster LBs on srcom any further. If you want to do runs that aren't present here - just go and submit them to dsda via doomworld.

discussione: Ultimate Doom
RussiaTezur04 years ago

you can try recording video of whole process where you show what's inside of your .bat files and what files are created and what files you are playing back. That might help

discussione: Ultimate Doom
RussiaTezur04 years ago

are you sure you are trying to playback correct demo? you are clearly doing something wrong, there's absolutely no way that demo that's recorded with -nomonsters parameter would have them back on a playback

discussione: Ultimate Doom
RussiaTezur04 years ago

ye, it is not recorded as nomo I guess something is off with your nomo file, though what you posted before looks like a proper command. Try this crispy-doom.exe -iwad doom.wad -warp 1 1 -skill 4 -nomonsters -record e1nomo -complevel 3

discussione: Ultimate Doom
RussiaTezur04 years ago

file is not shared, I can't download it

discussione: Ultimate Doom
RussiaTezur04 years ago

maybe you have some other wad file in you folder and it messes it up? you never specify -iwad command, so that might have something to do with it.

discussione: Ultimate Doom
RussiaTezur04 years ago

Well, drop demo, I'll look into it, but my demo did work well with both of these commands.

discussione: Ultimate Doom
RussiaTezur04 years ago

nah, that's not it, command parameters can be in any order

discussione: Ultimate Doom
RussiaTezur04 years ago

I had no issues, using this. How do you playback your demos?

discussione: Ultimate Doom
RussiaTezur04 years ago

what sourceport you use and what command you use to record demo?

discussione: Ultimate Doom
RussiaTezur04 years ago

Put doom.wad file into a directory.

RussiaTezur04 years ago

just watch a tutorial from Guides section

RussiaTezur04 years ago

has to do with timed quickload, somewhere after second car. If they keep moving just save and reload on that spot multiple times, generally does the trick

RussiaTezur04 years ago

we never figured out what exactly do you need to skip it. On some pcs it just works on other - nothing helps. Best choice would be - run all levels. That's what I've been doing :D

discussione: Ultimate Doom
RussiaTezur04 years ago

Don't worry I'll just reject it. Also as far as I remember you can just reject your own submission. But not too sure about it. Anyway, I see it in a box, I'll remove whenever I get to verifying stuff.

discussione: Ultimate Doom
RussiaTezur04 years ago

It happends because "real time" column is set as default because of Full-game leaderboards. It is impossible as of right now to set different timing for full-game and ILs and as a result I have to manually remove all "real time" values from all submissions that set it. It is annoying but also not much I can do about it.

Parra-Torres e aconfusedhuman ti piace questo
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