that used to happen with me when using choco doom, and issue was - my mouse sensitivity was too high for port to handle. lowering it and increasing in-game sensitivity might help. Regarding forward key, I'm not sure what you are talking about? However I never was just holding it, I start holding when screen tear after level starts and it works.
This is extremely odd indeed. You shouldn't be specifying -nomonsters in playback file it should just grab the settings that demo is in and that should do the trick. You can try creating a thread on doomworld, describing your situation and adding that video there (just name it appropriatly, smth like "Issues with nomo playback on crispy-doom"). Or go to doom discord and ask there, maybe someone knows what's up.
srcom gives you notice of 1-3 weeks. So whenever mods (generally only me, since Cyberdemon is barely around) have time, they verify it. Other is - you don't have to submit here in order to do doom runs. As a matter of fact - main community doesn't treat this resource as valuable or legit AT ALL and that is part of reason why I add so little to LBs nowadays. You can check this thread: https://www.speedrun.com/doom1/thread/n4wda
I'd rather not cluster LBs on srcom any further. If you want to do runs that aren't present here - just go and submit them to dsda via doomworld.
you can try recording video of whole process where you show what's inside of your .bat files and what files are created and what files you are playing back. That might help
are you sure you are trying to playback correct demo? you are clearly doing something wrong, there's absolutely no way that demo that's recorded with -nomonsters parameter would have them back on a playback
ye, it is not recorded as nomo I guess something is off with your nomo file, though what you posted before looks like a proper command. Try this crispy-doom.exe -iwad doom.wad -warp 1 1 -skill 4 -nomonsters -record e1nomo -complevel 3
maybe you have some other wad file in you folder and it messes it up? you never specify -iwad command, so that might have something to do with it.
Well, drop demo, I'll look into it, but my demo did work well with both of these commands.
nah, that's not it, command parameters can be in any order
I had no issues, using this. How do you playback your demos?
what sourceport you use and what command you use to record demo?
Put doom.wad file into a directory.
has to do with timed quickload, somewhere after second car. If they keep moving just save and reload on that spot multiple times, generally does the trick
we never figured out what exactly do you need to skip it. On some pcs it just works on other - nothing helps. Best choice would be - run all levels. That's what I've been doing :D
Don't worry I'll just reject it. Also as far as I remember you can just reject your own submission. But not too sure about it. Anyway, I see it in a box, I'll remove whenever I get to verifying stuff.
It happends because "real time" column is set as default because of Full-game leaderboards. It is impossible as of right now to set different timing for full-game and ILs and as a result I have to manually remove all "real time" values from all submissions that set it. It is annoying but also not much I can do about it.